Do not use "near" and "far" variables

They collide with existing symbols when compiling on Windows.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2667
This commit is contained in:
Emmanuele Bassi 2011-06-12 10:40:20 +01:00
parent 6d1371e0e9
commit 3d2564df8f

View File

@ -89,12 +89,12 @@ cogl_depth_state_get_test_function (CoglDepthState *state)
void void
cogl_depth_state_set_range (CoglDepthState *state, cogl_depth_state_set_range (CoglDepthState *state,
float near, float near_val,
float far) float far_val)
{ {
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
state->range_near = near; state->range_near = near_val;
state->range_far = far; state->range_far = far_val;
} }
void void