diff --git a/clutter/clutter/cally/cally-actor.c b/clutter/clutter/cally/cally-actor.c index 548615f48..f39736325 100644 --- a/clutter/clutter/cally/cally-actor.c +++ b/clutter/clutter/cally/cally-actor.c @@ -657,7 +657,7 @@ cally_actor_get_extents (AtkComponent *component, ClutterActor *actor = NULL; gint top_level_x, top_level_y; gfloat f_width, f_height; - ClutterVertex verts[4]; + graphene_point3d_t verts[4]; ClutterActor *stage = NULL; g_return_if_fail (CALLY_IS_ACTOR (component)); diff --git a/clutter/clutter/cally/cally-text.c b/clutter/clutter/cally/cally-text.c index 6375a3855..cbdec8496 100644 --- a/clutter/clutter/cally/cally-text.c +++ b/clutter/clutter/cally/cally-text.c @@ -1438,7 +1438,7 @@ static void cally_text_get_character_extents (AtkText *text, PangoLayout *layout; PangoRectangle extents; const gchar *text_value; - ClutterVertex verts[4]; + graphene_point3d_t verts[4]; actor = CALLY_GET_CLUTTER_ACTOR (text); if (actor == NULL) /* State is defunct */ @@ -2294,7 +2294,7 @@ _cally_misc_get_index_at_point (ClutterText *clutter_text, gint index, x_window, y_window, x_toplevel, y_toplevel; gint x_temp, y_temp; gboolean ret; - ClutterVertex verts[4]; + graphene_point3d_t verts[4]; PangoLayout *layout; gint x_layout, y_layout; diff --git a/clutter/clutter/clutter-actor-box.c b/clutter/clutter/clutter-actor-box.c index 6871274c5..30ba7f3e4 100644 --- a/clutter/clutter/clutter-actor-box.c +++ b/clutter/clutter/clutter-actor-box.c @@ -340,7 +340,7 @@ clutter_actor_box_contains (const ClutterActorBox *box, /** * clutter_actor_box_from_vertices: * @box: a #ClutterActorBox - * @verts: (array fixed-size=4): array of four #ClutterVertex + * @verts: (array fixed-size=4): array of four #graphene_point3d_t * * Calculates the bounding box represented by the four vertices; for details * of the vertex array see clutter_actor_get_abs_allocation_vertices(). @@ -349,7 +349,7 @@ clutter_actor_box_contains (const ClutterActorBox *box, */ void clutter_actor_box_from_vertices (ClutterActorBox *box, - const ClutterVertex verts[]) + const graphene_point3d_t verts[]) { gfloat x_1, x_2, y_1, y_2; diff --git a/clutter/clutter/clutter-actor-private.h b/clutter/clutter/clutter-actor-private.h index c44f6342f..b8201eacd 100644 --- a/clutter/clutter/clutter-actor-private.h +++ b/clutter/clutter/clutter-actor-private.h @@ -135,7 +135,7 @@ struct _AnchorCoord } fraction; /* Use when is_fractional == FALSE */ - ClutterVertex units; + graphene_point3d_t units; } v; }; @@ -203,7 +203,7 @@ struct _ClutterTransformInfo AnchorCoord anchor; /* translation */ - ClutterVertex translation; + graphene_point3d_t translation; /* z_position */ gfloat z_position; diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c index 37700c75c..cd9571997 100644 --- a/clutter/clutter/clutter-actor.c +++ b/clutter/clutter/clutter-actor.c @@ -2825,8 +2825,8 @@ clutter_actor_real_queue_relayout (ClutterActor *self) * @self: A #ClutterActor * @ancestor: (allow-none): A #ClutterActor ancestor, or %NULL to use the * default #ClutterStage - * @point: A point as #ClutterVertex - * @vertex: (out caller-allocates): The translated #ClutterVertex + * @point: A point as #graphene_point3d_t + * @vertex: (out caller-allocates): The translated #graphene_point3d_t * * Transforms @point in coordinates relative to the actor into * ancestor-relative coordinates using the relevant transform @@ -2840,10 +2840,10 @@ clutter_actor_real_queue_relayout (ClutterActor *self) * Since: 0.6 */ void -clutter_actor_apply_relative_transform_to_point (ClutterActor *self, - ClutterActor *ancestor, - const ClutterVertex *point, - ClutterVertex *vertex) +clutter_actor_apply_relative_transform_to_point (ClutterActor *self, + ClutterActor *ancestor, + const graphene_point3d_t *point, + graphene_point3d_t *vertex) { gfloat w; CoglMatrix matrix; @@ -2870,10 +2870,10 @@ clutter_actor_apply_relative_transform_to_point (ClutterActor *self, } static gboolean -_clutter_actor_fully_transform_vertices (ClutterActor *self, - const ClutterVertex *vertices_in, - ClutterVertex *vertices_out, - int n_vertices) +_clutter_actor_fully_transform_vertices (ClutterActor *self, + const graphene_point3d_t *vertices_in, + graphene_point3d_t *vertices_out, + int n_vertices) { ClutterActor *stage; CoglMatrix modelview; @@ -2915,8 +2915,8 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self, /** * clutter_actor_apply_transform_to_point: * @self: A #ClutterActor - * @point: A point as #ClutterVertex - * @vertex: (out caller-allocates): The translated #ClutterVertex + * @point: A point as #graphene_point3d_t + * @vertex: (out caller-allocates): The translated #graphene_point3d_t * * Transforms @point in coordinates relative to the actor * into screen-relative coordinates with the current actor @@ -2925,9 +2925,9 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self, * Since: 0.4 **/ void -clutter_actor_apply_transform_to_point (ClutterActor *self, - const ClutterVertex *point, - ClutterVertex *vertex) +clutter_actor_apply_transform_to_point (ClutterActor *self, + const graphene_point3d_t *point, + graphene_point3d_t *vertex) { g_return_if_fail (point != NULL); g_return_if_fail (vertex != NULL); @@ -2977,10 +2977,10 @@ _clutter_actor_get_relative_transformation_matrix (ClutterActor *self, * transformed vertices to @verts[]. */ static gboolean _clutter_actor_transform_and_project_box (ClutterActor *self, - const ClutterActorBox *box, - ClutterVertex verts[]) + const ClutterActorBox *box, + graphene_point3d_t *verts) { - ClutterVertex box_vertices[4]; + graphene_point3d_t box_vertices[4]; box_vertices[0].x = box->x1; box_vertices[0].y = box->y1; @@ -3004,8 +3004,8 @@ _clutter_actor_transform_and_project_box (ClutterActor *self, * @self: A #ClutterActor * @ancestor: (allow-none): A #ClutterActor to calculate the vertices * against, or %NULL to use the #ClutterStage - * @verts: (out) (array fixed-size=4) (element-type Clutter.Vertex): return - * location for an array of 4 #ClutterVertex in which to store the result + * @verts: (out) (array fixed-size=4): return + * location for an array of 4 #graphene_point3d_t in which to store the result * * Calculates the transformed coordinates of the four corners of the * actor in the plane of @ancestor. The returned vertices relate to @@ -3024,13 +3024,13 @@ _clutter_actor_transform_and_project_box (ClutterActor *self, * Since: 0.6 */ void -clutter_actor_get_allocation_vertices (ClutterActor *self, - ClutterActor *ancestor, - ClutterVertex verts[]) +clutter_actor_get_allocation_vertices (ClutterActor *self, + ClutterActor *ancestor, + graphene_point3d_t *verts) { ClutterActorPrivate *priv; ClutterActorBox box; - ClutterVertex vertices[4]; + graphene_point3d_t vertices[4]; CoglMatrix modelview; g_return_if_fail (CLUTTER_IS_ACTOR (self)); @@ -3082,9 +3082,9 @@ clutter_actor_get_allocation_vertices (ClutterActor *self, cogl_matrix_transform_points (&modelview, 3, - sizeof (ClutterVertex), + sizeof (graphene_point3d_t), vertices, - sizeof (ClutterVertex), + sizeof (graphene_point3d_t), vertices, 4); } @@ -3093,7 +3093,7 @@ clutter_actor_get_allocation_vertices (ClutterActor *self, * clutter_actor_get_abs_allocation_vertices: * @self: A #ClutterActor * @verts: (out) (array fixed-size=4): Pointer to a location of an array - * of 4 #ClutterVertex where to store the result. + * of 4 #graphene_point3d_t where to store the result. * * Calculates the transformed screen coordinates of the four corners of * the actor; the returned vertices relate to the #ClutterActorBox @@ -3107,8 +3107,8 @@ clutter_actor_get_allocation_vertices (ClutterActor *self, * Since: 0.4 */ void -clutter_actor_get_abs_allocation_vertices (ClutterActor *self, - ClutterVertex verts[]) +clutter_actor_get_abs_allocation_vertices (ClutterActor *self, + graphene_point3d_t *verts) { ClutterActorPrivate *priv; ClutterActorBox actor_space_allocation; @@ -3349,7 +3349,7 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self, { static CoglPipeline *outline = NULL; CoglPrimitive *prim; - ClutterVertex line_ends[12 * 2]; + graphene_point3d_t line_ends[12 * 2]; int n_vertices; CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); @@ -4397,7 +4397,7 @@ static const ClutterTransformInfo default_transform_info = { { 0, }, /* anchor XXX:2.0 - remove*/ - CLUTTER_VERTEX_INIT_ZERO, /* translation */ + GRAPHENE_POINT3D_INIT_ZERO, /* translation */ 0.f, /* z-position */ @@ -4788,9 +4788,9 @@ clutter_actor_get_rotation_angle (ClutterActor *self, static inline void clutter_actor_set_rotation_center_internal (ClutterActor *self, ClutterRotateAxis axis, - const ClutterVertex *center) + const graphene_point3d_t *center) { - ClutterVertex v = CLUTTER_VERTEX_INIT_ZERO; + graphene_point3d_t v = GRAPHENE_POINT3D_INIT_ZERO; GObject *obj = G_OBJECT (self); ClutterTransformInfo *info; @@ -5705,7 +5705,7 @@ clutter_actor_get_property (GObject *object, case PROP_ROTATION_CENTER_X: /* XXX:2.0 - remove */ { - ClutterVertex center; + graphene_point3d_t center; clutter_actor_get_rotation (actor, CLUTTER_X_AXIS, ¢er.x, @@ -5718,7 +5718,7 @@ clutter_actor_get_property (GObject *object, case PROP_ROTATION_CENTER_Y: /* XXX:2.0 - remove */ { - ClutterVertex center; + graphene_point3d_t center; clutter_actor_get_rotation (actor, CLUTTER_Y_AXIS, ¢er.x, @@ -5731,7 +5731,7 @@ clutter_actor_get_property (GObject *object, case PROP_ROTATION_CENTER_Z: /* XXX:2.0 - remove */ { - ClutterVertex center; + graphene_point3d_t center; clutter_actor_get_rotation (actor, CLUTTER_Z_AXIS, ¢er.x, @@ -6141,7 +6141,7 @@ clutter_actor_update_default_paint_volume (ClutterActor *self, priv->clip.size.width >= 0 && priv->clip.size.height >= 0) { - ClutterVertex origin; + graphene_point3d_t origin; origin.x = priv->clip.origin.x; origin.y = priv->clip.origin.y; @@ -7194,7 +7194,7 @@ clutter_actor_class_init (ClutterActorClass *klass) g_param_spec_boxed ("rotation-center-x", P_("Rotation Center X"), P_("The rotation center on the X axis"), - CLUTTER_TYPE_VERTEX, + GRAPHENE_TYPE_POINT3D, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_DEPRECATED); @@ -7212,7 +7212,7 @@ clutter_actor_class_init (ClutterActorClass *klass) g_param_spec_boxed ("rotation-center-y", P_("Rotation Center Y"), P_("The rotation center on the Y axis"), - CLUTTER_TYPE_VERTEX, + GRAPHENE_TYPE_POINT3D, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_DEPRECATED); @@ -7230,7 +7230,7 @@ clutter_actor_class_init (ClutterActorClass *klass) g_param_spec_boxed ("rotation-center-z", P_("Rotation Center Z"), P_("The rotation center on the Z axis"), - CLUTTER_TYPE_VERTEX, + GRAPHENE_TYPE_POINT3D, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | G_PARAM_DEPRECATED); @@ -8857,7 +8857,7 @@ _clutter_actor_queue_redraw_full (ClutterActor *self, if (flags & CLUTTER_REDRAW_CLIPPED_TO_ALLOCATION) { ClutterActorBox allocation_clip; - ClutterVertex origin; + graphene_point3d_t origin; /* If the actor doesn't have a valid allocation then we will * queue a full stage redraw. */ @@ -9061,7 +9061,7 @@ clutter_actor_queue_redraw_with_clip (ClutterActor *self, const cairo_rectangle_int_t *clip) { ClutterPaintVolume volume; - ClutterVertex origin; + graphene_point3d_t origin; g_return_if_fail (CLUTTER_IS_ACTOR (self)); @@ -10880,8 +10880,8 @@ clutter_actor_get_transformed_position (ClutterActor *self, gfloat *x, gfloat *y) { - ClutterVertex v1; - ClutterVertex v2; + graphene_point3d_t v1; + graphene_point3d_t v2; v1.x = v1.y = v1.z = 0; clutter_actor_apply_transform_to_point (self, &v1, &v2); @@ -10927,7 +10927,7 @@ clutter_actor_get_transformed_size (ClutterActor *self, gfloat *height) { ClutterActorPrivate *priv; - ClutterVertex v[4]; + graphene_point3d_t v[4]; gfloat x_min, x_max, y_min, y_max; gint i; @@ -12239,7 +12239,7 @@ clutter_actor_set_rotation (ClutterActor *self, gfloat y, gfloat z) { - ClutterVertex v; + graphene_point3d_t v; g_return_if_fail (CLUTTER_IS_ACTOR (self)); @@ -15186,7 +15186,7 @@ clutter_actor_transform_stage_point (ClutterActor *self, gfloat *x_out, gfloat *y_out) { - ClutterVertex v[4]; + graphene_point3d_t v[4]; double ST[3][3]; double RQ[3][3]; int du, dv; diff --git a/clutter/clutter/clutter-actor.h b/clutter/clutter/clutter-actor.h index 7d2168af1..3487c35d0 100644 --- a/clutter/clutter/clutter-actor.h +++ b/clutter/clutter/clutter-actor.h @@ -431,7 +431,7 @@ void clutter_actor_get_allocation_box CLUTTER_EXPORT void clutter_actor_get_allocation_vertices (ClutterActor *self, ClutterActor *ancestor, - ClutterVertex verts[]); + graphene_point3d_t *verts); CLUTTER_EXPORT gboolean clutter_actor_has_allocation (ClutterActor *self); CLUTTER_EXPORT @@ -817,16 +817,16 @@ gboolean clutter_actor_transform_stage_point gfloat *y_out); CLUTTER_EXPORT void clutter_actor_get_abs_allocation_vertices (ClutterActor *self, - ClutterVertex verts[]); + graphene_point3d_t *verts); CLUTTER_EXPORT void clutter_actor_apply_transform_to_point (ClutterActor *self, - const ClutterVertex *point, - ClutterVertex *vertex); + const graphene_point3d_t *point, + graphene_point3d_t *vertex); CLUTTER_EXPORT void clutter_actor_apply_relative_transform_to_point (ClutterActor *self, ClutterActor *ancestor, - const ClutterVertex *point, - ClutterVertex *vertex); + const graphene_point3d_t *point, + graphene_point3d_t *vertex); /* Implicit animations */ CLUTTER_EXPORT diff --git a/clutter/clutter/clutter-autocleanups.h b/clutter/clutter/clutter-autocleanups.h index dfb371541..25d8cc615 100644 --- a/clutter/clutter/clutter-autocleanups.h +++ b/clutter/clutter/clutter-autocleanups.h @@ -97,7 +97,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free) G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free) G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free) G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free) -G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterVertex, clutter_vertex_free) #endif /* __GI_SCANNER__ */ diff --git a/clutter/clutter/clutter-base-types.c b/clutter/clutter/clutter-base-types.c index aeb25c90e..2790339d2 100644 --- a/clutter/clutter/clutter-base-types.c +++ b/clutter/clutter/clutter-base-types.c @@ -149,178 +149,6 @@ G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterGeometry, clutter_geometry, -/* - * ClutterVertices - */ - -/** - * clutter_vertex_new: - * @x: X coordinate - * @y: Y coordinate - * @z: Z coordinate - * - * Creates a new #ClutterVertex for the point in 3D space - * identified by the 3 coordinates @x, @y, @z. - * - * This function is the logical equivalent of: - * - * |[ - * clutter_vertex_init (clutter_vertex_alloc (), x, y, z); - * ]| - * - * Return value: (transfer full): the newly allocated #ClutterVertex. - * Use clutter_vertex_free() to free the resources - * - * Since: 1.0 - */ -ClutterVertex * -clutter_vertex_new (gfloat x, - gfloat y, - gfloat z) -{ - return clutter_vertex_init (clutter_vertex_alloc (), x, y, z); -} - -/** - * clutter_vertex_alloc: (constructor) - * - * Allocates a new, empty #ClutterVertex. - * - * Return value: (transfer full): the newly allocated #ClutterVertex. - * Use clutter_vertex_free() to free its resources - * - * Since: 1.12 - */ -ClutterVertex * -clutter_vertex_alloc (void) -{ - return g_slice_new0 (ClutterVertex); -} - -/** - * clutter_vertex_init: - * @vertex: a #ClutterVertex - * @x: X coordinate - * @y: Y coordinate - * @z: Z coordinate - * - * Initializes @vertex with the given coordinates. - * - * Return value: (transfer none): the initialized #ClutterVertex - * - * Since: 1.10 - */ -ClutterVertex * -clutter_vertex_init (ClutterVertex *vertex, - gfloat x, - gfloat y, - gfloat z) -{ - g_return_val_if_fail (vertex != NULL, NULL); - - vertex->x = x; - vertex->y = y; - vertex->z = z; - - return vertex; -} - -/** - * clutter_vertex_copy: - * @vertex: a #ClutterVertex - * - * Copies @vertex - * - * Return value: (transfer full): a newly allocated copy of #ClutterVertex. - * Use clutter_vertex_free() to free the allocated resources - * - * Since: 1.0 - */ -ClutterVertex * -clutter_vertex_copy (const ClutterVertex *vertex) -{ - if (G_LIKELY (vertex != NULL)) - return g_slice_dup (ClutterVertex, vertex); - - return NULL; -} - -/** - * clutter_vertex_free: - * @vertex: a #ClutterVertex - * - * Frees a #ClutterVertex allocated using clutter_vertex_alloc() or - * clutter_vertex_copy(). - * - * Since: 1.0 - */ -void -clutter_vertex_free (ClutterVertex *vertex) -{ - if (G_UNLIKELY (vertex != NULL)) - g_slice_free (ClutterVertex, vertex); -} - -/** - * clutter_vertex_equal: - * @vertex_a: a #ClutterVertex - * @vertex_b: a #ClutterVertex - * - * Compares @vertex_a and @vertex_b for equality - * - * Return value: %TRUE if the passed #ClutterVertex are equal - * - * Since: 1.0 - */ -gboolean -clutter_vertex_equal (const ClutterVertex *vertex_a, - const ClutterVertex *vertex_b) -{ - g_return_val_if_fail (vertex_a != NULL && vertex_b != NULL, FALSE); - - if (vertex_a == vertex_b) - return TRUE; - - return fabsf (vertex_a->x - vertex_b->x) < FLOAT_EPSILON && - fabsf (vertex_a->y - vertex_b->y) < FLOAT_EPSILON && - fabsf (vertex_a->z - vertex_b->z) < FLOAT_EPSILON; -} - -static void -clutter_vertex_interpolate (const ClutterVertex *a, - const ClutterVertex *b, - double progress, - ClutterVertex *res) -{ - res->x = a->x + (b->x - a->x) * progress; - res->y = a->y + (b->y - a->y) * progress; - res->z = a->z + (b->z - a->z) * progress; -} - -static gboolean -clutter_vertex_progress (const GValue *a, - const GValue *b, - gdouble progress, - GValue *retval) -{ - const ClutterVertex *av = g_value_get_boxed (a); - const ClutterVertex *bv = g_value_get_boxed (b); - ClutterVertex res; - - clutter_vertex_interpolate (av, bv, progress, &res); - - g_value_set_boxed (retval, &res); - - return TRUE; -} - -G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterVertex, clutter_vertex, - clutter_vertex_copy, - clutter_vertex_free, - CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_vertex_progress)); - - - /* * ClutterMargin */ @@ -1331,20 +1159,20 @@ clutter_matrix_progress (const GValue *a, { const ClutterMatrix *matrix1 = g_value_get_boxed (a); const ClutterMatrix *matrix2 = g_value_get_boxed (b); - ClutterVertex scale1 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f); + graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f); float shear1[3] = { 0.f, 0.f, 0.f }; - ClutterVertex rotate1 = CLUTTER_VERTEX_INIT_ZERO; - ClutterVertex translate1 = CLUTTER_VERTEX_INIT_ZERO; + graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO; + graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO; ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f }; - ClutterVertex scale2 = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f); + graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f); float shear2[3] = { 0.f, 0.f, 0.f }; - ClutterVertex rotate2 = CLUTTER_VERTEX_INIT_ZERO; - ClutterVertex translate2 = CLUTTER_VERTEX_INIT_ZERO; + graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO; + graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO; ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f }; - ClutterVertex scale_res = CLUTTER_VERTEX_INIT (1.f, 1.f, 1.f); + graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f); float shear_res = 0.f; - ClutterVertex rotate_res = CLUTTER_VERTEX_INIT_ZERO; - ClutterVertex translate_res = CLUTTER_VERTEX_INIT_ZERO; + graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO; + graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO; ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f }; ClutterMatrix res; @@ -1365,11 +1193,11 @@ clutter_matrix_progress (const GValue *a, res.ww = perspective_res.w; /* translation */ - clutter_vertex_interpolate (&translate1, &translate2, progress, &translate_res); + graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res); cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z); /* rotation */ - clutter_vertex_interpolate (&rotate1, &rotate2, progress, &rotate_res); + graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res); cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f); cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f); cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f); @@ -1388,7 +1216,7 @@ clutter_matrix_progress (const GValue *a, _clutter_util_matrix_skew_xy (&res, shear_res); /* scale */ - clutter_vertex_interpolate (&scale1, &scale2, progress, &scale_res); + graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res); cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z); g_value_set_boxed (retval, &res); diff --git a/clutter/clutter/clutter-bind-constraint.c b/clutter/clutter/clutter-bind-constraint.c index 138866882..3443599e6 100644 --- a/clutter/clutter/clutter-bind-constraint.c +++ b/clutter/clutter/clutter-bind-constraint.c @@ -152,7 +152,9 @@ clutter_bind_constraint_update_allocation (ClutterConstraint *constraint, ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint); gfloat source_width, source_height; gfloat actor_width, actor_height; - ClutterVertex source_position = { 0., }; + graphene_point3d_t source_position; + + source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f); if (bind->source == NULL) return; diff --git a/clutter/clutter/clutter-blur-effect.c b/clutter/clutter/clutter-blur-effect.c index 564f796b3..434265bcd 100644 --- a/clutter/clutter/clutter-blur-effect.c +++ b/clutter/clutter/clutter-blur-effect.c @@ -182,7 +182,7 @@ clutter_blur_effect_get_paint_volume (ClutterEffect *effect, ClutterPaintVolume *volume) { gfloat cur_width, cur_height; - ClutterVertex origin; + graphene_point3d_t origin; clutter_paint_volume_get_origin (volume, &origin); cur_width = clutter_paint_volume_get_width (volume); diff --git a/clutter/clutter/clutter-offscreen-effect.c b/clutter/clutter/clutter-offscreen-effect.c index cb554f44c..16768e801 100644 --- a/clutter/clutter/clutter-offscreen-effect.c +++ b/clutter/clutter/clutter-offscreen-effect.c @@ -86,7 +86,7 @@ struct _ClutterOffscreenEffectPrivate ClutterActor *actor; ClutterActor *stage; - ClutterVertex