mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 09:30:45 -05:00
Replace ClutterVertex by graphene_point3d_t
Pretty direct and straightforward port. This requires a GNOME Shell counterpart. https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
This commit is contained in:
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c66221db76
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4dd3e00609
@ -657,7 +657,7 @@ cally_actor_get_extents (AtkComponent *component,
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ClutterActor *actor = NULL;
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gint top_level_x, top_level_y;
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gfloat f_width, f_height;
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ClutterVertex verts[4];
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graphene_point3d_t verts[4];
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ClutterActor *stage = NULL;
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g_return_if_fail (CALLY_IS_ACTOR (component));
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@ -1438,7 +1438,7 @@ static void cally_text_get_character_extents (AtkText *text,
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PangoLayout *layout;
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PangoRectangle extents;
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const gchar *text_value;
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ClutterVertex verts[4];
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graphene_point3d_t verts[4];
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actor = CALLY_GET_CLUTTER_ACTOR (text);
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if (actor == NULL) /* State is defunct */
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@ -2294,7 +2294,7 @@ _cally_misc_get_index_at_point (ClutterText *clutter_text,
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gint index, x_window, y_window, x_toplevel, y_toplevel;
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gint x_temp, y_temp;
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gboolean ret;
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ClutterVertex verts[4];
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graphene_point3d_t verts[4];
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PangoLayout *layout;
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gint x_layout, y_layout;
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@ -340,7 +340,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
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/**
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* clutter_actor_box_from_vertices:
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* @box: a #ClutterActorBox
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* @verts: (array fixed-size=4): array of four #ClutterVertex
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* @verts: (array fixed-size=4): array of four #graphene_point3d_t
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*
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* Calculates the bounding box represented by the four vertices; for details
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* of the vertex array see clutter_actor_get_abs_allocation_vertices().
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@ -349,7 +349,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
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*/
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void
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clutter_actor_box_from_vertices (ClutterActorBox *box,
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const ClutterVertex verts[])
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const graphene_point3d_t verts[])
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{
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gfloat x_1, x_2, y_1, y_2;
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@ -135,7 +135,7 @@ struct _AnchorCoord
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} fraction;
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/* Use when is_fractional == FALSE */
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ClutterVertex units;
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graphene_point3d_t units;
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} v;
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};
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@ -203,7 +203,7 @@ struct _ClutterTransformInfo
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AnchorCoord anchor;
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/* translation */
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ClutterVertex translation;
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graphene_point3d_t translation;
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/* z_position */
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gfloat z_position;
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@ -2825,8 +2825,8 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
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* @self: A #ClutterActor
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* @ancestor: (allow-none): A #ClutterActor ancestor, or %NULL to use the
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* default #ClutterStage
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* @point: A point as #ClutterVertex
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* @vertex: (out caller-allocates): The translated #ClutterVertex
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* @point: A point as #graphene_point3d_t
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* @vertex: (out caller-allocates): The translated #graphene_point3d_t
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*
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* Transforms @point in coordinates relative to the actor into
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* ancestor-relative coordinates using the relevant transform
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@ -2842,8 +2842,8 @@ clutter_actor_real_queue_relayout (ClutterActor *self)
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void
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clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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ClutterActor *ancestor,
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const ClutterVertex *point,
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ClutterVertex *vertex)
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const graphene_point3d_t *point,
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graphene_point3d_t *vertex)
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{
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gfloat w;
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CoglMatrix matrix;
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@ -2871,8 +2871,8 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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static gboolean
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_clutter_actor_fully_transform_vertices (ClutterActor *self,
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const ClutterVertex *vertices_in,
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ClutterVertex *vertices_out,
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const graphene_point3d_t *vertices_in,
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graphene_point3d_t *vertices_out,
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int n_vertices)
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{
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ClutterActor *stage;
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@ -2915,8 +2915,8 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
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/**
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* clutter_actor_apply_transform_to_point:
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* @self: A #ClutterActor
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* @point: A point as #ClutterVertex
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* @vertex: (out caller-allocates): The translated #ClutterVertex
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* @point: A point as #graphene_point3d_t
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* @vertex: (out caller-allocates): The translated #graphene_point3d_t
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*
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* Transforms @point in coordinates relative to the actor
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* into screen-relative coordinates with the current actor
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@ -2926,8 +2926,8 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
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**/
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void
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clutter_actor_apply_transform_to_point (ClutterActor *self,
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const ClutterVertex *point,
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ClutterVertex *vertex)
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const graphene_point3d_t *point,
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graphene_point3d_t *vertex)
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{
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g_return_if_fail (point != NULL);
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g_return_if_fail (vertex != NULL);
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@ -2978,9 +2978,9 @@ _clutter_actor_get_relative_transformation_matrix (ClutterActor *self,
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static gboolean
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_clutter_actor_transform_and_project_box (ClutterActor *self,
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const ClutterActorBox *box,
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ClutterVertex verts[])
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graphene_point3d_t *verts)
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{
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ClutterVertex box_vertices[4];
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graphene_point3d_t box_vertices[4];
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box_vertices[0].x = box->x1;
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box_vertices[0].y = box->y1;
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@ -3004,8 +3004,8 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
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* @self: A #ClutterActor
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* @ancestor: (allow-none): A #ClutterActor to calculate the vertices
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* against, or %NULL to use the #ClutterStage
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* @verts: (out) (array fixed-size=4) (element-type Clutter.Vertex): return
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* location for an array of 4 #ClutterVertex in which to store the result
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* @verts: (out) (array fixed-size=4): return
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* location for an array of 4 #graphene_point3d_t in which to store the result
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*
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* Calculates the transformed coordinates of the four corners of the
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* actor in the plane of @ancestor. The returned vertices relate to
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@ -3026,11 +3026,11 @@ _clutter_actor_transform_and_project_box (ClutterActor *self,
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void
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clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[])
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graphene_point3d_t *verts)
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{
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ClutterActorPrivate *priv;
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ClutterActorBox box;
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ClutterVertex vertices[4];
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graphene_point3d_t vertices[4];
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CoglMatrix modelview;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -3082,9 +3082,9 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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cogl_matrix_transform_points (&modelview,
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3,
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sizeof (ClutterVertex),
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sizeof (graphene_point3d_t),
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vertices,
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sizeof (ClutterVertex),
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sizeof (graphene_point3d_t),
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vertices,
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4);
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}
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@ -3093,7 +3093,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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* clutter_actor_get_abs_allocation_vertices:
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* @self: A #ClutterActor
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* @verts: (out) (array fixed-size=4): Pointer to a location of an array
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* of 4 #ClutterVertex where to store the result.
