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2.0: Remove deprecated API from ClutterStage
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0c5e99429f
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6155a1900b
@ -125,8 +125,6 @@ struct _ClutterStagePrivate
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CoglMatrix view;
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float viewport[4];
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ClutterFog fog;
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gchar *title;
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ClutterActor *key_focused_actor;
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@ -164,7 +162,6 @@ struct _ClutterStagePrivate
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guint is_fullscreen : 1;
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guint is_cursor_visible : 1;
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guint is_user_resizable : 1;
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guint use_fog : 1;
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guint throttle_motion_events : 1;
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guint use_alpha : 1;
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guint min_size_changed : 1;
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@ -340,23 +337,6 @@ queue_full_redraw (ClutterStage *stage)
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_clutter_stage_window_add_redraw_clip (stage_window, NULL);
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}
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static gboolean
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stage_is_default (ClutterStage *stage)
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{
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ClutterStageManager *stage_manager;
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ClutterStageWindow *impl;
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stage_manager = clutter_stage_manager_get_default ();
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if (stage != clutter_stage_manager_get_default_stage (stage_manager))
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return FALSE;
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impl = _clutter_stage_get_window (stage);
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if (impl != _clutter_stage_get_default_window ())
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return FALSE;
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return TRUE;
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}
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static void
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clutter_stage_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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@ -1625,9 +1605,6 @@ static gboolean
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clutter_stage_real_delete_event (ClutterStage *stage,
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ClutterEvent *event)
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{
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if (stage_is_default (stage))
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clutter_main_quit ();
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else
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clutter_actor_destroy (CLUTTER_ACTOR (stage));
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return TRUE;
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@ -1717,14 +1694,6 @@ clutter_stage_set_property (GObject *object,
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clutter_stage_set_user_resizable (stage, g_value_get_boolean (value));
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break;
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case PROP_USE_FOG:
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clutter_stage_set_use_fog (stage, g_value_get_boolean (value));
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break;
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case PROP_FOG:
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clutter_stage_set_fog (stage, g_value_get_boxed (value));
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break;
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case PROP_USE_ALPHA:
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clutter_stage_set_use_alpha (stage, g_value_get_boolean (value));
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break;
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@ -1791,14 +1760,6 @@ clutter_stage_get_property (GObject *gobject,
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g_value_set_boolean (value, priv->is_user_resizable);
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break;
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case PROP_USE_FOG:
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g_value_set_boolean (value, priv->use_fog);
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break;
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case PROP_FOG:
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g_value_set_boxed (value, &priv->fog);
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break;
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case PROP_USE_ALPHA:
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g_value_set_boolean (value, priv->use_alpha);
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break;
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@ -1932,21 +1893,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_object_class_install_property (gobject_class,
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PROP_FULLSCREEN_SET,
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pspec);
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/**
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* ClutterStage:offscreen:
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*
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* Whether the stage should be rendered in an offscreen buffer.
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*
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* Deprecated: 1.10: This property does not do anything.
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*/
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pspec = g_param_spec_boolean ("offscreen",
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P_("Offscreen"),
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P_("Whether the main stage should be rendered offscreen"),
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FALSE,
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class,
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PROP_OFFSCREEN,
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pspec);
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/**
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* ClutterStage:cursor-visible:
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*
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@ -1975,22 +1921,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
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g_object_class_install_property (gobject_class,
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PROP_USER_RESIZABLE,
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pspec);
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/**
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* ClutterStage:color:
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*
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* The background color of the main stage.
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*
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* Deprecated: 1.10: Use the #ClutterActor:background-color property of
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* #ClutterActor instead.
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*/
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pspec = clutter_param_spec_color ("color",
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P_("Color"),
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P_("The color of the stage"),
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&default_stage_color,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
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/**
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* ClutterStage:perspective:
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*
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@ -2022,41 +1952,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_TITLE, pspec);
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/**
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* ClutterStage:use-fog:
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*
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* Whether the stage should use a linear GL "fog" in creating the
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* depth-cueing effect, to enhance the perception of depth by fading
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* actors farther from the viewpoint.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This property does not do anything.
