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surface-actor-x11: Make sure to set a size when unredirected
When we're unredirected, we don't have a pixmap, and thus our allocation becomes 0x0. So when events come in, they pass right through our actor, going to the one underneath in the stack. Fix this by having a fallback size on the shaped texture actor when we're unredirected, causing it to always have a valid allocation. This fixes clicking on stuff in sloppy / mouse mode focus.
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@ -32,6 +32,9 @@
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ClutterActor *meta_shaped_texture_new (void);
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void meta_shaped_texture_set_texture (MetaShapedTexture *stex,
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CoglTexture *texture);
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void meta_shaped_texture_set_fallback_size (MetaShapedTexture *stex,
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guint fallback_width,
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guint fallback_height);
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gboolean meta_shaped_texture_is_obscured (MetaShapedTexture *self);
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#endif
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@ -86,6 +86,7 @@ struct _MetaShapedTexturePrivate
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cairo_region_t *unobscured_region;
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guint tex_width, tex_height;
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guint fallback_width, fallback_height;
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guint create_mipmaps : 1;
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};
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@ -136,7 +137,20 @@ set_unobscured_region (MetaShapedTexture *self,
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g_clear_pointer (&priv->unobscured_region, (GDestroyNotify) cairo_region_destroy);
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if (unobscured_region)
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{
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cairo_rectangle_int_t bounds = { 0, 0, priv->tex_width, priv->tex_height };
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guint width, height;
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if (priv->texture)
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{
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width = priv->tex_width;
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height = priv->tex_height;
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}
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else
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{
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width = priv->fallback_width;
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height = priv->fallback_height;
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}
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cairo_rectangle_int_t bounds = { 0, 0, width, height };
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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cairo_region_intersect_rectangle (priv->unobscured_region, &bounds);
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}
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@ -499,12 +513,17 @@ meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat *natural_width_p)
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{
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MetaShapedTexturePrivate *priv = META_SHAPED_TEXTURE (self)->priv;
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guint width;
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if (priv->texture)
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width = priv->tex_width;
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else
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width = priv->fallback_width;
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if (min_width_p)
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*min_width_p = priv->tex_width;
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*min_width_p = width;
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if (natural_width_p)
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*natural_width_p = priv->tex_width;
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*natural_width_p = width;
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}
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static void
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@ -514,12 +533,17 @@ meta_shaped_texture_get_preferred_height (ClutterActor *self,
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gfloat *natural_height_p)
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{
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MetaShapedTexturePrivate *priv = META_SHAPED_TEXTURE (self)->priv;
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guint height;
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if (priv->texture)
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height = priv->tex_height;
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else
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height = priv->fallback_height;
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if (min_height_p)
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*min_height_p = priv->tex_height;
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*min_height_p = height;
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if (natural_height_p)
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*natural_height_p = priv->tex_height;
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*natural_height_p = height;
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}
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static cairo_region_t *
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@ -852,6 +876,17 @@ meta_shaped_texture_get_image (MetaShapedTexture *stex,
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return surface;
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}
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void
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meta_shaped_texture_set_fallback_size (MetaShapedTexture *self,
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guint fallback_width,
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guint fallback_height)
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{
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MetaShapedTexturePrivate *priv = self->priv;
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priv->fallback_width = fallback_width;
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priv->fallback_height = fallback_height;
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}
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static void
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meta_shaped_texture_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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@ -416,6 +416,7 @@ meta_surface_actor_x11_set_size (MetaSurfaceActorX11 *self,
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int width, int height)
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{
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
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if (priv->last_width == width &&
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priv->last_height == height)
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@ -424,4 +425,5 @@ meta_surface_actor_x11_set_size (MetaSurfaceActorX11 *self,
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priv->size_changed = TRUE;
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priv->last_width = width;
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priv->last_height = height;
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meta_shaped_texture_set_fallback_size (stex, width, height);
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}
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