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* of 4 #graphene_point3d_t where to store the result.
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*
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* Calculates the transformed screen coordinates of the four corners of
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* the actor; the returned vertices relate to the #ClutterActorBox
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@ -3108,7 +3108,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self,
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*/
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void
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clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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ClutterVertex verts[])
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graphene_point3d_t *verts)
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{
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ClutterActorPrivate *priv;
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ClutterActorBox actor_space_allocation;
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@ -3349,7 +3349,7 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
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{
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static CoglPipeline *outline = NULL;
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CoglPrimitive *prim;
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ClutterVertex line_ends[12 * 2];
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graphene_point3d_t line_ends[12 * 2];
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int n_vertices;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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@ -4397,7 +4397,7 @@ static const ClutterTransformInfo default_transform_info = {
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{ 0, }, /* anchor XXX:2.0 - remove*/
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CLUTTER_VERTEX_INIT_ZERO, /* translation */
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GRAPHENE_POINT3D_INIT_ZERO, /* translation */
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0.f, /* z-position */
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@ -4788,9 +4788,9 @@ clutter_actor_get_rotation_angle (ClutterActor *self,
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static inline void
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clutter_actor_set_rotation_center_internal (ClutterActor *self,
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ClutterRotateAxis axis,
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const ClutterVertex *center)
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const graphene_point3d_t *center)
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{
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ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO;
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graphene_point3d_t v = GRAPHENE_POINT3D_INIT_ZERO;
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GObject *obj = G_OBJECT (self);
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ClutterTransformInfo *info;
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@ -5705,7 +5705,7 @@ clutter_actor_get_property (GObject *object,
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case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */
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{
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ClutterVertex center;
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graphene_point3d_t center;
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clutter_actor_get_rotation (actor, CLUTTER_X_AXIS,
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¢er.x,
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@ -5718,7 +5718,7 @@ clutter_actor_get_property (GObject *object,
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case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */
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{
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ClutterVertex center;
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graphene_point3d_t center;
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clutter_actor_get_rotation (actor, CLUTTER_Y_AXIS,
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¢er.x,
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@ -5731,7 +5731,7 @@ clutter_actor_get_property (GObject *object,
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case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */
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{
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ClutterVertex center;
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graphene_point3d_t center;
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clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS,
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¢er.x,
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@ -6141,7 +6141,7 @@ clutter_actor_update_default_paint_volume (ClutterActor *self,
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priv->clip.size.width >= 0 &&
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priv->clip.size.height >= 0)
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{
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ClutterVertex origin;
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graphene_point3d_t origin;
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origin.x = priv->clip.origin.x;
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origin.y = priv->clip.origin.y;
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@ -7194,7 +7194,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_boxed ("rotation-center-x",
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P_("Rotation Center X"),
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P_("The rotation center on the X axis"),
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CLUTTER_TYPE_VERTEX,
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GRAPHENE_TYPE_POINT3D,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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@ -7212,7 +7212,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_boxed ("rotation-center-y",
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P_("Rotation Center Y"),
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P_("The rotation center on the Y axis"),
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CLUTTER_TYPE_VERTEX,
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GRAPHENE_TYPE_POINT3D,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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@ -7230,7 +7230,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_boxed ("rotation-center-z",
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P_("Rotation Center Z"),
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P_("The rotation center on the Z axis"),
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CLUTTER_TYPE_VERTEX,
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GRAPHENE_TYPE_POINT3D,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS |
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G_PARAM_DEPRECATED);
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@ -8857,7 +8857,7 @@ _clutter_actor_queue_redraw_full (ClutterActor *self,
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if (flags & CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION)
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{
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ClutterActorBox allocation_clip;
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ClutterVertex origin;
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graphene_point3d_t origin;
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/* If the actor doesn't have a valid allocation then we will
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* queue a full stage redraw. */
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@ -9061,7 +9061,7 @@ clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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const cairo_rectangle_int_t *clip)
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{
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ClutterPaintVolume volume;
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ClutterVertex origin;
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graphene_point3d_t origin;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -10880,8 +10880,8 @@ clutter_actor_get_transformed_position (ClutterActor *self,
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gfloat *x,
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gfloat *y)
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{
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ClutterVertex v1;
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ClutterVertex v2;
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graphene_point3d_t v1;
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graphene_point3d_t v2;
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v1.x = v1.y = v1.z = 0;
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clutter_actor_apply_transform_to_point (self, &v1, &v2);
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@ -10927,7 +10927,7 @@ clutter_actor_get_transformed_size (ClutterActor *self,
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gfloat *height)
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{
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ClutterActorPrivate *priv;
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ClutterVertex v[4];
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graphene_point3d_t v[4];
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gfloat x_min, x_max, y_min, y_max;
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gint i;
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@ -12239,7 +12239,7 @@ clutter_actor_set_rotation (ClutterActor *self,
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gfloat y,
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gfloat z)
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{
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ClutterVertex v;
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graphene_point3d_t v;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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@ -15186,7 +15186,7 @@ clutter_actor_transform_stage_point (ClutterActor *self,
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gfloat *x_out,
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gfloat *y_out)
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{
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ClutterVertex v[4];
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graphene_point3d_t v[4];
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double ST[3][3];
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double RQ[3][3];
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int du, dv;
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@ -431,7 +431,7 @@ void clutter_actor_get_allocation_box
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CLUTTER_EXPORT
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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graphene_point3d_t *verts);
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CLUTTER_EXPORT
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gboolean clutter_actor_has_allocation (ClutterActor *self);
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CLUTTER_EXPORT
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@ -817,16 +817,16 @@ gboolean clutter_actor_transform_stage_point
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gfloat *y_out);
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CLUTTER_EXPORT
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void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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ClutterVertex verts[]);
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graphene_point3d_t *verts);
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CLUTTER_EXPORT
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void clutter_actor_apply_transform_to_point (ClutterActor *self,
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const ClutterVertex *point,
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ClutterVertex *vertex);
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const graphene_point3d_t *point,
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graphene_point3d_t *vertex);
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CLUTTER_EXPORT
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void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
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ClutterActor *ancestor,
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const ClutterVertex *point,
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ClutterVertex *vertex);
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const graphene_point3d_t *point,
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graphene_point3d_t *vertex);
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/* Implicit animations */
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CLUTTER_EXPORT
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@ -97,7 +97,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free)
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterVertex, clutter_vertex_free)
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#endif /* __GI_SCANNER__ */
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@ -149,178 +149,6 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterGeometry, clutter_geometry,
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/*
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* ClutterVertices
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*/
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/**
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* clutter_vertex_new:
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* @x: X coordinate
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* @y: Y coordinate
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* @z: Z coordinate
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*
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* Creates a new #ClutterVertex for the point in 3D space
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* identified by the 3 coordinates @x, @y, @z.
