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actor: Ignore the NOP paint at 0 opacity for top-levels
A top-level actor could still have 0 opacity (e.g. a Stage with the :use-alpha property set to TRUE), but we want its children to still be painted. http://bugzilla.clutter-project.org/show_bug.cgi?id=2050
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@ -2658,7 +2658,9 @@ clutter_actor_paint (ClutterActor *self)
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/* It's an important optimization that we consider painting of
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* actors with 0 opacity to be a NOP... */
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if (G_LIKELY (context->pick_mode == CLUTTER_PICK_NONE) &&
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if (context->pick_mode == CLUTTER_PICK_NONE &&
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/* ignore top-levels, since they might be transparent */
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!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IS_TOPLEVEL) &&
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/* If the actor is being painted from a clone then check the
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clone's opacity instead */
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(priv->opacity_parent ? priv->opacity_parent->priv : priv)->opacity == 0)
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