cogl: Remove unused pipeline lighting API

https://gitlab.gnome.org/GNOME/mutter/merge_requests/904
This commit is contained in:
Adam Jackson 2019-10-29 14:28:42 -04:00
parent 6b8ee80fd0
commit 468dc99dc9
3 changed files with 0 additions and 452 deletions

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@ -478,264 +478,6 @@ _cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
pipeline->dirty_real_blend_enable = TRUE;
}
void
cogl_pipeline_get_ambient (CoglPipeline *pipeline,
CoglColor *ambient)
{
CoglPipeline *authority;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (ambient,
authority->big_state->lighting_state.ambient);
}
void
cogl_pipeline_set_ambient (CoglPipeline *pipeline,
const CoglColor *ambient)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipeline *authority;
CoglPipelineLightingState *lighting_state;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (ambient, &lighting_state->ambient))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->ambient[0] = cogl_color_get_red_float (ambient);
lighting_state->ambient[1] = cogl_color_get_green_float (ambient);
lighting_state->ambient[2] = cogl_color_get_blue_float (ambient);
lighting_state->ambient[3] = cogl_color_get_alpha_float (ambient);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
pipeline->dirty_real_blend_enable = TRUE;
}
void
cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
CoglColor *diffuse)
{
CoglPipeline *authority;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (diffuse,
authority->big_state->lighting_state.diffuse);
}
void
cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
const CoglColor *diffuse)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipeline *authority;
CoglPipelineLightingState *lighting_state;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (diffuse, &lighting_state->diffuse))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->diffuse[0] = cogl_color_get_red_float (diffuse);
lighting_state->diffuse[1] = cogl_color_get_green_float (diffuse);
lighting_state->diffuse[2] = cogl_color_get_blue_float (diffuse);
lighting_state->diffuse[3] = cogl_color_get_alpha_float (diffuse);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
pipeline->dirty_real_blend_enable = TRUE;
}
void
cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
const CoglColor *color)
{
cogl_pipeline_set_ambient (pipeline, color);
cogl_pipeline_set_diffuse (pipeline, color);
}
void
cogl_pipeline_get_specular (CoglPipeline *pipeline,
CoglColor *specular)
{
CoglPipeline *authority;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (specular,
authority->big_state->lighting_state.specular);
}
void
cogl_pipeline_set_specular (CoglPipeline *pipeline, const CoglColor *specular)
{
CoglPipeline *authority;
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (specular, &lighting_state->specular))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->specular[0] = cogl_color_get_red_float (specular);
lighting_state->specular[1] = cogl_color_get_green_float (specular);
lighting_state->specular[2] = cogl_color_get_blue_float (specular);
lighting_state->specular[3] = cogl_color_get_alpha_float (specular);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
pipeline->dirty_real_blend_enable = TRUE;
}
float
cogl_pipeline_get_shininess (CoglPipeline *pipeline)
{
CoglPipeline *authority;
g_return_val_if_fail (cogl_is_pipeline (pipeline), 0);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
return authority->big_state->lighting_state.shininess;
}
void
cogl_pipeline_set_shininess (CoglPipeline *pipeline,
float shininess)
{
CoglPipeline *authority;
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
g_return_if_fail (cogl_is_pipeline (pipeline));
if (shininess < 0.0)
{
g_warning ("Out of range shininess %f supplied for pipeline\n",
shininess);
return;
}
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (lighting_state->shininess == shininess)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->shininess = shininess;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
}
void
cogl_pipeline_get_emission (CoglPipeline *pipeline,
CoglColor *emission)
{
CoglPipeline *authority;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (emission,
authority->big_state->lighting_state.emission);
}
void
cogl_pipeline_set_emission (CoglPipeline *pipeline, const CoglColor *emission)
{
CoglPipeline *authority;
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (emission, &lighting_state->emission))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->emission[0] = cogl_color_get_red_float (emission);
lighting_state->emission[1] = cogl_color_get_green_float (emission);
lighting_state->emission[2] = cogl_color_get_blue_float (emission);
lighting_state->emission[3] = cogl_color_get_alpha_float (emission);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
pipeline->dirty_real_blend_enable = TRUE;
}
static void
_cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
CoglPipelineAlphaFunc alpha_func)