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*
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* This function is the logical equivalent of:
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*
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* |[
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* clutter_vertex_init (clutter_vertex_alloc (), x, y, z);
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* ]|
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*
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* Return value: (transfer full): the newly allocated #ClutterVertex.
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* Use clutter_vertex_free() to free the resources
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*
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* Since: 1.0
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*/
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ClutterVertex *
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clutter_vertex_new (gfloat x,
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gfloat y,
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gfloat z)
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{
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return clutter_vertex_init (clutter_vertex_alloc (), x, y, z);
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}
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/**
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* clutter_vertex_alloc: (constructor)
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*
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* Allocates a new, empty #ClutterVertex.
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*
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* Return value: (transfer full): the newly allocated #ClutterVertex.
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* Use clutter_vertex_free() to free its resources
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*
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* Since: 1.12
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*/
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||||
ClutterVertex *
|
||||
clutter_vertex_alloc (void)
|
||||
{
|
||||
return g_slice_new0 (ClutterVertex);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_vertex_init:
|
||||
* @vertex: a #ClutterVertex
|
||||
* @x: X coordinate
|
||||
* @y: Y coordinate
|
||||
* @z: Z coordinate
|
||||
*
|
||||
* Initializes @vertex with the given coordinates.
|
||||
*
|
||||
* Return value: (transfer none): the initialized #ClutterVertex
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
ClutterVertex *
|
||||
clutter_vertex_init (ClutterVertex *vertex,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat z)
|
||||
{
|
||||
g_return_val_if_fail (vertex != NULL, NULL);
|
||||
|
||||
vertex->x = x;
|
||||
vertex->y = y;
|
||||
vertex->z = z;
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_vertex_copy:
|
||||
* @vertex: a #ClutterVertex
|
||||
*
|
||||
* Copies @vertex
|
||||
*
|
||||
* Return value: (transfer full): a newly allocated copy of #ClutterVertex.
|
||||
* Use clutter_vertex_free() to free the allocated resources
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
ClutterVertex *
|
||||
clutter_vertex_copy (const ClutterVertex *vertex)
|
||||
{
|
||||
if (G_LIKELY (vertex != NULL))
|
||||
return g_slice_dup (ClutterVertex, vertex);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_vertex_free:
|
||||
* @vertex: a #ClutterVertex
|
||||
*
|
||||
* Frees a #ClutterVertex allocated using clutter_vertex_alloc() or
|
||||
* clutter_vertex_copy().
