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[actor] Force unrealization on destroy only for non-toplevels
We cannot force unrealization on toplevels ourselves, so we need to check inside clutter_actor_destroy() if we want to avoid a warning.
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@ -4314,7 +4314,8 @@ clutter_actor_destroy (ClutterActor *self)
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/* if we are destroying we want to unrealize ourselves
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* first before the dispose run removes the parent
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*/
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clutter_actor_update_map_state (self, MAP_STATE_MAKE_UNREALIZED);
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if (!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL))
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clutter_actor_update_map_state (self, MAP_STATE_MAKE_UNREALIZED);
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g_object_run_dispose (G_OBJECT (self));
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