position; + graphene_point3d_t position; int fbo_offset_x; int fbo_offset_y; @@ -250,9 +250,11 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect) gfloat target_width = -1, target_height = -1; gfloat resource_scale; gfloat ceiled_resource_scale; - ClutterVertex local_offset = { 0.f, 0.f, 0.f }; + graphene_point3d_t local_offset; gfloat old_viewport[4]; + local_offset = GRAPHENE_POINT3D_INIT (0.0f, 0.0f, 0.0f); + if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect))) return FALSE; diff --git a/clutter/clutter/clutter-paint-volume-private.h b/clutter/clutter/clutter-paint-volume-private.h index 72bc7aee3..21e35c202 100644 --- a/clutter/clutter/clutter-paint-volume-private.h +++ b/clutter/clutter/clutter-paint-volume-private.h @@ -58,7 +58,7 @@ struct _ClutterPaintVolume * elements 4, 5, 6 and 7 most of the time for 2D actors when * calculating the projected paint box. */ - ClutterVertex vertices[8]; + graphene_point3d_t vertices[8]; /* As an optimization for internally managed PaintVolumes we allow * initializing ClutterPaintVolume variables allocated on the stack diff --git a/clutter/clutter/clutter-paint-volume.c b/clutter/clutter/clutter-paint-volume.c index 0a197cdf6..19ea3358f 100644 --- a/clutter/clutter/clutter-paint-volume.c +++ b/clutter/clutter/clutter-paint-volume.c @@ -63,7 +63,7 @@ _clutter_paint_volume_new (ClutterActor *actor) pv->actor = actor; - memset (pv->vertices, 0, 8 * sizeof (ClutterVertex)); + memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t)); pv->is_static = FALSE; pv->is_empty = TRUE; @@ -96,7 +96,7 @@ _clutter_paint_volume_init_static (ClutterPaintVolume *pv, { pv->actor = actor; - memset (pv->vertices, 0, 8 * sizeof (ClutterVertex)); + memset (pv->vertices, 0, 8 * sizeof (graphene_point3d_t)); pv->is_static = TRUE; pv->is_empty = TRUE; @@ -170,7 +170,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv) /** * clutter_paint_volume_set_origin: * @pv: a #ClutterPaintVolume - * @origin: a #ClutterVertex + * @origin: a #graphene_point3d_t * * Sets the origin of the paint volume. * @@ -183,7 +183,7 @@ clutter_paint_volume_free (ClutterPaintVolume *pv) */ void clutter_paint_volume_set_origin (ClutterPaintVolume *pv, - const ClutterVertex *origin) + const graphene_point3d_t *origin) { static const int key_vertices[4] = { 0, 1, 3, 4 }; float dx, dy, dz; @@ -210,7 +210,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv, /** * clutter_paint_volume_get_origin: * @pv: a #ClutterPaintVolume - * @vertex: (out): the return location for a #ClutterVertex + * @vertex: (out): the return location for a #graphene_point3d_t * * Retrieves the origin of the #ClutterPaintVolume. * @@ -218,7 +218,7 @@ clutter_paint_volume_set_origin (ClutterPaintVolume *pv, */ void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv, - ClutterVertex *vertex) + graphene_point3d_t *vertex) { g_return_if_fail (pv != NULL); g_return_if_fail (vertex != NULL); @@ -659,7 +659,7 @@ clutter_paint_volume_union_box (ClutterPaintVolume *pv, const ClutterActorBox *box) { ClutterPaintVolume volume; - ClutterVertex origin; + graphene_point3d_t origin; g_return_if_fail (pv != NULL); g_return_if_fail (box != NULL); @@ -757,7 +757,7 @@ _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv, ClutterActorBox *box) { gfloat x_min, y_min, x_max, y_max; - ClutterVertex *vertices; + graphene_point3d_t *vertices; int count; gint i; @@ -878,9 +878,9 @@ _clutter_paint_volume_transform (ClutterPaintVolume *pv, cogl_matrix_transform_points (matrix, 3, - sizeof (ClutterVertex), + sizeof (graphene_point3d_t), pv->vertices, - sizeof (ClutterVertex), + sizeof (graphene_point3d_t), pv->vertices, transform_count); @@ -896,7 +896,7 @@ _clutter_paint_volume_axis_align (ClutterPaintVolume *pv) { int count; int i; - ClutterVertex origin; + graphene_point3d_t origin; float max_x; float max_y; float max_z; @@ -1075,7 +1075,7 @@ _clutter_paint_volume_cull (ClutterPaintVolume *pv, const ClutterPlane *planes) { int vertex_count; - ClutterVertex *vertices = pv->vertices; + graphene_point3d_t *vertices = pv->vertices; gboolean partial = FALSE; int i; int j; diff --git a/clutter/clutter/clutter-private.h b/clutter/clutter/clutter-private.h index f6f365828..d2f86bd22 100644 --- a/clutter/clutter/clutter-private.h +++ b/clutter/clutter/clutter-private.h @@ -239,12 +239,12 @@ void _clutter_run_repaint_functions (ClutterRepaintFlags flags); GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager); -void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, - const CoglMatrix *projection, - const float *viewport, - const ClutterVertex *vertices_in, - ClutterVertex *vertices_out, - int n_vertices); +void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, + const CoglMatrix *projection, + const float *viewport, + const graphene_point3d_t *vertices_in, + graphene_point3d_t *vertices_out, + int n_vertices); void _clutter_util_rect_from_rectangle (const cairo_rectangle_int_t *src, ClutterRect *dest); @@ -297,10 +297,10 @@ void _clutter_util_matrix_skew_yz (ClutterMatrix *matrix, float factor); gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src, - ClutterVertex *scale_p, + graphene_point3d_t *scale_p, float shear_p[3], - ClutterVertex *rotate_p, - ClutterVertex *translate_p, + graphene_point3d_t *rotate_p, + graphene_point3d_t *translate_p, ClutterVertex4 *perspective_p); typedef struct _ClutterPlane diff --git a/clutter/clutter/clutter-text.c b/clutter/clutter/clutter-text.c index fb9d926df..976af8e9b 100644 --- a/clutter/clutter/clutter-text.c +++ b/clutter/clutter/clutter-text.c @@ -2787,7 +2787,7 @@ add_selection_to_paint_volume (ClutterText *text, { ClutterPaintVolume *total_volume = user_data; ClutterPaintVolume rect_volume; - ClutterVertex vertex; + graphene_point3d_t vertex; _clutter_paint_volume_init_static (&rect_volume, CLUTTER_ACTOR (text)); @@ -2809,7 +2809,7 @@ clutter_text_get_paint_volume_for_cursor (ClutterText *text, ClutterPaintVolume *volume) { ClutterTextPrivate *priv = text->priv; - ClutterVertex origin; + graphene_point3d_t origin; clutter_text_ensure_cursor_position (text, resource_scale); @@ -2852,7 +2852,7 @@ clutter_text_get_paint_volume (ClutterActor *self, { PangoLayout *layout; PangoRectangle ink_rect; - ClutterVertex origin; + graphene_point3d_t origin; float resource_scale; /* If the text is single line editable then it gets clipped to diff --git a/clutter/clutter/clutter-types.h b/clutter/clutter/clutter-types.h index d9f7cd4b8..1ed6eba77 100644 --- a/clutter/clutter/clutter-types.h +++ b/clutter/clutter/clutter-types.h @@ -33,6 +33,8 @@ #include #include +#include + G_BEGIN_DECLS #define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ()) @@ -42,7 +44,6 @@ G_BEGIN_DECLS #define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ()) #define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ()) #define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ()) -#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ()) #define CLUTTER_TYPE_POINT (clutter_point_get_type ()) #define CLUTTER_TYPE_SIZE (clutter_size_get_type ()) #define CLUTTER_TYPE_RECT (clutter_rect_get_type ()) @@ -85,7 +86,6 @@ typedef struct _ClutterPerspective ClutterPerspective; typedef struct _ClutterPoint ClutterPoint; typedef struct _ClutterRect ClutterRect; typedef struct _ClutterSize ClutterSize; -typedef struct _ClutterVertex ClutterVertex; typedef struct _ClutterAlpha ClutterAlpha; typedef struct _ClutterAnimation ClutterAnimation; @@ -373,69 +373,6 @@ float clutter_rect_get_width (ClutterRect *rect CLUTTER_EXPORT float clutter_rect_get_height (ClutterRect *rect); -/** - * ClutterVertex: - * @x: X coordinate of the vertex - * @y: Y coordinate of the vertex - * @z: Z coordinate of the vertex - * - * A point in 3D space, expressed in pixels - * - * Since: 0.4 - */ -struct _ClutterVertex -{ - gfloat x; - gfloat y; - gfloat z; -}; - -/** - * CLUTTER_VERTEX_INIT: - * @x: the X coordinate of the vertex - * @y: the Y coordinate of the vertex - * @z: the Z coordinate of the vertex - * - * A simple macro for initializing a #ClutterVertex when declaring it, e.g.: - * - * |[ - * ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z); - * ]| - * - * Since: 1.10 - */ -#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) } - -/** - * CLUTTER_VERTEX_INIT_ZERO: - * - * A simple macro for initializing a #ClutterVertex to (0, 0, 0). - * - * Since: 1.12 - */ -#define CLUTTER_VERTEX_INIT_ZERO CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f) - -CLUTTER_EXPORT -GType clutter_vertex_get_type (void) G_GNUC_CONST; -CLUTTER_EXPORT -ClutterVertex *clutter_vertex_new (gfloat x, - gfloat y, - gfloat z); -CLUTTER_EXPORT -ClutterVertex *clutter_vertex_alloc (void); -CLUTTER_EXPORT -ClutterVertex *clutter_vertex_init (ClutterVertex *vertex, - gfloat x, - gfloat y, - gfloat z); -CLUTTER_EXPORT -ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex); -CLUTTER_EXPORT -void clutter_vertex_free (ClutterVertex *vertex); -CLUTTER_EXPORT -gboolean clutter_vertex_equal (const ClutterVertex *vertex_a, - const ClutterVertex *vertex_b); - /** * ClutterActorBox: * @x1: X coordinate of the top left corner @@ -540,7 +477,7 @@ gboolean clutter_actor_box_contains (const ClutterActorBox *box, gfloat y); CLUTTER_EXPORT void clutter_actor_box_from_vertices (ClutterActorBox *box, - const ClutterVertex verts[]); + const graphene_point3d_t verts[]); CLUTTER_EXPORT void clutter_actor_box_interpolate (const ClutterActorBox *initial, const ClutterActorBox *final, @@ -672,10 +609,10 @@ void clutter_paint_volume_free (ClutterPaintVolume CLUTTER_EXPORT void clutter_paint_volume_set_origin (ClutterPaintVolume *pv, - const ClutterVertex *origin); + const graphene_point3d_t *origin); CLUTTER_EXPORT void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv, - ClutterVertex *vertex); + graphene_point3d_t *vertex); CLUTTER_EXPORT void clutter_paint_volume_set_width (ClutterPaintVolume *pv, gfloat width); diff --git a/clutter/clutter/clutter-util.c b/clutter/clutter/clutter-util.c index ed52b6977..7d0b2d0e6 100644 --- a/clutter/clutter/clutter-util.c +++ b/clutter/clutter/clutter-util.c @@ -50,8 +50,8 @@ void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, const CoglMatrix *projection, const float *viewport, - const ClutterVertex *vertices_in, - ClutterVertex *vertices_out, + const graphene_point3d_t *vertices_in, + graphene_point3d_t *vertices_out, int n_vertices) { CoglMatrix modelview_projection; @@ -68,7 +68,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, modelview); cogl_matrix_project_points (&modelview_projection, 3, - sizeof (ClutterVertex), + sizeof (graphene_point3d_t), vertices_in, sizeof (ClutterVertex4), vertices_tmp, @@ -78,7 +78,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, { cogl_matrix_transform_points (modelview, 3, - sizeof (ClutterVertex), + sizeof (graphene_point3d_t), vertices_in, sizeof (ClutterVertex4), vertices_tmp, @@ -96,7 +96,7 @@ _clutter_util_fully_transform_vertices (const CoglMatrix *modelview, for (i = 0; i < n_vertices; i++) { ClutterVertex4 vertex_tmp = vertices_tmp[i]; - ClutterVertex *vertex_out = &vertices_out[i]; + graphene_point3d_t *vertex_out = &vertices_out[i]; /* Finally translate from OpenGL coords to window coords */ vertex_out->x = MTX_GL_SCALE_X (vertex_tmp.x, vertex_tmp.w, viewport[2], viewport[0]); @@ -295,48 +295,12 @@ _clutter_util_matrix_skew_yz (ClutterMatrix *matrix, matrix->zw += matrix->yw * factor; } -static float -_clutter_util_vertex_length (const ClutterVertex *vertex) -{ - return sqrtf (vertex->x * vertex->x + vertex->y * vertex->y + vertex->z * vertex->z); -} - static void -_clutter_util_vertex_normalize (ClutterVertex *vertex) -{ - float factor = _clutter_util_vertex_length (vertex); - - if (factor == 0.f) - return; - - vertex->x /= factor; - vertex->y /= factor; - vertex->z /= factor; -} - -static float -_clutter_util_vertex_dot (const ClutterVertex *v1, - const ClutterVertex *v2) -{ - return v1->x * v2->x + v1->y * v2->y + v1->z * v2->z; -} - -static void -_clutter_util_vertex_cross (const ClutterVertex *v1, - const ClutterVertex *v2, - ClutterVertex *res) -{ - res->x = v1->y * v2->z - v2->y * v1->z; - res->y = v1->z * v2->x - v2->z * v1->x; - res->z = v1->x * v2->y - v2->x * v1->y; -} - -static void -_clutter_util_vertex_combine (const ClutterVertex *a, - const ClutterVertex *b, - double ascl, - double bscl, - ClutterVertex *res) +_clutter_util_vertex_combine (const graphene_point3d_t *a, + const graphene_point3d_t *b, + double ascl, + double bscl, + graphene_point3d_t *res) { res->x = (ascl * a->x) + (bscl * b->x); res->y = (ascl * a->y) + (bscl * b->y); @@ -384,16 +348,16 @@ _clutter_util_vertex4_interpolate (const ClutterVertex4 *a, */ gboolean _clutter_util_matrix_decompose (const ClutterMatrix *src, - ClutterVertex *scale_p, + graphene_point3d_t *scale_p, float shear_p[3], - ClutterVertex *rotate_p, - ClutterVertex *translate_p, + graphene_point3d_t *rotate_p, + graphene_point3d_t *translate_p, ClutterVertex4 *perspective_p) { CoglMatrix matrix = *src; CoglMatrix perspective; ClutterVertex4 vertex_tmp; - ClutterVertex row[3], pdum; + graphene_point3d_t row[3], pdum; int i, j; #define XY_SHEAR 0 @@ -481,34 +445,34 @@ _clutter_util_matrix_decompose (const ClutterMatrix *src, } /* compute scale.x and normalize the first row */ - scale_p->x = _clutter_util_vertex_length (&row[0]); - _clutter_util_vertex_normalize (&row[0]); + scale_p->x = graphene_point3d_length (&row[0]); + graphene_point3d_normalize (&row[0], &row[0]); /* compute XY shear and make the second row orthogonal to the first */ - shear_p[XY_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[1]); + shear_p[XY_SHEAR] = graphene_point3d_dot (&row[0], &row[1]); _clutter_util_vertex_combine (&row[1], &row[0], 1.0, -shear_p[XY_SHEAR], &row[1]); /* compute the Y scale and normalize the second row */ - scale_p->y = _clutter_util_vertex_length (&row[1]); - _clutter_util_vertex_normalize (&row[1]); + scale_p->y = graphene_point3d_length (&row[1]); + graphene_point3d_normalize (&row[1], &row[1]); shear_p[XY_SHEAR] /= scale_p->y; /* compute XZ and YZ shears, orthogonalize the third row */ - shear_p[XZ_SHEAR] = _clutter_util_vertex_dot (&row[0], &row[2]); + shear_p[XZ_SHEAR] = graphene_point3d_dot (&row[0], &row[2]); _clutter_util_vertex_combine (&row[2], &row[0], 1.0, -shear_p[XZ_SHEAR], &row[2]); - shear_p[YZ_SHEAR] = _clutter_util_vertex_dot (&row[1], &row[2]); + shear_p[YZ_SHEAR] = graphene_point3d_dot (&row[1], &row[2]); _clutter_util_vertex_combine (&row[2], &row[1], 1.0, -shear_p[YZ_SHEAR], &row[2]); /* get the Z scale and normalize the third row*/ - scale_p->z = _clutter_util_vertex_length (&row[2]); - _clutter_util_vertex_normalize (&row[2]); + scale_p->z = graphene_point3d_length (&row[2]); + graphene_point3d_normalize (&row[2], &row[2]); shear_p[XZ_SHEAR] /= scale_p->z; shear_p[YZ_SHEAR] /= scale_p->z; @@ -516,8 +480,8 @@ _clutter_util_matrix_decompose (const ClutterMatrix *src, * check for a coordinate system flip; if the determinant * is -1, then negate the matrix and scaling factors */ - _clutter_util_vertex_cross (&row[1], &row[2], &pdum); - if (_clutter_util_vertex_dot (&row[0], &pdum) < 0.f) + graphene_point3d_cross (&row[1], &row[2], &pdum); + if (graphene_point3d_dot (&row[0], &pdum) < 0.f) { scale_p->x *= -1.f; diff --git a/clutter/clutter/clutter-zoom-action.c b/clutter/clutter/clutter-zoom-action.c index 6cd35fbc1..67a3d12bd 100644 --- a/clutter/clutter/clutter-zoom-action.c +++ b/clutter/clutter/clutter-zoom-action.c @@ -244,7 +244,7 @@ clutter_zoom_action_real_zoom (ClutterZoomAction *action, ClutterZoomActionPrivate *priv = action->priv; gfloat x, y, z; gdouble scale_x, scale_y; - ClutterVertex out, in; + graphene_point3d_t out, in; in.x = priv->transformed_focal_point.x; in.y = priv->transformed_focal_point.y; diff --git a/clutter/clutter/deprecated/clutter-animation.c b/clutter/clutter/deprecated/clutter-animation.c index 01de574df..925b176e9 100644 --- a/clutter/clutter/deprecated/clutter-animation.c +++ b/clutter/clutter/deprecated/clutter-animation.c @@ -2222,7 +2222,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor, * * Will animate the "rotation-angle-z" property between the current value * and 360 degrees, and set the "rotation-center-z" property to the fixed - * value of the #ClutterVertex "center". + * value of the #graphene_point3d_t "center". * * This function will implicitly create a #ClutterAnimation object which * will be assigned to the @actor and will be returned