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_vertex_free (ClutterVertex *vertex)
|
||||
{
|
||||
if (G_UNLIKELY (vertex != NULL))
|
||||
g_slice_free (ClutterVertex, vertex);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_vertex_equal:
|
||||
* @vertex_a: a #ClutterVertex
|
||||
* @vertex_b: a #ClutterVertex
|
||||
*
|
||||
* Compares @vertex_a and @vertex_b for equality
|
||||
*
|
||||
* Return value: %TRUE if the passed #ClutterVertex are equal
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean
|
||||
clutter_vertex_equal (const ClutterVertex *vertex_a,
|
||||
const ClutterVertex *vertex_b)
|
||||
{
|
||||
g_return_val_if_fail (vertex_a != NULL && vertex_b != NULL, FALSE);
|
||||
|
||||
if (vertex_a == vertex_b)
|
||||
return TRUE;
|
||||
|
||||
return fabsf (vertex_a->x - vertex_b->x) < FLOAT_EPSILON &&
|
||||
fabsf (vertex_a->y - vertex_b->y) < FLOAT_EPSILON &&
|
||||
fabsf (vertex_a->z - vertex_b->z) < FLOAT_EPSILON;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_vertex_interpolate (const ClutterVertex *a,
|
||||
const ClutterVertex *b,
|
||||
double progress,
|
||||
ClutterVertex *res)
|
||||
{
|
||||
res->x = a->x + (b->x - a->x) * progress;
|
||||
res->y = a->y + (b->y - a->y) * progress;
|
||||
res->z = a->z + (b->z - a->z) * progress;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_vertex_progress (const GValue *a,
|
||||
const GValue *b,
|
||||
gdouble progress,
|
||||
GValue *retval)
|
||||
{
|
||||
const ClutterVertex *av = g_value_get_boxed (a);
|
||||
const ClutterVertex *bv = g_value_get_boxed (b);
|
||||
ClutterVertex res;
|
||||
|
||||
clutter_vertex_interpolate (av, bv, progress, &res);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterVertex, clutter_vertex,
|
||||
clutter_vertex_copy,
|
||||
clutter_vertex_free,
|
||||
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_vertex_progress));
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ClutterMargin
|
||||
*/
|
||||
@ -1331,20 +1159,20 @@ clutter_matrix_progress (const GValue *a,
|
||||
{
|
||||
const ClutterMatrix *matrix1 = g_value_get_boxed (a);
|
||||
const ClutterMatrix *matrix2 = g_value_get_boxed (b);
|
||||
ClutterVertex scale1 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f);
|
||||
graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||
float shear1[3] = { 0.f, 0.f, 0.f };
|
||||
ClutterVertex rotate1 = CLUTTER_VERTEX_INIT_ZERO;
|
||||
ClutterVertex translate1 = CLUTTER_VERTEX_INIT_ZERO;
|
||||
graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
|
||||
ClutterVertex scale2 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f);
|
||||
graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||
float shear2[3] = { 0.f, 0.f, 0.f };
|
||||
ClutterVertex rotate2 = CLUTTER_VERTEX_INIT_ZERO;
|
||||
ClutterVertex translate2 = CLUTTER_VERTEX_INIT_ZERO;
|
||||
graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
|
||||
ClutterVertex scale_res = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f);
|
||||
graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
|
||||
float shear_res = 0.f;
|
||||
ClutterVertex rotate_res = CLUTTER_VERTEX_INIT_ZERO;
|
||||
ClutterVertex translate_res = CLUTTER_VERTEX_INIT_ZERO;
|
||||
graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
|
||||
ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
|
||||
ClutterMatrix res;
|
||||
|
||||
@ -1365,11 +1193,11 @@ clutter_matrix_progress (const GValue *a,
|
||||
res.ww = perspective_res.w;
|
||||
|
||||
/* translation */
|
||||
clutter_vertex_interpolate (&translate1, &translate2, progress, &translate_res);
|
||||
graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
|
||||
cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
|
||||
|
||||
/* rotation */
|
||||
clutter_vertex_interpolate (&rotate1, &rotate2, progress, &rotate_res);
|
||||
graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res);
|
||||
cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
|
||||
cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
|
||||
cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
|
||||
@ -1388,7 +1216,7 @@ clutter_matrix_progress (const GValue *a,
|
||||
_clutter_util_matrix_skew_xy (&res, shear_res);
|
||||
|
||||
/* scale */
|
||||
clutter_vertex_interpolate (&scale1, &scale2, progress, &scale_res);
|
||||
graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res);
|
||||
cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
|
||||
|
||||
g_value_set_boxed (retval, &res);
|
||||
|
@ -152,7 +152,9 @@ clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
|
||||
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
|
||||
gfloat source_width, source_height;
|
||||
gfloat actor_width, actor_height;
|
||||
ClutterVertex source_position = { 0., };
|
||||
graphene_point3d_t source_position;
|
||||
|
||||
source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f);
|
||||
|
||||
if (bind->source == NULL)
|
||||
return;
|
||||
|
@ -182,7 +182,7 @@ clutter_blur_effect_get_paint_volume (ClutterEffect *effect,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
gfloat cur_width, cur_height;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
clutter_paint_volume_get_origin (volume, &origin);
|
||||
cur_width = clutter_paint_volume_get_width (volume);
|
||||
|
@ -86,7 +86,7 @@ struct _ClutterOffscreenEffectPrivate
|
||||
ClutterActor *actor;
|
||||
ClutterActor *stage;
|
||||
|
||||
ClutterVertex position;
|
||||
graphene_point3d_t position;
|
||||
|
||||
int fbo_offset_x;
|
||||
int fbo_offset_y;
|
||||
@ -250,9 +250,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
|
||||
gfloat target_width = -1, target_height = -1;
|
||||
gfloat resource_scale;
|
||||
gfloat ceiled_resource_scale;
|
||||
ClutterVertex local_offset = { 0.f, 0.f, 0.f };
|
||||
graphene_point3d_t local_offset;
|
||||
gfloat old_viewport[4];
|
||||
|
||||
local_offset = GRAPHENE_POINT3D_INIT (0.0f, 0.0f, 0.0f);
|
||||
|
||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
||||
return FALSE;
|
||||
|
||||
|
@ -58,7 +58,7 @@ struct _ClutterPaintVolume
|
||||
* elements 4, 5, 6 and 7 most of the time for 2D actors when
|
||||
* calculating the projected paint box.
|
||||
*/
|
||||
ClutterVertex vertices[8];
|
||||
graphene_point3d_t vertices[8];
|
||||
|
||||
/* As an optimization for internally managed PaintVolumes we allow
|
||||
* initializing ClutterPaintVolume variables allocated on the stack
|
||||
|
@ -63,7 +63,7 @@ _clutter_paint_volume_new (ClutterActor *actor)
|
||||
|
||||
pv->actor = actor;
|
||||
|
||||
memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
|
||||
memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t));
|
||||
|
||||
pv->is_static = FALSE;
|
||||
pv->is_empty = TRUE;
|
||||
@ -96,7 +96,7 @@ _clutter_paint_volume_init_static (ClutterPaintVolume *pv,
|
||||
{
|
||||
pv->actor = actor;
|
||||
|
||||
memset (pv->vertices, 0, 8 * sizeof (ClutterVertex));
|
||||
memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t));
|
||||
|
||||
pv->is_static = TRUE;
|
||||
pv->is_empty = TRUE;
|
||||
@ -170,7 +170,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
|
||||
/**
|
||||
* clutter_paint_volume_set_origin:
|
||||
* @pv: a #ClutterPaintVolume
|
||||
* @origin: a #ClutterVertex
|
||||
* @origin: a #graphene_point3d_t
|
||||
*
|
||||
* Sets the origin of the paint volume.
