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Fix spelling in Clutter Cookbook: ouest -> west
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5c9c5d24b2
commit
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@ -3,7 +3,7 @@
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/* Context will be used to carry interesting variables between functions */
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typedef struct
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{
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ClutterActor *sub_no, *sub_ne, *sub_so, *sub_se;
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ClutterActor *sub_nw, *sub_ne, *sub_sw, *sub_se;
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gfloat image_width, image_height;
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} Context;
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@ -15,7 +15,7 @@ go_away (gpointer data)
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{
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Context *context = data;
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clutter_actor_animate (context->sub_no, CLUTTER_EASE_OUT_CUBIC, 1500,
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clutter_actor_animate (context->sub_nw, CLUTTER_EASE_OUT_CUBIC, 1500,
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"x", -context->image_width,
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"y", -context->image_height,
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"rotation-angle-z", 2000.,
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@ -25,7 +25,7 @@ go_away (gpointer data)
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"y", -context->image_height,
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"rotation-angle-z", 2000.,
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NULL);
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clutter_actor_animate (context->sub_so, CLUTTER_EASE_OUT_CUBIC, 1500,
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clutter_actor_animate (context->sub_sw, CLUTTER_EASE_OUT_CUBIC, 1500,
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"x", -context->image_width,
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"y", +context->image_height,
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"rotation-angle-z", 2000.,
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@ -46,8 +46,8 @@ split (gpointer data)
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Context *context = data;
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gfloat x, y;
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clutter_actor_get_position (context->sub_no, &x, &y);
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clutter_actor_animate (context->sub_no, CLUTTER_EASE_OUT_CUBIC, 300,
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clutter_actor_get_position (context->sub_nw, &x, &y);
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clutter_actor_animate (context->sub_nw, CLUTTER_EASE_OUT_CUBIC, 300,
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"x", x - 10,
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"y", y - 10,
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NULL);
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@ -56,8 +56,8 @@ split (gpointer data)
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"x", x + 10,
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"y", y - 10,
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NULL);
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clutter_actor_get_position (context->sub_so, &x, &y);
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clutter_actor_animate (context->sub_so, CLUTTER_EASE_OUT_CUBIC, 300,
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clutter_actor_get_position (context->sub_sw, &x, &y);
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clutter_actor_animate (context->sub_sw, CLUTTER_EASE_OUT_CUBIC, 300,
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"x", x - 10,
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"y", y + 10,
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NULL);
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@ -136,12 +136,12 @@ main (int argc,
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/* Create four sub-textures from image, actually splitting the image in
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* four */
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context.sub_no = setup_sub (texture, image_width, image_height,
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context.sub_nw = setup_sub (texture, image_width, image_height,
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0, 0, image_width / 2 , image_width / 2);
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context.sub_ne = setup_sub (texture, image_width, image_height,
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image_width / 2 , 0,
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image_width / 2, image_width / 2);
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context.sub_so = setup_sub (texture, image_width, image_height,
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context.sub_sw = setup_sub (texture, image_width, image_height,
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0.f, image_width / 2,
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image_width / 2, image_width / 2);
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context.sub_se = setup_sub (texture, image_width, image_height,
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@ -155,13 +155,13 @@ main (int argc,
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/* Position the sub-texures in the middle of the screen, recreating the
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* original texture */
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clutter_actor_set_position (context.sub_no,
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clutter_actor_set_position (context.sub_nw,
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stage_width / 2 - image_width / 4,
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stage_height / 2 - image_height / 4);
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clutter_actor_set_position (context.sub_ne,
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stage_width / 2 + image_width / 4,
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stage_height / 2 - image_height / 4);
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clutter_actor_set_position (context.sub_so,
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clutter_actor_set_position (context.sub_sw,
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stage_width / 2 - image_width / 4,
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stage_height / 2 + image_height / 4);
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clutter_actor_set_position (context.sub_se,
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@ -169,8 +169,8 @@ main (int argc,
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stage_height / 2 + image_height / 4);
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/* Add the four sub-textures to the stage */
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clutter_container_add (CLUTTER_CONTAINER (stage), context.sub_no,
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context.sub_ne, context.sub_so, context.sub_se, NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), context.sub_nw,
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context.sub_ne, context.sub_sw, context.sub_se, NULL);
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clutter_actor_show_all (stage);
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@ -27,7 +27,7 @@ main (int argc, char **argv)
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texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (image));
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/* Create a new Cogl texture from the handle above. That new texture is a
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* rectangular region from image, more precisely the north ouest corner
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* rectangular region from image, more precisely the northwest corner
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* of the image */
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sub_texture = cogl_texture_new_from_sub_texture (texture,
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0, 0,
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@ -533,7 +533,7 @@ clutter_actor_get_size (image, &image_width, &image_height);
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texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (image));
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/* Create a new Cogl texture from the handle above. That new texture is a
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* rectangular region from image, more precisely the north ouest corner
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* rectangular region from image, more precisely the northwest corner
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* of the image */
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sub_texture = cogl_texture_new_from_sub_texture (texture,
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0, 0,
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