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![Jasper St. Pierre](/assets/img/avatar_default.png)
When we're unredirected, we don't have a pixmap, and thus our allocation becomes 0x0. So when events come in, they pass right through our actor, going to the one underneath in the stack. Fix this by having a fallback size on the shaped texture actor when we're unredirected, causing it to always have a valid allocation. This fixes clicking on stuff in sloppy / mouse mode focus.
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