|
||||
*
|
||||
@ -183,7 +183,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv)
|
||||
*/
|
||||
void
|
||||
clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
const ClutterVertex *origin)
|
||||
const graphene_point3d_t *origin)
|
||||
{
|
||||
static const int key_vertices[4] = { 0, 1, 3, 4 };
|
||||
float dx, dy, dz;
|
||||
@ -210,7 +210,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
/**
|
||||
* clutter_paint_volume_get_origin:
|
||||
* @pv: a #ClutterPaintVolume
|
||||
* @vertex: (out): the return location for a #ClutterVertex
|
||||
* @vertex: (out): the return location for a #graphene_point3d_t
|
||||
*
|
||||
* Retrieves the origin of the #ClutterPaintVolume.
|
||||
*
|
||||
@ -218,7 +218,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
*/
|
||||
void
|
||||
clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
||||
ClutterVertex *vertex)
|
||||
graphene_point3d_t *vertex)
|
||||
{
|
||||
g_return_if_fail (pv != NULL);
|
||||
g_return_if_fail (vertex != NULL);
|
||||
@ -659,7 +659,7 @@ clutter_paint_volume_union_box (ClutterPaintVolume *pv,
|
||||
const ClutterActorBox *box)
|
||||
{
|
||||
ClutterPaintVolume volume;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
g_return_if_fail (pv != NULL);
|
||||
g_return_if_fail (box != NULL);
|
||||
@ -757,7 +757,7 @@ _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
|
||||
ClutterActorBox *box)
|
||||
{
|
||||
gfloat x_min, y_min, x_max, y_max;
|
||||
ClutterVertex *vertices;
|
||||
graphene_point3d_t *vertices;
|
||||
int count;
|
||||
gint i;
|
||||
|
||||
@ -878,9 +878,9 @@ _clutter_paint_volume_transform (ClutterPaintVolume *pv,
|
||||
|
||||
cogl_matrix_transform_points (matrix,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
pv->vertices,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
pv->vertices,
|
||||
transform_count);
|
||||
|
||||
@ -896,7 +896,7 @@ _clutter_paint_volume_axis_align (ClutterPaintVolume *pv)
|
||||
{
|
||||
int count;
|
||||
int i;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
float max_x;
|
||||
float max_y;
|
||||
float max_z;
|
||||
@ -1075,7 +1075,7 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv,
|
||||
const ClutterPlane *planes)
|
||||
{
|
||||
int vertex_count;
|
||||
ClutterVertex *vertices = pv->vertices;
|
||||
graphene_point3d_t *vertices = pv->vertices;
|
||||
gboolean partial = FALSE;
|
||||
int i;
|
||||
int j;
|
||||
|
@ -242,8 +242,8 @@ GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager
|
||||
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
const CoglMatrix *projection,
|
||||
const float *viewport,
|
||||
const ClutterVertex *vertices_in,
|
||||
ClutterVertex *vertices_out,
|
||||
const graphene_point3d_t *vertices_in,
|
||||
graphene_point3d_t *vertices_out,
|
||||
int n_vertices);
|
||||
|
||||
void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src,
|
||||
@ -297,10 +297,10 @@ void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
||||
float factor);
|
||||
|
||||
gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||
ClutterVertex *scale_p,
|
||||
graphene_point3d_t *scale_p,
|
||||
float shear_p[3],
|
||||
ClutterVertex *rotate_p,
|
||||
ClutterVertex *translate_p,
|
||||
graphene_point3d_t *rotate_p,
|
||||
graphene_point3d_t *translate_p,
|
||||
ClutterVertex4 *perspective_p);
|
||||
|
||||
typedef struct _ClutterPlane
|
||||
|
@ -2787,7 +2787,7 @@ add_selection_to_paint_volume (ClutterText *text,
|
||||
{
|
||||
ClutterPaintVolume *total_volume = user_data;
|
||||
ClutterPaintVolume rect_volume;
|
||||
ClutterVertex vertex;
|
||||
graphene_point3d_t vertex;
|
||||
|
||||
_clutter_paint_volume_init_static (&rect_volume, CLUTTER_ACTOR (text));
|
||||
|
||||
@ -2809,7 +2809,7 @@ clutter_text_get_paint_volume_for_cursor (ClutterText *text,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
ClutterTextPrivate *priv = text->priv;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
|
||||
clutter_text_ensure_cursor_position (text, resource_scale);
|
||||
|
||||
@ -2852,7 +2852,7 @@ clutter_text_get_paint_volume (ClutterActor *self,
|
||||
{
|
||||
PangoLayout *layout;
|
||||
PangoRectangle ink_rect;
|
||||
ClutterVertex origin;
|
||||
graphene_point3d_t origin;
|
||||
float resource_scale;
|
||||
|
||||
/* If the text is single line editable then it gets clipped to
|
||||
|
@ -33,6 +33,8 @@
|
||||
#include <clutter/clutter-macros.h>
|
||||
#include <clutter/clutter-enums.h>
|
||||
|
||||
#include <graphene-gobject.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
|
||||
@ -42,7 +44,6 @@ G_BEGIN_DECLS
|
||||
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
|
||||
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
|
||||
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
|
||||
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
|
||||
#define CLUTTER_TYPE_POINT (clutter_point_get_type ())
|
||||
#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
|
||||
#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
|
||||
@ -85,7 +86,6 @@ typedef struct _ClutterPerspective ClutterPerspective;
|
||||
typedef struct _ClutterPoint ClutterPoint;
|
||||
typedef struct _ClutterRect ClutterRect;
|
||||
typedef struct _ClutterSize ClutterSize;
|
||||
typedef struct _ClutterVertex ClutterVertex;
|
||||
|
||||
typedef struct _ClutterAlpha ClutterAlpha;
|
||||
typedef struct _ClutterAnimation ClutterAnimation;
|
||||
@ -373,69 +373,6 @@ float clutter_rect_get_width (ClutterRect *rect
|
||||
CLUTTER_EXPORT
|
||||
float clutter_rect_get_height (ClutterRect *rect);
|
||||
|
||||
/**
|
||||
* ClutterVertex:
|
||||
* @x: X coordinate of the vertex
|
||||
* @y: Y coordinate of the vertex
|
||||
* @z: Z coordinate of the vertex
|
||||
*
|
||||
* A point in 3D space, expressed in pixels
|
||||
*
|
||||
* Since: 0.4
|
||||
*/
|
||||
struct _ClutterVertex
|
||||
{
|
||||
gfloat x;
|
||||
gfloat y;
|
||||
gfloat z;
|
||||
};
|
||||
|
||||
/**
|
||||
* CLUTTER_VERTEX_INIT:
|
||||
* @x: the X coordinate of the vertex
|
||||
* @y: the Y coordinate of the vertex
|
||||
* @z: the Z coordinate of the vertex
|
||||
*
|
||||
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
|
||||
*
|
||||
* |[
|
||||
* ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z);
|
||||
* ]|
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
|
||||
|
||||
/**
|
||||
* CLUTTER_VERTEX_INIT_ZERO:
|
||||
*
|
||||
* A simple macro for initializing a #ClutterVertex to (0, 0, 0).