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*/
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pspec = g_param_spec_boolean ("use-fog",
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P_("Use Fog"),
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P_("Whether to enable depth cueing"),
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FALSE,
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class, PROP_USE_FOG, pspec);
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/**
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* ClutterStage:fog:
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*
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* The settings for the GL "fog", used only if #ClutterStage:use-fog
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* is set to %TRUE
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*
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* Since: 1.0
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*
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* Deprecated: 1.10: This property does not do anything.
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*/
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pspec = g_param_spec_boxed ("fog",
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P_("Fog"),
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P_("Settings for the depth cueing"),
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CLUTTER_TYPE_FOG,
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class, PROP_FOG, pspec);
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/**
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* ClutterStage:use-alpha:
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*
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@ -2279,7 +2174,6 @@ clutter_stage_init (ClutterStage *self)
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priv->is_fullscreen = FALSE;
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priv->is_user_resizable = FALSE;
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priv->is_cursor_visible = TRUE;
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priv->use_fog = FALSE;
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priv->throttle_motion_events = TRUE;
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priv->min_size_changed = FALSE;
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priv->sync_delay = -1;
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@ -2318,10 +2212,6 @@ clutter_stage_init (ClutterStage *self)
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geom.height);
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/* FIXME - remove for 2.0 */
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priv->fog.z_near = 1.0;
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priv->fog.z_far = 2.0;
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priv->relayout_pending = TRUE;
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clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
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@ -2344,90 +2234,6 @@ clutter_stage_init (ClutterStage *self)
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priv->pick_id_pool = _clutter_id_pool_new (256);
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}
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/**
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* clutter_stage_get_default:
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*
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* Retrieves a #ClutterStage singleton.
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*
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* This function is not as useful as it sounds, and will most likely
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* by deprecated in the future. Application code should only create
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* a #ClutterStage instance using clutter_stage_new(), and manage the
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* lifetime of the stage manually.
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*
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* The default stage singleton has a platform-specific behaviour: on
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* platforms without the %CLUTTER_FEATURE_STAGE_MULTIPLE feature flag
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* set, the first #ClutterStage instance will also be set to be the
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* default stage instance, and this function will always return a
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* pointer to it.
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*
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* On platforms with the %CLUTTER_FEATURE_STAGE_MULTIPLE feature flag
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* set, the default stage will be created by the first call to this
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* function, and every following call will return the same pointer to
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* it.
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*
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* Return value: (transfer none) (type Clutter.Stage): the main
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* #ClutterStage. You should never destroy or unref the returned
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* actor.
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*
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* Deprecated: 1.10: Use clutter_stage_new() instead.
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*/
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ClutterActor *
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clutter_stage_get_default (void)
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{
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ClutterStageManager *stage_manager = clutter_stage_manager_get_default ();
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ClutterStage *stage;
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stage = clutter_stage_manager_get_default_stage (stage_manager);
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if (G_UNLIKELY (stage == NULL))
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{
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/* This will take care of automatically adding the stage to the
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* stage manager and setting it as the default. Its floating
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* reference will be claimed by the stage manager.
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*/
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stage = g_object_new (CLUTTER_TYPE_STAGE, NULL);
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_clutter_stage_manager_set_default_stage (stage_manager, stage);
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/* the default stage is realized by default */
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clutter_actor_realize (CLUTTER_ACTOR (stage));
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}
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return CLUTTER_ACTOR (stage);
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}
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/**
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* clutter_stage_set_color:
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* @stage: A #ClutterStage
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* @color: A #ClutterColor
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*
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* Sets the stage color.
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*
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* Deprecated: 1.10: Use clutter_actor_set_background_color() instead.
