cursor-renderer: Add setter for the DnD surface

The DnD surface will be always updated/redrawn when the cursor position
changes, and it will never go through backend-specific handling of hw
cursors, so the stage will always need updating when a drag is in effect.
This commit is contained in:
Jasper St. Pierre 2014-09-26 19:01:51 +02:00 committed by Carlos Garnacho
parent dfde1ff327
commit 40a85e0e99
2 changed files with 101 additions and 26 deletions

View File

@ -35,13 +35,22 @@
#include "meta-stage.h"
typedef struct
{
CoglTexture *texture;
MetaRectangle current_rect;
} MetaCursorLayer;
struct _MetaCursorRendererPrivate
{
int current_x, current_y;
MetaRectangle current_rect;
MetaCursorLayer core_layer;
MetaCursorLayer dnd_layer;
MetaCursorReference *displayed_cursor;
gboolean handled_by_backend;
int dnd_surface_offset_x, dnd_surface_offset_y;
gboolean cursor_handled_by_backend;
};
typedef struct _MetaCursorRendererPrivate MetaCursorRendererPrivate;
@ -59,12 +68,19 @@ queue_redraw (MetaCursorRenderer *renderer)
if (!stage)
return;
if (priv->displayed_cursor && !priv->handled_by_backend)
texture = meta_cursor_reference_get_cogl_texture (priv->displayed_cursor, NULL, NULL);
/* Pointer cursor */
if (!priv->cursor_handled_by_backend)
texture = priv->core_layer.texture;
else
texture = NULL;
meta_stage_set_cursor (META_STAGE (stage), texture, &priv->current_rect);
meta_stage_set_cursor (META_STAGE (stage), texture,
&priv->core_layer.current_rect);
/* DnD surface */
meta_stage_set_dnd_surface (META_STAGE (stage),
priv->dnd_layer.texture,
&priv->dnd_layer.current_rect);
}
static gboolean
@ -85,46 +101,83 @@ meta_cursor_renderer_init (MetaCursorRenderer *renderer)
}
static void
update_cursor (MetaCursorRenderer *renderer)
update_layer (MetaCursorRenderer *renderer,
MetaCursorLayer *layer,
CoglTexture *texture,
int offset_x,
int offset_y)
{
MetaCursorRendererPrivate *priv = meta_cursor_renderer_get_instance_private (renderer);
gboolean handled_by_backend;
gboolean should_redraw = FALSE;
if (priv->displayed_cursor)
layer->texture = texture;
if (layer->texture)
{
CoglTexture *texture;
int hot_x, hot_y;
texture = meta_cursor_reference_get_cogl_texture (priv->displayed_cursor, &hot_x, &hot_y);
priv->current_rect.x = priv->current_x - hot_x;
priv->current_rect.y = priv->current_y - hot_y;
priv->current_rect.width = cogl_texture_get_width (COGL_TEXTURE (texture));
priv->current_rect.height = cogl_texture_get_height (COGL_TEXTURE (texture));
layer->current_rect.x = priv->current_x + offset_x;
layer->current_rect.y = priv->current_y + offset_y;
layer->current_rect.width = cogl_texture_get_width (layer->texture);
layer->current_rect.height = cogl_texture_get_height (layer->texture);
}
else
{
priv->current_rect.x = 0;
priv->current_rect.y = 0;
priv->current_rect.width = 0;
priv->current_rect.height = 0;
layer->current_rect.x = 0;
layer->current_rect.y = 0;
layer->current_rect.width = 0;
layer->current_rect.height = 0;
}
}
static void
emit_update_cursor (MetaCursorRenderer *renderer,
gboolean force)
{
MetaCursorRendererPrivate *priv = meta_cursor_renderer_get_instance_private (renderer);
gboolean handled_by_backend, should_redraw = FALSE;
handled_by_backend = META_CURSOR_RENDERER_GET_CLASS (renderer)->update_cursor (renderer);
if (handled_by_backend != priv->handled_by_backend)
if (handled_by_backend != priv->cursor_handled_by_backend)
{
priv->handled_by_backend = handled_by_backend;
priv->cursor_handled_by_backend = handled_by_backend;
should_redraw = TRUE;
}
if (!handled_by_backend)
if (force || !handled_by_backend || priv->dnd_layer.texture)
should_redraw = TRUE;
if (should_redraw)
queue_redraw (renderer);
}
static void
update_cursor (MetaCursorRenderer *renderer)
{
MetaCursorRendererPrivate *priv = meta_cursor_renderer_get_instance_private (renderer);
CoglTexture *texture;
int hot_x, hot_y;
/* Cursor layer */
if (priv->displayed_cursor)
{
texture = meta_cursor_reference_get_cogl_texture (priv->displayed_cursor,
&hot_x, &hot_y);
}
else
{
texture = NULL;
hot_x = 0;
hot_y = 0;
}
update_layer (renderer, &priv->core_layer, texture, -hot_x, -hot_y);
/* The DnD surface layer will also need updating position */
update_layer (renderer, &priv->dnd_layer, priv->dnd_layer.texture,
priv->dnd_surface_offset_x, priv->dnd_surface_offset_y);
emit_update_cursor (renderer, FALSE);
}
MetaCursorRenderer *
meta_cursor_renderer_new (void)
{
@ -144,6 +197,23 @@ meta_cursor_renderer_set_cursor (MetaCursorRenderer *renderer,
update_cursor (renderer);
}
void
meta_cursor_renderer_set_dnd_surface (MetaCursorRenderer *renderer,
CoglTexture *texture,
int offset_x,
int offset_y)
{
MetaCursorRendererPrivate *priv = meta_cursor_renderer_get_instance_private (renderer);
g_assert (meta_is_wayland_compositor ());
priv->dnd_surface_offset_x = offset_x;
priv->dnd_surface_offset_y = offset_y;
update_layer (renderer, &priv->dnd_layer, texture, offset_x, offset_y);
emit_update_cursor (renderer, TRUE);
}
void
meta_cursor_renderer_set_position (MetaCursorRenderer *renderer,
int x, int y)
@ -171,5 +241,5 @@ meta_cursor_renderer_get_rect (MetaCursorRenderer *renderer)
{
MetaCursorRendererPrivate *priv = meta_cursor_renderer_get_instance_private (renderer);
return &priv->current_rect;
return &priv->core_layer.current_rect;
}

View File

@ -67,4 +67,9 @@ void meta_cursor_renderer_set_position (MetaCursorRenderer *renderer,
MetaCursorReference * meta_cursor_renderer_get_cursor (MetaCursorRenderer *renderer);
const MetaRectangle * meta_cursor_renderer_get_rect (MetaCursorRenderer *renderer);
void meta_cursor_renderer_set_dnd_surface (MetaCursorRenderer *renderer,
CoglTexture *texture,
int offset_x,
int offset_y);
#endif /* META_CURSOR_RENDERER_H */