|
||||
*
|
||||
* Since: 1.12
|
||||
*/
|
||||
#define CLUTTER_VERTEX_INIT_ZERO CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f)
|
||||
|
||||
CLUTTER_EXPORT
|
||||
GType clutter_vertex_get_type (void) G_GNUC_CONST;
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_new (gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_alloc (void);
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_init (ClutterVertex *vertex,
|
||||
gfloat x,
|
||||
gfloat y,
|
||||
gfloat z);
|
||||
CLUTTER_EXPORT
|
||||
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_vertex_free (ClutterVertex *vertex);
|
||||
CLUTTER_EXPORT
|
||||
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
|
||||
const ClutterVertex *vertex_b);
|
||||
|
||||
/**
|
||||
* ClutterActorBox:
|
||||
* @x1: X coordinate of the top left corner
|
||||
@ -540,7 +477,7 @@ gboolean clutter_actor_box_contains (const ClutterActorBox *box,
|
||||
gfloat y);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_box_from_vertices (ClutterActorBox *box,
|
||||
const ClutterVertex verts[]);
|
||||
const graphene_point3d_t verts[]);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
|
||||
const ClutterActorBox *final,
|
||||
@ -672,10 +609,10 @@ void clutter_paint_volume_free (ClutterPaintVolume
|
||||
|
||||
CLUTTER_EXPORT
|
||||
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
|
||||
const ClutterVertex *origin);
|
||||
const graphene_point3d_t *origin);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
|
||||
ClutterVertex *vertex);
|
||||
graphene_point3d_t *vertex);
|
||||
CLUTTER_EXPORT
|
||||
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
|
||||
gfloat width);
|
||||
|
@ -50,8 +50,8 @@ void
|
||||
_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
const CoglMatrix *projection,
|
||||
const float *viewport,
|
||||
const ClutterVertex *vertices_in,
|
||||
ClutterVertex *vertices_out,
|
||||
const graphene_point3d_t *vertices_in,
|
||||
graphene_point3d_t *vertices_out,
|
||||
int n_vertices)
|
||||
{
|
||||
CoglMatrix modelview_projection;
|
||||
@ -68,7 +68,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
modelview);
|
||||
cogl_matrix_project_points (&modelview_projection,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
vertices_in,
|
||||
sizeof (ClutterVertex4),
|
||||
vertices_tmp,
|
||||
@ -78,7 +78,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
{
|
||||
cogl_matrix_transform_points (modelview,
|
||||
3,
|
||||
sizeof (ClutterVertex),
|
||||
sizeof (graphene_point3d_t),
|
||||
vertices_in,
|
||||
sizeof (ClutterVertex4),
|
||||
vertices_tmp,
|
||||
@ -96,7 +96,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
|
||||
for (i = 0; i < n_vertices; i++)
|
||||
{
|
||||
ClutterVertex4 vertex_tmp = vertices_tmp[i];
|
||||
ClutterVertex *vertex_out = &vertices_out[i];
|
||||
graphene_point3d_t *vertex_out = &vertices_out[i];
|
||||
/* Finally translate from OpenGL coords to window coords */
|
||||
vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w,
|
||||
viewport[2], viewport[0]);
|
||||
@ -295,48 +295,12 @@ _clutter_util_matrix_skew_yz (ClutterMatrix *matrix,
|
||||
matrix->zw += matrix->yw * factor;
|
||||
}
|
||||
|
||||
static float
|
||||
_clutter_util_vertex_length (const ClutterVertex *vertex)
|
||||
{
|
||||
return sqrtf (vertex->x * vertex->x + vertex->y * vertex->y + vertex->z * vertex->z);
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_vertex_normalize (ClutterVertex *vertex)
|
||||
{
|
||||
float factor = _clutter_util_vertex_length (vertex);
|
||||
|
||||
if (factor == 0.f)
|
||||
return;
|
||||
|
||||
vertex->x /= factor;
|
||||
vertex->y /= factor;
|
||||
vertex->z /= factor;
|
||||
}
|
||||
|
||||
static float
|
||||
_clutter_util_vertex_dot (const ClutterVertex *v1,
|
||||
const ClutterVertex *v2)
|
||||
{
|
||||
return v1->x * v2->x + v1->y * v2->y + v1->z * v2->z;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_vertex_cross (const ClutterVertex *v1,
|
||||
const ClutterVertex *v2,
|
||||
ClutterVertex *res)
|
||||
{
|
||||
res->x = v1->y * v2->z - v2->y * v1->z;
|
||||
res->y = v1->z * v2->x - v2->z * v1->x;
|
||||
