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ClutterDropAction: Added "drop-cancel" signal.
The drop-cancel signal allows the drop action to cleanup its state if the can-drop signal is refused. This is especially useful if the drop action (or its target actor) is managing any drop target animations. https://bugzilla.gnome.org/show_bug.cgi?id=675336
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@ -101,6 +101,7 @@ enum
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OVER_IN,
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OVER_OUT,
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DROP,
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DROP_CANCEL,
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LAST_SIGNAL
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};
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@ -227,6 +228,13 @@ out:
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clutter_actor_meta_get_actor (meta),
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event_x, event_y);
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}
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else
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{
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g_signal_emit (data->last_action, drop_signals[DROP_CANCEL], 0,
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clutter_actor_meta_get_actor (meta),
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event_x, event_y);
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}
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}
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data->last_action = NULL;
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@ -458,6 +466,34 @@ clutter_drop_action_class_init (ClutterDropActionClass *klass)
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CLUTTER_TYPE_ACTOR,
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G_TYPE_FLOAT,
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G_TYPE_FLOAT);
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/**
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* ClutterDropAction::drop-cancel:
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* @action: the #ClutterDropAction that emitted the signal
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* @actor: the #ClutterActor attached to the @action
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* @event_x: the X coordinate (in stage space) of the drop event
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* @event_y: the Y coordinate (in stage space) of the drop event
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*
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* The ::drop-cancel signal is emitted when the drop is refused
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* by an emission of the #ClutterDropAction::can-drop signal.
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*
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* After the ::drop-cancel signal is fired the active drag is
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* terminated.
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*
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* Since: 1.12
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*/
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drop_signals[DROP_CANCEL] =
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g_signal_new (I_("drop-cancel"),
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (ClutterDropActionClass, drop),
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NULL, NULL,
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_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
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G_TYPE_NONE, 3,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_FLOAT,
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G_TYPE_FLOAT);
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}
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static void
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