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@ -120,189 +120,6 @@ void
cogl_pipeline_get_color (CoglPipeline *pipeline,
CoglColor *color);
/**
* cogl_pipeline_set_ambient:
* @pipeline: A #CoglPipeline object
* @ambient: The components of the desired ambient color
*
* Sets the pipeline's ambient color, in the standard OpenGL lighting
* model. The ambient color affects the overall color of the object.
*
* Since the diffuse color will be intense when the light hits the surface
* directly, the ambient will be most apparent where the light hits at a
* slant.
*
* The default value is (0.2, 0.2, 0.2, 1.0)
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_set_ambient (CoglPipeline *pipeline,
const CoglColor *ambient);
/**
* cogl_pipeline_get_ambient:
* @pipeline: A #CoglPipeline object
* @ambient: The location to store the ambient color
*
* Retrieves the current ambient color for @pipeline
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_get_ambient (CoglPipeline *pipeline,
CoglColor *ambient);
/**
* cogl_pipeline_set_diffuse:
* @pipeline: A #CoglPipeline object
* @diffuse: The components of the desired diffuse color
*
* Sets the pipeline's diffuse color, in the standard OpenGL lighting
* model. The diffuse color is most intense where the light hits the
* surface directly - perpendicular to the surface.
*
* The default value is (0.8, 0.8, 0.8, 1.0)
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
const CoglColor *diffuse);
/**
* cogl_pipeline_get_diffuse:
* @pipeline: A #CoglPipeline object
* @diffuse: The location to store the diffuse color
*
* Retrieves the current diffuse color for @pipeline
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
CoglColor *diffuse);
/**
* cogl_pipeline_set_ambient_and_diffuse:
* @pipeline: A #CoglPipeline object
* @color: The components of the desired ambient and diffuse colors
*
* Conveniently sets the diffuse and ambient color of @pipeline at the same
* time. See cogl_pipeline_set_ambient() and cogl_pipeline_set_diffuse().
*
* The default ambient color is (0.2, 0.2, 0.2, 1.0)
*
* The default diffuse color is (0.8, 0.8, 0.8, 1.0)
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
const CoglColor *color);
/**
* cogl_pipeline_set_specular:
* @pipeline: A #CoglPipeline object
* @specular: The components of the desired specular color
*
* Sets the pipeline's specular color, in the standard OpenGL lighting
* model. The intensity of the specular color depends on the viewport
* position, and is brightest along the lines of reflection.
*
* The default value is (0.0, 0.0, 0.0, 1.0)
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_set_specular (CoglPipeline *pipeline,
const CoglColor *specular);
/**
* cogl_pipeline_get_specular:
* @pipeline: A #CoglPipeline object
* @specular: The location to store the specular color
*
* Retrieves the pipelines current specular color.
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_get_specular (CoglPipeline *pipeline,
CoglColor *specular);
/**
* cogl_pipeline_set_shininess:
* @pipeline: A #CoglPipeline object
* @shininess: The desired shininess; must be >= 0.0
*
* Sets the shininess of the pipeline, in the standard OpenGL lighting
* model, which determines the size of the specular highlights. A
* higher @shininess will produce smaller highlights which makes the
* object appear more shiny.
*
* The default value is 0.0
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_set_shininess (CoglPipeline *pipeline,
float shininess);
/**
* cogl_pipeline_get_shininess:
* @pipeline: A #CoglPipeline object
*
* Retrieves the pipelines current emission color.
*
* Return value: The pipelines current shininess value
*
* Since: 2.0
* Stability: Unstable
*/
float
cogl_pipeline_get_shininess (CoglPipeline *pipeline);
/**
* cogl_pipeline_set_emission:
* @pipeline: A #CoglPipeline object
* @emission: The components of the desired emissive color
*
* Sets the pipeline's emissive color, in the standard OpenGL lighting
* model. It will look like the surface is a light source emitting this
* color.
*
* The default value is (0.0, 0.0, 0.0, 1.0)
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_set_emission (CoglPipeline *pipeline,
const CoglColor *emission);
/**
* cogl_pipeline_get_emission:
* @pipeline: A #CoglPipeline object
* @emission: The location to store the emission color
*
* Retrieves the pipelines current emission color.
*
* Since: 2.0
* Stability: Unstable
*/
void
cogl_pipeline_get_emission (CoglPipeline *pipeline,
CoglColor *emission);
/**
* CoglPipelineAlphaFunc:
* @COGL_PIPELINE_ALPHA_FUNC_NEVER: Never let the fragment through.

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@ -556,12 +556,9 @@ cogl_pipeline_copy
cogl_pipeline_foreach_layer
cogl_pipeline_get_alpha_test_function
cogl_pipeline_get_alpha_test_reference
cogl_pipeline_get_ambient
cogl_pipeline_get_color
cogl_pipeline_get_cull_face_mode
cogl_pipeline_get_depth_state
cogl_pipeline_get_diffuse
cogl_pipeline_get_emission
cogl_pipeline_get_front_face_winding
#ifdef COGL_HAS_GTYPE_SUPPORT
cogl_pipeline_get_gtype
@ -576,14 +573,10 @@ cogl_pipeline_get_layer_wrap_mode_t
cogl_pipeline_get_n_layers
cogl_pipeline_get_per_vertex_point_size
cogl_pipeline_get_point_size
cogl_pipeline_get_shininess
cogl_pipeline_get_specular
cogl_pipeline_get_uniform_location
cogl_pipeline_get_user_program
cogl_pipeline_new
cogl_pipeline_set_alpha_test_function
cogl_pipeline_set_ambient
cogl_pipeline_set_ambient_and_diffuse
cogl_pipeline_set_blend
cogl_pipeline_set_blend_constant
cogl_pipeline_set_color
@ -591,8 +584,6 @@ cogl_pipeline_set_color4f
cogl_pipeline_set_color4ub
cogl_pipeline_set_cull_face_mode
cogl_pipeline_set_depth_state
cogl_pipeline_set_diffuse
cogl_pipeline_set_emission
cogl_pipeline_set_front_face_winding
cogl_pipeline_set_layer_combine
cogl_pipeline_set_layer_combine_constant
@ -608,8 +599,6 @@ cogl_pipeline_set_layer_wrap_mode_t
cogl_pipeline_set_per_vertex_point_size
cogl_pipeline_set_point_size
cogl_pipeline_remove_layer
cogl_pipeline_set_shininess
cogl_pipeline_set_specular
cogl_pipeline_set_uniform_float
cogl_pipeline_set_uniform_int
cogl_pipeline_set_uniform_matrix