res->z = v1->x * v2->y - v2->x * v1->y;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_util_vertex_combine (const ClutterVertex *a,
|
||||
const ClutterVertex *b,
|
||||
_clutter_util_vertex_combine (const graphene_point3d_t *a,
|
||||
const graphene_point3d_t *b,
|
||||
double ascl,
|
||||
double bscl,
|
||||
ClutterVertex *res)
|
||||
graphene_point3d_t *res)
|
||||
{
|
||||
res->x = (ascl * a->x) + (bscl * b->x);
|
||||
res->y = (ascl * a->y) + (bscl * b->y);
|
||||
@ -384,16 +348,16 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a,
|
||||
*/
|
||||
gboolean
|
||||
_clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||
ClutterVertex *scale_p,
|
||||
graphene_point3d_t *scale_p,
|
||||
float shear_p[3],
|
||||
ClutterVertex *rotate_p,
|
||||
ClutterVertex *translate_p,
|
||||
graphene_point3d_t *rotate_p,
|
||||
graphene_point3d_t *translate_p,
|
||||
ClutterVertex4 *perspective_p)
|
||||
{
|
||||
CoglMatrix matrix = *src;
|
||||
CoglMatrix perspective;
|
||||
ClutterVertex4 vertex_tmp;
|
||||
ClutterVertex row[3], pdum;
|
||||
graphene_point3d_t row[3], pdum;
|
||||
int i, j;
|
||||
|
||||
#define XY_SHEAR 0
|
||||
@ -481,34 +445,34 @@ _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||
}
|
||||
|
||||
/* compute scale.x and normalize the first row */
|
||||
scale_p->x = _clutter_util_vertex_length (&row[0]);
|
||||
_clutter_util_vertex_normalize (&row[0]);
|
||||
scale_p->x = graphene_point3d_length (&row[0]);
|
||||
graphene_point3d_normalize (&row[0], &row[0]);
|
||||
|
||||
/* compute XY shear and make the second row orthogonal to the first */
|
||||
shear_p[XY_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[1]);
|
||||
shear_p[XY_SHEAR] = graphene_point3d_dot (&row[0], &row[1]);
|
||||
_clutter_util_vertex_combine (&row[1], &row[0],
|
||||
1.0, -shear_p[XY_SHEAR],
|
||||
&row[1]);
|
||||
|
||||
/* compute the Y scale and normalize the second row */
|
||||
scale_p->y = _clutter_util_vertex_length (&row[1]);
|
||||
_clutter_util_vertex_normalize (&row[1]);
|
||||
scale_p->y = graphene_point3d_length (&row[1]);
|
||||
graphene_point3d_normalize (&row[1], &row[1]);
|
||||
shear_p[XY_SHEAR] /= scale_p->y;
|
||||
|
||||
/* compute XZ and YZ shears, orthogonalize the third row */
|
||||
shear_p[XZ_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[2]);
|
||||
shear_p[XZ_SHEAR] = graphene_point3d_dot (&row[0], &row[2]);
|
||||
_clutter_util_vertex_combine (&row[2], &row[0],
|
||||
1.0, -shear_p[XZ_SHEAR],
|
||||
&row[2]);
|
||||
|
||||
shear_p[YZ_SHEAR] = _clutter_util_vertex_dot (&row[1], &row[2]);
|
||||
shear_p[YZ_SHEAR] = graphene_point3d_dot (&row[1], &row[2]);
|
||||
_clutter_util_vertex_combine (&row[2], &row[1],
|
||||
1.0, -shear_p[YZ_SHEAR],
|
||||
&row[2]);
|
||||
|
||||
/* get the Z scale and normalize the third row*/
|
||||
scale_p->z = _clutter_util_vertex_length (&row[2]);
|
||||
_clutter_util_vertex_normalize (&row[2]);
|
||||
scale_p->z = graphene_point3d_length (&row[2]);
|
||||
graphene_point3d_normalize (&row[2], &row[2]);
|
||||
shear_p[XZ_SHEAR] /= scale_p->z;
|
||||
shear_p[YZ_SHEAR] /= scale_p->z;
|
||||
|
||||
@ -516,8 +480,8 @@ _clutter_util_matrix_decompose (const ClutterMatrix *src,
|
||||
* check for a coordinate system flip; if the determinant
|
||||
* is -1, then negate the matrix and scaling factors
|
||||
*/
|
||||
_clutter_util_vertex_cross (&row[1], &row[2], &pdum);
|
||||
if (_clutter_util_vertex_dot (&row[0], &pdum) < 0.f)
|
||||
graphene_point3d_cross (&row[1], &row[2], &pdum);
|
||||
if (graphene_point3d_dot (&row[0], &pdum) < 0.f)
|
||||
{
|
||||
scale_p->x *= -1.f;
|
||||
|
||||
|
@ -244,7 +244,7 @@ clutter_zoom_action_real_zoom (ClutterZoomAction *action,
|
||||
ClutterZoomActionPrivate *priv = action->priv;
|
||||
gfloat x, y, z;
|
||||
gdouble scale_x, scale_y;
|
||||
ClutterVertex out, in;
|
||||
graphene_point3d_t out, in;
|
||||
|
||||
in.x = priv->transformed_focal_point.x;
|
||||
in.y = priv->transformed_focal_point.y;
|
||||
|
@ -2222,7 +2222,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
|
||||
*
|
||||
* Will animate the "rotation-angle-z" property between the current value
|
||||
* and 360 degrees, and set the "rotation-center-z" property to the fixed
|
||||
* value of the #ClutterVertex "center".
