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4c6866741d
When we're unredirected, we don't have a pixmap, and thus our allocation becomes 0x0. So when events come in, they pass right through our actor, going to the one underneath in the stack. Fix this by having a fallback size on the shaped texture actor when we're unredirected, causing it to always have a valid allocation. This fixes clicking on stuff in sloppy / mouse mode focus. |
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po | ||
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autogen.sh | ||
configure.ac | ||
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Makefile.am | ||
mutter.doap | ||
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