From 3d2564df8f71d6030d9496b7f8e57a27905a4b5a Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Sun, 12 Jun 2011 10:40:20 +0100 Subject: [PATCH] Do not use "near" and "far" variables They collide with existing symbols when compiling on Windows. http://bugzilla.clutter-project.org/show_bug.cgi?id=2667 --- cogl/cogl-depth-state.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/cogl/cogl-depth-state.c b/cogl/cogl-depth-state.c index 076d1b2ec..c382ec17c 100644 --- a/cogl/cogl-depth-state.c +++ b/cogl/cogl-depth-state.c @@ -89,12 +89,12 @@ cogl_depth_state_get_test_function (CoglDepthState *state) void cogl_depth_state_set_range (CoglDepthState *state, - float near, - float far) + float near_val, + float far_val) { g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); - state->range_near = near; - state->range_far = far; + state->range_near = near_val; + state->range_far = far_val; } void