|
||||
* value of the #graphene_point3d_t "center".
|
||||
*
|
||||
* This function will implicitly create a #ClutterAnimation object which
|
||||
* will be assigned to the @actor and will be returned to the developer
|
||||
|
@ -438,7 +438,7 @@ set_viewport_with_buffer_under_fbo_source (ClutterActor *fbo_source,
|
||||
* falling back to a stage sized fbo with an offset of (0,0)
|
||||
*/
|
||||
|
||||
ClutterVertex verts[4];
|
||||
graphene_point3d_t verts[4];
|
||||
float x_min = G_MAXFLOAT, y_min = G_MAXFLOAT;
|
||||
int i;
|
||||
|
||||
|
@ -99,7 +99,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
|
||||
macro so that the assertion failure will report the right line
|
||||
number */
|
||||
#define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \
|
||||
ClutterVertex verts[4]; \
|
||||
graphene_point3d_t verts[4]; \
|
||||
clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \
|
||||
check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \
|
||||
g_assert (approx_equal ((x_1), verts[0].x)); \
|
||||
@ -114,7 +114,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state)
|
||||
g_assert (approx_equal (v->x, xc) && \
|
||||
approx_equal (v->y, yc) && \
|
||||
approx_equal (v->z, zc)); \
|
||||
g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END
|
||||
g_boxed_free (GRAPHENE_TYPE_POINT3D, v); } G_STMT_END
|
||||
|
||||
static inline gboolean
|
||||
approx_equal (int a, int b)
|
||||
@ -128,7 +128,7 @@ check_coords (TestState *state,
|
||||
gint y_1,
|
||||
gint x_2,
|
||||
gint y_2,
|
||||
const ClutterVertex *verts)
|
||||
const graphene_point3d_t *verts)
|
||||
{
|
||||
if (g_test_verbose ())
|
||||
g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n",
|
||||
@ -424,7 +424,7 @@ test_rotate_center (TestState *state)
|
||||
{
|
||||
ClutterActor *rect = state->rect;
|
||||
gdouble angle_x, angle_y, angle_z;
|
||||
ClutterVertex *center_x, *center_y, *center_z;
|
||||
graphene_point3d_t *center_x, *center_y, *center_z;
|
||||
ClutterGravity z_center_gravity;
|
||||
gfloat stage_width, stage_height;
|
||||
gfloat rect_x, rect_y;
|
||||
|
@ -334,7 +334,7 @@ my_thing_allocate (ClutterActor *self,
|
||||
if (clutter_actor_is_scaled (child) ||
|
||||
clutter_actor_is_rotated (child))
|
||||
{
|
||||
ClutterVertex v1 = { 0, }, v2 = { 0, };
|
||||
graphene_point3d_t v1 = { 0, }, v2 = { 0, };
|
||||
ClutterActorBox transformed_box = { 0, };
|
||||
|
||||
/* origin */
|
||||
|
@ -66,7 +66,7 @@ round_to_fixed (float x)
|
||||
* in @x_origin and @y_origin.
|
||||
*/
|
||||
gboolean
|
||||
meta_actor_vertices_are_untransformed (ClutterVertex *verts,
|
||||
meta_actor_vertices_are_untransformed (graphene_point3d_t *verts,
|
||||
float widthf,
|
||||
float heightf,
|
||||
int *x_origin,
|
||||
@ -119,7 +119,7 @@ meta_actor_is_untransformed (ClutterActor *actor,
|
||||
int *y_origin)
|
||||
{
|
||||
gfloat widthf, heightf;
|
||||
ClutterVertex verts[4];
|
||||
graphene_point3d_t verts[4];
|
||||
|
||||
clutter_actor_get_size (actor, &widthf, &heightf);
|
||||
clutter_actor_get_abs_allocation_vertices (actor, verts);
|
||||
@ -153,7 +153,7 @@ meta_actor_painting_untransformed (CoglFramebuffer *fb,
|
||||
int *y_origin)
|
||||
{
|
||||
CoglMatrix modelview, projection, modelview_projection;
|
||||
ClutterVertex vertices[4];
|
||||
graphene_point3d_t vertices[4];
|
||||
float viewport[4];
|
||||
int i;
|
||||
|
||||
|
@ -23,7 +23,7 @@
|
||||
|
||||
#include "clutter/clutter.h"
|
||||
|
||||
gboolean meta_actor_vertices_are_untransformed (ClutterVertex *verts,
|
||||
gboolean meta_actor_vertices_are_untransformed (graphene_point3d_t *verts,
|
||||
float widthf,
|
||||
float heightf,
|
||||
int *x_origin,
|
||||
|
@ -1890,7 +1890,7 @@ meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast
|
||||
meta_window_actor_get_instance_private (window_actor);
|
||||
MetaShapedTexture *stex;
|
||||
MetaRectangle bounds;
|
||||
ClutterVertex v1 = { 0.f, }, v2 = { 0.f, };
|
||||
graphene_point3d_t v1 = { 0.f, }, v2 = { 0.f, };
|
||||
|
||||
meta_window_actor_get_frame_bounds (screen_cast_window, &bounds);
|
||||
|
||||
|
@ -1588,11 +1588,11 @@ meta_wayland_surface_get_absolute_coordinates (MetaWaylandSurface *surface,
|
||||
{
|
||||
ClutterActor *actor =
|
||||
CLUTTER_ACTOR (meta_surface_actor_get_texture (meta_wayland_surface_get_actor (surface)));
|
||||
ClutterVertex sv = {
|
||||
graphene_point3d_t sv = {
|
||||
.x = sx * surface->scale,
|
||||
.y = sy * surface->scale,
|
||||
};
|
||||
ClutterVertex v = { 0 };
|
||||
graphene_point3d_t v = { 0 };
|
||||
|
||||
clutter_actor_apply_relative_transform_to_point (actor, NULL, &sv, &v);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user