Remove unnecessary duplicate name for private enumerations

This commit is contained in:
Emmanuele Bassi 2010-12-10 16:03:10 +00:00
parent b91c1ec21c
commit 49a43a0772

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@ -53,8 +53,7 @@ typedef enum
* Controls some options for how clutter_actor_traverse() iterates * Controls some options for how clutter_actor_traverse() iterates
* through the graph. * through the graph.
*/ */
typedef enum _ClutterActorTraverseFlags typedef enum {
{
CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST = 1L<<0, CLUTTER_ACTOR_TRAVERSE_DEPTH_FIRST = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1 CLUTTER_ACTOR_TRAVERSE_BREADTH_FIRST = 1L<<1
} ClutterActorTraverseFlags; } ClutterActorTraverseFlags;
@ -75,8 +74,7 @@ typedef enum _ClutterActorTraverseFlags
* the continuing traversal. It may stop traversal completely, just * the continuing traversal. It may stop traversal completely, just
* skip over children for the current actor or continue as normal. * skip over children for the current actor or continue as normal.
*/ */
typedef enum _ClutterActorTraverseVisitFlags typedef enum {
{
CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE = 1L<<0, CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE = 1L<<0,
CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN = 1L<<1, CLUTTER_ACTOR_TRAVERSE_VISIT_SKIP_CHILDREN = 1L<<1,
CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2 CLUTTER_ACTOR_TRAVERSE_VISIT_BREAK = 1L<<2