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*/
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void
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clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color)
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{
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clutter_actor_set_background_color (CLUTTER_ACTOR (stage), color);
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g_object_notify (G_OBJECT (stage), "color");
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}
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/**
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* clutter_stage_get_color:
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* @stage: A #ClutterStage
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* @color: (out caller-allocates): return location for a #ClutterColor
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*
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* Retrieves the stage color.
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*
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* Deprecated: 1.10: Use clutter_actor_get_background_color() instead.
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*/
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void
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clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color)
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{
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clutter_actor_get_background_color (CLUTTER_ACTOR (stage), color);
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}
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static void
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clutter_stage_set_perspective_internal (ClutterStage *stage,
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ClutterPerspective *perspective)
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@ -3146,136 +2952,6 @@ clutter_stage_get_key_focus (ClutterStage *stage)
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return CLUTTER_ACTOR (stage);
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}
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/**
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* clutter_stage_get_use_fog:
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* @stage: the #ClutterStage
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*
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* Gets whether the depth cueing effect is enabled on @stage.
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*
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* Return value: %TRUE if the depth cueing effect is enabled
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This function will always return %FALSE
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*/
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gboolean
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clutter_stage_get_use_fog (ClutterStage *stage)
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{
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
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return stage->priv->use_fog;
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}
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/**
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* clutter_stage_set_use_fog:
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* @stage: the #ClutterStage
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* @fog: %TRUE for enabling the depth cueing effect
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*
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* Sets whether the depth cueing effect on the stage should be enabled
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* or not.
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*
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* Depth cueing is a 3D effect that makes actors farther away from the
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* viewing point less opaque, by fading them with the stage color.
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* The parameters of the GL fog used can be changed using the
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* clutter_stage_set_fog() function.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: Calling this function produces no visible effect
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*/
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void
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clutter_stage_set_use_fog (ClutterStage *stage,
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gboolean fog)
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{
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}
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/**
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* clutter_stage_set_fog:
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* @stage: the #ClutterStage
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* @fog: a #ClutterFog structure
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*
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* Sets the fog (also known as "depth cueing") settings for the @stage.
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*
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* A #ClutterStage will only use a linear fog progression, which
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* depends solely on the distance from the viewer. The cogl_set_fog()
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* function in COGL exposes more of the underlying implementation,
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* and allows changing the for progression function. It can be directly
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* used by disabling the #ClutterStage:use-fog property and connecting
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* a signal handler to the #ClutterActor::paint signal on the @stage,
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* like:
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*
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* |[
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* clutter_stage_set_use_fog (stage, FALSE);
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* g_signal_connect (stage, "paint", G_CALLBACK (on_stage_paint), NULL);
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* ]|
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*
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* The paint signal handler will call cogl_set_fog() with the
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* desired settings:
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*
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* |[
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* static void
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* on_stage_paint (ClutterActor *actor)
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* {
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* ClutterColor stage_color = { 0, };
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* CoglColor fog_color = { 0, };
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*
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* /* set the fog color to the stage background color */
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* clutter_stage_get_color (CLUTTER_STAGE (actor), &stage_color);
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* cogl_color_init_from_4ub (&fog_color,
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* stage_color.red,
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* stage_color.green,
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* stage_color.blue,
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* stage_color.alpha);
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*
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* /* enable fog */
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* cogl_set_fog (&fog_color,
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* COGL_FOG_MODE_EXPONENTIAL, /* mode */
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* 0.5, /* density */
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* 5.0, 30.0); /* z_near and z_far */
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* }
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* ]|
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*
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* <note>The fogging functions only work correctly when the visible actors use
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* unmultiplied alpha colors. By default Cogl will premultiply textures and
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* cogl_set_source_color() will premultiply colors, so unless you explicitly
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* load your textures requesting an unmultiplied internal format and use
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* cogl_material_set_color() you can only use fogging with fully opaque actors.
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* Support for premultiplied colors will improve in the future when we can
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* depend on fragment shaders.</note>
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: Fog settings are ignored.
