2007-08-07 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-fixed.c:
        * clutter/clutter-fixed.h:
        Add documentation.

        * clutter/cogl/gl/cogl.c: (cogl_perspective):
        Remove CFX_* shortened macros
This commit is contained in:
Matthew Allum 2007-08-07 11:35:22 +00:00
parent 70c43c5a11
commit 363faccfd5
4 changed files with 129 additions and 20 deletions

View File

@ -1,3 +1,12 @@
2007-08-07 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h:
Add documentation.
* clutter/cogl/gl/cogl.c: (cogl_perspective):
Remove CFX_* shortened macros
2007-08-06 Emmanuele Bassi <ebassi@openedhand.com> 2007-08-06 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.[ch]: Remove clutter_threads_enter() * clutter/clutter-main.[ch]: Remove clutter_threads_enter()

View File

@ -26,16 +26,20 @@
#include "config.h" #include "config.h"
#include <clutter-fixed.h> #include <clutter-fixed.h>
#include <clutter-private.h>
/** /**
* SECTION:clutter-fixed * SECTION:clutter-fixed
* @short_description: Fixed Point API * @short_description: Fixed Point API
* *
* Clutter has a fixed point API targeted at platforms without a floating * Clutter has a fixed point API targeted at platforms without a
* point unit, such as embedded devices. This API should be preferred to * floating point unit, such as embedded devices. On such platforms
* the floating point one as it does not trigger the slow path of software * this API should be preferred to the floating point one as it does
* emulation, relying on integer math for fixed-to-floating and * not trigger the slow path of software emulation, relying on integer
* floating-to-fixed conversion. * math for fixed-to-floating and floating-to-fixed conversion.
*
* It is no recommened for use on platforms with a floating point unit
* (eg desktop systems) nor for use in bindings.
* *
* Basic rules of Fixed Point arithmethic: * Basic rules of Fixed Point arithmethic:
* *

View File

@ -53,16 +53,45 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
#define CLUTTER_ANGLE_TO_DEGF(x) (((float)(x) * 360.0)/ 1024.0) #define CLUTTER_ANGLE_TO_DEGF(x) (((float)(x) * 360.0)/ 1024.0)
#define CLUTTER_ANGLE_TO_DEGX(x) (CLUTTER_INT_TO_FIXED((x) * 45)/128) #define CLUTTER_ANGLE_TO_DEGX(x) (CLUTTER_INT_TO_FIXED((x) * 45)/128)
#define CFX_Q 16 /* Decimal part size in bits */
#define CFX_ONE (1 << CFX_Q) /* 1 */
#define CFX_HALF 32768
#define CFX_MAX 0x7fffffff
#define CFX_MIN 0x80000000
/* /*
* some commonly used constants * some commonly used constants
*/ */
/**
* CFX_Q:
*
* Size in bits of decimal part of floating point value.
*/
#define CFX_Q 16 /* Decimal part size in bits */
/**
* CFX_ONE:
*
* 1.0 represented as a fixed point value.
*/
#define CFX_ONE (1 << CFX_Q) /* 1 */
/**
* CFX_HALF:
*
* 0.5 represented as a fixed point value.
*/
#define CFX_HALF 32768
/**
* CFX_MAX:
*
* Maximum fixed point value.
*/
#define CFX_MAX 0x7fffffff
/**
* CFX_MIN:
*
* Minimum fixed point value.
*/
#define CFX_MIN 0x80000000
/** /**
* CFX_PI: * CFX_PI:
* *
@ -124,25 +153,92 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
*/ */
#define CFX_255 CLUTTER_INT_TO_FIXED (255) #define CFX_255 CLUTTER_INT_TO_FIXED (255)
/**
* CLUTTER_FIXED_TO_FLOAT:
*
* Convert a fixed point value to float.
*/
#define CLUTTER_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0)) #define CLUTTER_FIXED_TO_FLOAT(x) ((float) ((int)(x) / 65536.0))
/**
* CLUTTER_FIXED_TO_DOUBLE:
*
* Convert a fixed point value to double.
*/
#define CLUTTER_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0)) #define CLUTTER_FIXED_TO_DOUBLE(x) ((double) ((int)(x) / 65536.0))
/**
* CLUTTER_FLOAT_TO_FIXED:
*
* Convert a float value to fixed.
*/
#define CLUTTER_FLOAT_TO_FIXED(x) (_clutter_double_to_fixed ((x))) #define CLUTTER_FLOAT_TO_FIXED(x) (_clutter_double_to_fixed ((x)))
/**
* CLUTTER_FLOAT_TO_INT:
*
* Convert a float value to int.
*/
#define CLUTTER_FLOAT_TO_INT(x) (_clutter_double_to_int ((x))) #define CLUTTER_FLOAT_TO_INT(x) (_clutter_double_to_int ((x)))
/**
* CLUTTER_FLOAT_TO_UINT:
*
* Convert a float value to unsigned int.
*/
#define CLUTTER_FLOAT_TO_UINT(x) (_clutter_double_to_uint ((x))) #define CLUTTER_FLOAT_TO_UINT(x) (_clutter_double_to_uint ((x)))
/**
* CLUTTER_INT_TO_FIXED:
*
* Convert an integer value to fixed point.
*/
#define CLUTTER_INT_TO_FIXED(x) ((x) << CFX_Q) #define CLUTTER_INT_TO_FIXED(x) ((x) << CFX_Q)
/**
* CLUTTER_FIXED_INT:
*
* Convert a fixed point value to integer (removing decimal part).
*/
#define CLUTTER_FIXED_INT(x) ((x) >> CFX_Q) #define CLUTTER_FIXED_INT(x) ((x) >> CFX_Q)
/**
* CLUTTER_FIXED_FRACTION:
*
* FIXME
*/
#define CLUTTER_FIXED_FRACTION(x) ((x) & ((1 << CFX_Q) - 1)) #define CLUTTER_FIXED_FRACTION(x) ((x) & ((1 << CFX_Q) - 1))
/**
* CLUTTER_FIXED_FLOOR:
*
* Round down a fixed point value to an integer.
*/
#define CLUTTER_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> CFX_Q) \ #define CLUTTER_FIXED_FLOOR(x) (((x) >= 0) ? ((x) >> CFX_Q) \
: ~((~(x)) >> CFX_Q)) : ~((~(x)) >> CFX_Q))
/**
* CLUTTER_FIXED_CEIL:
*
* Round up a fixed point value to an integer.
*/
#define CLUTTER_FIXED_CEIL(x) (CLUTTER_FIXED_FLOOR (x + 0xffff)) #define CLUTTER_FIXED_CEIL(x) (CLUTTER_FIXED_FLOOR (x + 0xffff))
/**
* CLUTTER_FIXED_MUL:
*
* Multiply two fixed point values
*/
#define CLUTTER_FIXED_MUL(x,y) ((x) >> 8) * ((y) >> 8) #define CLUTTER_FIXED_MUL(x,y) ((x) >> 8) * ((y) >> 8)
/**
* CLUTTER_FIXED_MUL:
*
* Devide two fixed point values
*/
#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8) #define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
/* some handy short aliases to avoid exessively long lines */ /* Some handy fixed point short aliases to avoid exessively long lines */
/* FIXME: Remove from public API */
#define CFX_INT CLUTTER_FIXED_INT #define CFX_INT CLUTTER_FIXED_INT
#define CFX_MUL CLUTTER_FIXED_MUL #define CFX_MUL CLUTTER_FIXED_MUL
#define CFX_DIV CLUTTER_FIXED_DIV #define CFX_DIV CLUTTER_FIXED_DIV

