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73 lines
1.2 KiB
C
73 lines
1.2 KiB
C
#ifndef _HAVE_CLTR_TEX_H
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#define _HAVE_CLTR_TEX_H
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#include "cltr.h"
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struct CltrTexture
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{
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Pixbuf *pixb;
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int width, height;
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gboolean tiled;
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int n_x_tiles, n_y_tiles;
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int *tile_x_position, *tile_x_size, *tile_x_waste;
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int *tile_y_position, *tile_y_size, *tile_y_waste;
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GLuint *tiles;
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GMutex *mutex;
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gint refcnt;
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};
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CltrTexture*
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cltr_texture_new(Pixbuf *pixb);
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void
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cltr_texture_ref(CltrTexture *texture);
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void
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cltr_texture_unref(CltrTexture *texture);
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CltrTexture*
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cltr_texture_no_tile_new(Pixbuf *pixb);
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void
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cltr_texture_unrealize(CltrTexture *texture);
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void
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cltr_texture_realize(CltrTexture *texture);
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void
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cltr_texture_render_to_gl_quad(CltrTexture *texture,
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int x1,
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int y1,
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int x2,
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int y2);
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Pixbuf*
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cltr_texture_get_pixbuf(CltrTexture* texture);
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void
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cltr_texture_lock(CltrTexture* texture);
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void
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cltr_texture_unlock(CltrTexture* texture);
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void
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cltr_texture_sync_pixbuf(CltrTexture* texture);
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void
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cltr_texture_force_rgb_data(CltrTexture *texture,
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int width,
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int height,
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int *data);
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#endif
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