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*/
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void
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clutter_stage_set_fog (ClutterStage *stage,
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ClutterFog *fog)
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{
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}
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/**
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* clutter_stage_get_fog:
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* @stage: the #ClutterStage
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* @fog: (out): return location for a #ClutterFog structure
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*
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* Retrieves the current depth cueing settings from the stage.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This function will always return the default
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* values of #ClutterFog
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*/
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void
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clutter_stage_get_fog (ClutterStage *stage,
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ClutterFog *fog)
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{
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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g_return_if_fail (fog != NULL);
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*fog = stage->priv->fog;
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}
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/*** Perspective boxed type ******/
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static gpointer
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@ -3298,24 +2974,6 @@ G_DEFINE_BOXED_TYPE (ClutterPerspective, clutter_perspective,
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clutter_perspective_copy,
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clutter_perspective_free);
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static gpointer
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clutter_fog_copy (gpointer data)
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{
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if (G_LIKELY (data))
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return g_slice_dup (ClutterFog, data);
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return NULL;
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}
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static void
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clutter_fog_free (gpointer data)
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{
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if (G_LIKELY (data))
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g_slice_free (ClutterFog, data);
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}
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G_DEFINE_BOXED_TYPE (ClutterFog, clutter_fog, clutter_fog_copy, clutter_fog_free);
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/**
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* clutter_stage_new:
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*
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@ -3605,50 +3263,6 @@ clutter_stage_ensure_redraw (ClutterStage *stage)
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_clutter_master_clock_start_running (master_clock);
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}
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/**
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* clutter_stage_queue_redraw:
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* @stage: the #ClutterStage
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*
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* Queues a redraw for the passed stage.
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*
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* <note>Applications should call clutter_actor_queue_redraw() and not
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* this function.</note>
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*
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* Since: 0.8
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*
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* Deprecated: 1.10: Use clutter_actor_queue_redraw() instead.
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*/
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void
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clutter_stage_queue_redraw (ClutterStage *stage)
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{
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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}
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/**
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* clutter_stage_is_default:
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* @stage: a #ClutterStage
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*
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* Checks if @stage is the default stage, or an instance created using
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* clutter_stage_new() but internally using the same implementation.
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*
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* Return value: %TRUE if the passed stage is the default one
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*
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* Since: 0.8
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*
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* Deprecated: 1.10: Track the stage pointer inside your application
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||||
* code, or use clutter_actor_get_stage() to retrieve the stage for
|
||||
* a given actor.
|
||||
*/
|
||||
gboolean
|
||||
clutter_stage_is_default (ClutterStage *stage)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
||||
|
||||
return stage_is_default (stage);
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_set_window (ClutterStage *stage,
|
||||
ClutterStageWindow *stage_window)
|
||||
|
@ -115,28 +115,7 @@ struct _ClutterPerspective
|
||||
gfloat z_far;
|
||||
};
|
||||
|
||||
/**
|
||||
* ClutterFog:
|
||||
* @z_near: starting distance from the viewer to the near clipping
|
||||
* plane (always positive)
|
||||
* @z_far: final distance from the viewer to the far clipping
|
||||
* plane (always positive)
|
||||
*
|
||||
* Fog settings used to create the depth cueing effect.
|
||||
*
|
||||
* Since: 0.6
|
||||
*
|
||||
* Deprecated: 1.10: The fog-related API in #ClutterStage has been
|
||||
* deprecated as well.
|
||||
*/
|
||||
struct _ClutterFog
|
||||
{
|
||||
gfloat z_near;
|
||||
gfloat z_far;
|
||||
};
|
||||
|
||||
GType clutter_perspective_get_type (void) G_GNUC_CONST;
|
||||
GType clutter_fog_get_type (void) G_GNUC_CONST;
|
||||
GType clutter_stage_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterActor * clutter_stage_new (void);
|
||||
|
Loading…
Reference in New Issue
Block a user