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cogl/matrix: Translate using Graphene
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@ -276,30 +276,18 @@ cogl_matrix_scale (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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/*
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* Multiply a matrix with a translation matrix.
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*
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* Adds the translation coordinates to the elements of matrix in-place. Marks
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* the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE
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* dirty flags.
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*/
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static void
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_cogl_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
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{
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float *m = (float *)matrix;
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m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
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m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
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m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
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m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
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}
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void
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cogl_matrix_translate (CoglMatrix *matrix,
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float x,
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float y,
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float z)
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{
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_cogl_matrix_translate (matrix, x, y, z);
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graphene_matrix_t m;
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cogl_matrix_to_graphene_matrix (matrix, &m);
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graphene_matrix_translate (&m, &GRAPHENE_POINT3D_INIT (x, y, z));
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graphene_matrix_to_cogl_matrix (&m, matrix);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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