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cogl: Drop Pipeline.set_color_*
Those setters variants makes it very hard to do across project changes to the color type. As part of https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3544 I would like to switch from using integers to floats inside CoglColor which this PR would simplify Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3553>
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@ -97,6 +97,7 @@
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* ClutterActor *actor)
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* {
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* MyEffect *self = MY_EFFECT (meta);
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* CoglColor color;
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*
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* // Clear the previous state //
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* if (self->rect_1)
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@ -120,11 +121,13 @@
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*
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* // Create a red material
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* self->rect_1 = cogl_pipeline_new ();
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* cogl_pipeline_set_color4f (self->rect_1, 1.0, 0.0, 0.0, 1.0);
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* cogl_color_init_from_4f (&color, 1.0, 1.0, 1.0, 1.0);
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* cogl_pipeline_set_color (self->rect_1, &color);
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*
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* // Create a green material
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* self->rect_2 = cogl_pipeline_new ();
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* cogl_pipeline_set_color4f (self->rect_2, 0.0, 1.0, 0.0, 1.0);
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* cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
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* cogl_pipeline_set_color (self->rect_2, &color);
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* }
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*
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* static gboolean
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@ -424,15 +424,15 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
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ClutterOffscreenEffectPrivate *priv =
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clutter_offscreen_effect_get_instance_private (effect);
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ClutterPaintNode *pipeline_node;
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guint8 paint_opacity;
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float paint_opacity;
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CoglColor color;
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paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
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paint_opacity = clutter_actor_get_paint_opacity (priv->actor) / 255.0;
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cogl_pipeline_set_color4ub (priv->pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_color_init_from_4f (&color,
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paint_opacity, paint_opacity,
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paint_opacity, paint_opacity);
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cogl_pipeline_set_color (priv->pipeline, &color);
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pipeline_node = clutter_pipeline_node_new (priv->pipeline);
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clutter_paint_node_set_static_name (pipeline_node,
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@ -344,9 +344,10 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)))
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{
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static CoglPipeline *outline = NULL;
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uint8_t color_intensity;
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float color_intensity;
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int i;
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CoglAttribute *loop_attributes[1];
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CoglColor color;
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if (outline == NULL)
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outline = cogl_pipeline_new (ctx);
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@ -358,15 +359,16 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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in the order 0xff, 0xcc, 0x99, and 0x66. This gives a total
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of 24 colours. If there are more than 24 batches on the stage
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then it will wrap around */
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color_intensity = 0xff - 0x33 * (ctx->journal_rectangles_color >> 3);
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cogl_pipeline_set_color4ub (outline,
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(ctx->journal_rectangles_color & 1) ?
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color_intensity : 0,
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(ctx->journal_rectangles_color & 2) ?
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color_intensity : 0,
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(ctx->journal_rectangles_color & 4) ?
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color_intensity : 0,
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0xff);
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color_intensity = (0xff - 0x33 * (ctx->journal_rectangles_color >> 3) ) / 255.0;
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cogl_color_init_from_4f (&color,
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(ctx->journal_rectangles_color & 1) ?
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color_intensity : 0.0,
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(ctx->journal_rectangles_color & 2) ?
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color_intensity : 0.0,
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(ctx->journal_rectangles_color & 4) ?
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color_intensity : 0.0,
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1.0);
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cogl_pipeline_set_color (outline, &color);
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loop_attributes[0] = attributes[0]; /* we just want the position */
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for (i = 0; i < batch_len; i++)
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@ -368,30 +368,6 @@ cogl_pipeline_set_color (CoglPipeline *pipeline,
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pipeline->dirty_real_blend_enable = TRUE;
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}
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void
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cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha)
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{
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CoglColor color;
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cogl_color_init_from_4ub (&color, red, green, blue, alpha);
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cogl_pipeline_set_color (pipeline, &color);
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}
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void
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cogl_pipeline_set_color4f (CoglPipeline *pipeline,
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float red,
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float green,
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float blue,
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float alpha)
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{
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CoglColor color;
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cogl_color_init_from_4f (&color, red, green, blue, alpha);
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cogl_pipeline_set_color (pipeline, &color);
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}
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static void
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_cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
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CoglPipelineAlphaFunc alpha_func)
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@ -59,44 +59,6 @@ COGL_EXPORT void
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cogl_pipeline_set_color (CoglPipeline *pipeline,
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const CoglColor *color);
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/**
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* cogl_pipeline_set_color4ub:
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* @pipeline: A #CoglPipeline object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* The default value is (0xff, 0xff, 0xff, 0xff)
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*/
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COGL_EXPORT void
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cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
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uint8_t red,
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uint8_t green,
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uint8_t blue,
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uint8_t alpha);
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/**
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* cogl_pipeline_set_color4f:
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* @pipeline: A #CoglPipeline object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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* @alpha: The alpha component
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*
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* Sets the basic color of the pipeline, used when no lighting is enabled.
