state: fix clutter_state_change (state, "state-name", FALSE)

Properties were not being updated correctly.
This commit is contained in:
Øyvind Kolås 2010-05-24 16:10:00 +01:00
parent 380e7b8b5d
commit 49a4c62319

View File

@ -449,9 +449,10 @@ clutter_state_change (ClutterState *state,
gboolean animate)
{
ClutterStatePrivate *priv;
ClutterAnimator *animator;
State *new_state;
GList *k;
ClutterAnimator *animator;
State *new_state;
guint duration;
GList *k;
g_return_val_if_fail (CLUTTER_IS_STATE (state), NULL);
g_return_val_if_fail (target_state_name != NULL, NULL);
@ -483,17 +484,10 @@ clutter_state_change (ClutterState *state,
g_object_notify (G_OBJECT (state), "target-state");
if (animate)
{
guint duration;
duration = clutter_state_get_duration (state,
priv->source_state_name,
priv->target_state_name);
clutter_timeline_set_duration (priv->timeline, duration);
}
else
clutter_timeline_set_duration (priv->timeline, 1);
duration = clutter_state_get_duration (state,
priv->source_state_name,
priv->target_state_name);
clutter_timeline_set_duration (priv->timeline, duration);
new_state = g_hash_table_lookup (priv->states, target_state_name);
if (new_state == NULL)
@ -506,39 +500,52 @@ clutter_state_change (ClutterState *state,
animator = clutter_state_get_animator (state,
priv->source_state_name,
priv->target_state_name);
priv->target_state = new_state;
if (animator != NULL)
{
{ /* we've got an animator overriding the tweened animation */
priv->current_animator = animator;
clutter_animator_set_timeline (animator, priv->timeline);
}
else
{
for (k = new_state->keys; k != NULL; k = k->next)
{
ClutterStateKey *key = k->data;
GValue initial = { 0, };
g_value_init (&initial, clutter_interval_get_value_type (
key->interval));
g_object_get_property (key->object, key->property_name, &initial);
if (clutter_alpha_get_mode (key->alpha) != key->mode)
clutter_alpha_set_mode (key->alpha, key->mode);
clutter_interval_set_initial_value (key->interval, &initial);
clutter_interval_set_final_value (key->interval, &key->value);
g_value_unset (&initial);
}
}
if (!animate)
{
clutter_timeline_stop (priv->timeline);
clutter_timeline_advance (priv->timeline, duration);
/* emit signals, to change properties, and indicate that the
* state change is complete */
g_signal_emit_by_name (priv->timeline, "new-frame",
GINT_TO_POINTER(duration), NULL);
g_signal_emit_by_name (priv->timeline, "completed", NULL);
}
else
{
clutter_timeline_stop (priv->timeline);
clutter_timeline_rewind (priv->timeline);
clutter_timeline_start (priv->timeline);
return priv->timeline;
}
for (k = new_state->keys; k != NULL; k = k->next)
{
ClutterStateKey *key = k->data;
GValue initial = { 0, };
g_value_init (&initial, clutter_interval_get_value_type (key->interval));
g_object_get_property (key->object, key->property_name, &initial);
if (clutter_alpha_get_mode (key->alpha) != key->mode)
clutter_alpha_set_mode (key->alpha, key->mode);
clutter_interval_set_initial_value (key->interval, &initial);
clutter_interval_set_final_value (key->interval, &key->value);
g_value_unset (&initial);
}
priv->target_state = new_state;
clutter_timeline_rewind (priv->timeline);
clutter_timeline_start (priv->timeline);
return priv->timeline;
}