View File

@ -453,7 +453,7 @@ cogl_perspective (ClutterFixed fovy,
{ {
ClutterFixed xmax, ymax; ClutterFixed xmax, ymax;
ClutterFixed x, y, c, d; ClutterFixed x, y, c, d;
ClutterFixed fovy_rad_half = CFX_MUL (fovy, CFX_PI) / 360; ClutterFixed fovy_rad_half = CLUTTER_FIXED_MUL (fovy, CFX_PI) / 360;
GLfloat m[16]; GLfloat m[16];
@ -468,14 +468,14 @@ cogl_perspective (ClutterFixed fovy,
* 2) When working with small numbers, we are loosing significant * 2) When working with small numbers, we are loosing significant
* precision, hence we use clutter_qmulx() here, not the fast macro. * precision, hence we use clutter_qmulx() here, not the fast macro.
*/ */
ymax = clutter_qmulx (zNear, CFX_DIV (clutter_sinx (fovy_rad_half), ymax = clutter_qmulx (zNear, CLUTTER_FIXED_DIV (clutter_sinx (fovy_rad_half),
clutter_cosx (fovy_rad_half))); clutter_cosx (fovy_rad_half)));
xmax = clutter_qmulx (ymax, aspect); xmax = clutter_qmulx (ymax, aspect);
x = CFX_DIV (zNear, xmax); x = CLUTTER_FIXED_DIV (zNear, xmax);
y = CFX_DIV (zNear, ymax); y = CLUTTER_FIXED_DIV (zNear, ymax);
c = CFX_DIV (-(zFar + zNear), ( zFar - zNear)); c = CLUTTER_FIXED_DIV (-(zFar + zNear), ( zFar - zNear));
d = CFX_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear)); d = CLUTTER_FIXED_DIV (-(clutter_qmulx (2*zFar, zNear)), (zFar - zNear));
#define M(row,col) m[col*4+row] #define M(row,col) m[col*4+row]
M(0,0) = CLUTTER_FIXED_TO_FLOAT (x); M(0,0) = CLUTTER_FIXED_TO_FLOAT (x);