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*
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* The default value is (1.0, 1.0, 1.0, 1.0)
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*/
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COGL_EXPORT void
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cogl_pipeline_set_color4f (CoglPipeline *pipeline,
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float red,
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float green,
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float blue,
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float alpha);
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/**
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* cogl_pipeline_get_color:
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* @pipeline: A #CoglPipeline object
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@ -140,6 +140,7 @@ paint_damage_region (ClutterStageWindow *stage_window,
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CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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static CoglPipeline *overlay_blue = NULL;
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CoglColor blue_color, red_color;
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MetaStageImpl *stage_impl = META_STAGE_IMPL (stage_window);
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ClutterActor *actor = CLUTTER_ACTOR (stage_impl->wrapper);
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graphene_matrix_t transform;
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@ -156,7 +157,8 @@ paint_damage_region (ClutterStageWindow *stage_window,
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if (G_UNLIKELY (overlay_blue == NULL))
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{
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overlay_blue = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (overlay_blue, 0x00, 0x00, 0x33, 0x33);
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cogl_color_init_from_4f (&blue_color, 0.0, 0.0, 0.2, 0.2);
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cogl_pipeline_set_color (overlay_blue, &blue_color);
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}
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n_rects = mtk_region_num_rectangles (swap_region);
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@ -182,7 +184,8 @@ paint_damage_region (ClutterStageWindow *stage_window,
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if (G_UNLIKELY (overlay_red == NULL))
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{
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overlay_red = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (overlay_red, 0x33, 0x00, 0x00, 0x33);
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cogl_color_init_from_4f (&red_color, 0.2, 0.0, 0.0, 0.2);
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cogl_pipeline_set_color (overlay_red, &red_color);
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}
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n_rects = mtk_region_num_rectangles (queued_redraw_clip);
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@ -398,6 +398,7 @@ setup_pipeline (MetaBackgroundContent *self,
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float color_component;
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CoglFramebuffer *fb;
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CoglPipelineFilter min_filter, mag_filter;
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CoglColor color;
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opacity = clutter_actor_get_paint_opacity (actor);
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if (opacity < 255)
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@ -538,11 +539,12 @@ setup_pipeline (MetaBackgroundContent *self,
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else
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color_component = opacity / 255.;
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cogl_pipeline_set_color4f (self->pipeline,
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color_component,
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color_component,
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color_component,
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opacity / 255.);
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cogl_color_init_from_4f (&color,
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color_component,
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color_component,
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color_component,
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opacity / 255.);
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cogl_pipeline_set_color (self->pipeline, &color);
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fb = clutter_paint_context_get_framebuffer (paint_context);
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if (meta_actor_painting_untransformed (fb,
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@ -857,13 +857,16 @@ meta_background_get_texture (MetaBackground *self,
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{
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CoglPipeline *pipeline = create_pipeline (PIPELINE_REPLACE);
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int mipmap_level;
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CoglColor color;
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mipmap_level = get_best_mipmap_level (texture2,
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texture_width,
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texture_height);
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cogl_pipeline_set_color4f (pipeline,
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self->blend_factor, self->blend_factor, self->blend_factor, self->blend_factor);
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cogl_color_init_from_4f (&color,
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self->blend_factor, self->blend_factor,
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self->blend_factor, self->blend_factor);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_pipeline_set_layer_texture (pipeline, 0, texture2);
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0, get_wrap_mode (self->style));
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cogl_pipeline_set_layer_max_mipmap_level (pipeline, 0, mipmap_level);
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@ -886,16 +889,16 @@ meta_background_get_texture (MetaBackground *self,
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{
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CoglPipeline *pipeline = create_pipeline (PIPELINE_ADD);
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int mipmap_level;
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CoglColor color;
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mipmap_level = get_best_mipmap_level (texture1,
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texture_width,