to the developer diff --git a/clutter/clutter/deprecated/clutter-texture.c b/clutter/clutter/deprecated/clutter-texture.c index bea239f45..cef25dba3 100644 --- a/clutter/clutter/deprecated/clutter-texture.c +++ b/clutter/clutter/deprecated/clutter-texture.c @@ -438,7 +438,7 @@ set_viewport_with_buffer_under_fbo_source (ClutterActor *fbo_source, * falling back to a stage sized fbo with an offset of (0,0) */ - ClutterVertex verts[4]; + graphene_point3d_t verts[4]; float x_min = G_MAXFLOAT, y_min = G_MAXFLOAT; int i; diff --git a/clutter/tests/conform/actor-anchors.c b/clutter/tests/conform/actor-anchors.c index 55395880b..6dd1b3ae4 100644 --- a/clutter/tests/conform/actor-anchors.c +++ b/clutter/tests/conform/actor-anchors.c @@ -99,7 +99,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state) macro so that the assertion failure will report the right line number */ #define assert_coords(state, x_1, y_1, x_2, y_2) G_STMT_START { \ - ClutterVertex verts[4]; \ + graphene_point3d_t verts[4]; \ clutter_actor_get_abs_allocation_vertices ((state)->rect, verts); \ check_coords ((state), (x_1), (y_1), (x_2), (y_2), verts); \ g_assert (approx_equal ((x_1), verts[0].x)); \ @@ -114,7 +114,7 @@ notify_cb (GObject *object, GParamSpec *pspec, TestState *state) g_assert (approx_equal (v->x, xc) && \ approx_equal (v->y, yc) && \ approx_equal (v->z, zc)); \ - g_boxed_free (CLUTTER_TYPE_VERTEX, v); } G_STMT_END + g_boxed_free (GRAPHENE_TYPE_POINT3D, v); } G_STMT_END static inline gboolean approx_equal (int a, int b) @@ -128,7 +128,7 @@ check_coords (TestState *state, gint y_1, gint x_2, gint y_2, - const ClutterVertex *verts) + const graphene_point3d_t *verts) { if (g_test_verbose ()) g_print ("checking that (%i,%i,%i,%i) \xe2\x89\x88 (%i,%i,%i,%i): %s\n", @@ -424,7 +424,7 @@ test_rotate_center (TestState *state) { ClutterActor *rect = state->rect; gdouble angle_x, angle_y, angle_z; - ClutterVertex *center_x, *center_y, *center_z; + graphene_point3d_t *center_x, *center_y, *center_z; ClutterGravity z_center_gravity; gfloat stage_width, stage_height; gfloat rect_x, rect_y; diff --git a/clutter/tests/interactive/test-layout.c b/clutter/tests/interactive/test-layout.c index 7a5b3cf2e..4c73c0de2 100644 --- a/clutter/tests/interactive/test-layout.c +++ b/clutter/tests/interactive/test-layout.c @@ -334,7 +334,7 @@ my_thing_allocate (ClutterActor *self, if (clutter_actor_is_scaled (child) || clutter_actor_is_rotated (child)) { - ClutterVertex v1 = { 0, }, v2 = { 0, }; + graphene_point3d_t v1 = { 0, }, v2 = { 0, }; ClutterActorBox transformed_box = { 0, }; /* origin */ diff --git a/src/compositor/clutter-utils.c b/src/compositor/clutter-utils.c index cfa35aaf9..a399cd477 100644 --- a/src/compositor/clutter-utils.c +++ b/src/compositor/clutter-utils.c @@ -66,11 +66,11 @@ round_to_fixed (float x) * in @x_origin and @y_origin. */ gboolean -meta_actor_vertices_are_untransformed (ClutterVertex *verts, - float widthf, - float heightf, - int *x_origin, - int *y_origin) +meta_actor_vertices_are_untransformed (graphene_point3d_t *verts, + float widthf, + float heightf, + int *x_origin, + int *y_origin) { int width, height; int v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y; @@ -119,7 +119,7 @@ meta_actor_is_untransformed (ClutterActor *actor, int *y_origin) { gfloat widthf, heightf; - ClutterVertex verts[4]; + graphene_point3d_t verts[4]; clutter_actor_get_size (actor, &widthf, &heightf); clutter_actor_get_abs_allocation_vertices (actor, verts); @@ -153,7 +153,7 @@ meta_actor_painting_untransformed (CoglFramebuffer *fb, int *y_origin) { CoglMatrix modelview, projection, modelview_projection; - ClutterVertex vertices[4]; + graphene_point3d_t vertices[4]; float viewport[4]; int i; diff --git a/src/compositor/clutter-utils.h b/src/compositor/clutter-utils.h index b340ba464..d0513393e 100644 --- a/src/compositor/clutter-utils.h +++ b/src/compositor/clutter-utils.h @@ -23,11 +23,11 @@ #include "clutter/clutter.h" -gboolean meta_actor_vertices_are_untransformed (ClutterVertex *verts, - float widthf, - float heightf, - int *x_origin, - int *y_origin); +gboolean meta_actor_vertices_are_untransformed (graphene_point3d_t *verts, + float widthf, + float heightf, + int *x_origin, + int *y_origin); gboolean meta_actor_is_untransformed (ClutterActor *actor, int *x_origin, int *y_origin); diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c index f850cb222..fe901f131 100644 --- a/src/compositor/meta-window-actor.c +++ b/src/compositor/meta-window-actor.c @@ -1890,7 +1890,7 @@ meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast meta_window_actor_get_instance_private (window_actor); MetaShapedTexture *stex; MetaRectangle bounds; - ClutterVertex v1 = { 0.f, }, v2 = { 0.f, }; + graphene_point3d_t v1 = { 0.f, }, v2 = { 0.f, }; meta_window_actor_get_frame_bounds (screen_cast_window, &bounds); diff --git a/src/wayland/meta-wayland-surface.c b/src/wayland/meta-wayland-surface.c index da0acfcbb..9ccbd49c7 100644 --- a/src/wayland/meta-wayland-surface.c +++ b/src/wayland/meta-wayland-surface.c @@ -1588,11 +1588,11 @@ meta_wayland_surface_get_absolute_coordinates (MetaWaylandSurface *surface, { ClutterActor *actor = CLUTTER_ACTOR (meta_surface_actor_get_texture (meta_wayland_surface_get_actor (surface))); - ClutterVertex sv = { + graphene_point3d_t sv = { .x = sx * surface->scale, .y = sy * surface->scale, }; - ClutterVertex v = { 0 }; + graphene_point3d_t v = { 0 }; clutter_actor_apply_relative_transform_to_point (actor, NULL, &sv, &v);