analysis: Use static functions when possible

It's best to ensure the functions only used in one compilation unit are
marked as static so GCC can inline them if it feels like it.
This commit is contained in:
Damien Lespiau 2010-05-27 13:28:43 +01:00
parent 3161e92818
commit 653a8a7874
3 changed files with 3 additions and 3 deletions

View File

@ -153,7 +153,7 @@ _clutter_bezier_t2x (const ClutterBezier * b, _FixedT t)
+ b->dx; + b->dx;
} }
gint static gint
_clutter_bezier_t2y (const ClutterBezier * b, _FixedT t) _clutter_bezier_t2y (const ClutterBezier * b, _FixedT t)
{ {
/* /*

View File

@ -285,7 +285,7 @@ set_clip_planes (float x_1,
} }
} }
void static void
add_stencil_clip_rectangle (float x_1, add_stencil_clip_rectangle (float x_1,
float y_1, float y_1,
float x_2, float x_2,

View File

@ -118,7 +118,7 @@ transform_point (CoglMatrix *matrix_mv,
/* Try to push a rectangle given in object coordinates as a rectangle in window /* Try to push a rectangle given in object coordinates as a rectangle in window
* coordinates instead of object coordinates */ * coordinates instead of object coordinates */
gboolean static gboolean
try_pushing_rect_as_window_rect (float x_1, try_pushing_rect_as_window_rect (float x_1,
float y_1, float y_1,
float x_2, float x_2,