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cogl/clip-stack: Set color and depth mask when drawing rectangle clips
Just like with the other functions drawing to the stencil buffer, we should make sure the depth and color masks are set to FALSE during drawing. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
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@ -73,6 +73,9 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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ctx->current_projection_entry = projection_stack->last_entry;
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ctx->current_projection_entry = projection_stack->last_entry;
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ctx->current_modelview_entry = modelview_entry;
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ctx->current_modelview_entry = modelview_entry;
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GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) );
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GE( ctx, glDepthMask (FALSE) );
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if (merge)
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if (merge)
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{
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{
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/* Add one to every pixel of the stencil buffer in the
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/* Add one to every pixel of the stencil buffer in the
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@ -116,6 +119,8 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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ctx->current_modelview_entry = old_modelview_entry;
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ctx->current_modelview_entry = old_modelview_entry;
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/* Restore the stencil mode */
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/* Restore the stencil mode */
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GE( ctx, glDepthMask (TRUE) );
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GE( ctx, glColorMask (TRUE, TRUE, TRUE, TRUE) );
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GE( ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1) );
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GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
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}
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}
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