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texture_height);
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cogl_pipeline_set_color4f (pipeline,
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(1 - self->blend_factor),
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(1 - self->blend_factor),
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(1 - self->blend_factor),
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(1 - self->blend_factor));
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cogl_color_init_from_4f (&color,
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(1 - self->blend_factor), (1 - self->blend_factor),
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(1 - self->blend_factor), (1 - self->blend_factor));
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cogl_pipeline_set_color (pipeline, &color);
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cogl_pipeline_set_layer_texture (pipeline, 0, texture1);
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0, get_wrap_mode (self->style));
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cogl_pipeline_set_layer_max_mipmap_level (pipeline, 0, mipmap_level);
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@ -202,6 +202,7 @@ meta_shadow_paint (MetaShadow *shadow,
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MtkRegion *clip,
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gboolean clip_strictly)
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{
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CoglColor color;
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float texture_width = cogl_texture_get_width (shadow->texture);
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float texture_height = cogl_texture_get_height (shadow->texture);
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int i, j;
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@ -214,8 +215,10 @@ meta_shadow_paint (MetaShadow *shadow,
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if (clip && mtk_region_is_empty (clip))
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return;
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cogl_pipeline_set_color4ub (shadow->pipeline,
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opacity, opacity, opacity, opacity);
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cogl_color_init_from_4f (&color,
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opacity / 255.0, opacity / 255.0,
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opacity / 255.0, opacity / 255.0);
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cogl_pipeline_set_color (shadow->pipeline, &color);
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if (shadow->scale_width)
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{
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@ -488,13 +488,15 @@ static CoglPipeline *
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get_opaque_overlay_pipeline (CoglContext *ctx)
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{
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CoglPipeline *pipeline;
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CoglColor color;
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pipeline = cogl_context_get_named_pipeline (ctx,
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&opaque_overlay_pipeline_key);
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if (!pipeline)
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{
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 0x00, 0x33, 0x00, 0x33);
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cogl_color_init_from_4f (&color, 0.0, 0.2, 0.0, 0.2);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_context_set_named_pipeline (ctx,
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&opaque_overlay_pipeline_key,
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@ -508,13 +510,15 @@ static CoglPipeline *
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get_blended_overlay_pipeline (CoglContext *ctx)
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{
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CoglPipeline *pipeline;
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CoglColor color;
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pipeline = cogl_context_get_named_pipeline (ctx,
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&blended_overlay_pipeline_key);
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if (!pipeline)
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{
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 0x33, 0x00, 0x33, 0x33);
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cogl_color_init_from_4f (&color, 0.2, 0.0, 0.2, 0.2);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_context_set_named_pipeline (ctx,
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&blended_overlay_pipeline_key,
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@ -45,6 +45,7 @@ foo_actor_paint (ClutterActor *actor,
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ClutterActorBox allocation;
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CoglPipeline *pipeline;
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CoglFramebuffer *framebuffer;
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CoglColor color;
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foo_actor->last_paint_opacity = clutter_actor_get_paint_opacity (actor);
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foo_actor->paint_count++;
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@ -53,9 +54,9 @@ foo_actor_paint (ClutterActor *actor,
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/* Paint a red rectangle with the right opacity */
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline,
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255, 0, 0,
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foo_actor->last_paint_opacity);
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cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0,
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foo_actor->last_paint_opacity / 255.);
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cogl_pipeline_set_color (pipeline, &color);
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framebuffer = clutter_paint_context_get_framebuffer (paint_context);
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cogl_framebuffer_draw_rectangle (framebuffer,
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@ -142,10 +142,12 @@ key_group_paint (ClutterActor *actor,
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ClutterActor *child;
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CoglPipeline *pipeline;
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CoglFramebuffer *framebuffer;
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CoglColor color;
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gint i = 0;
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 255, 255, 0, 224);
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cogl_color_init_from_4f (&color, 1.0, 1.0, 0.0, 224. / 255. );
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cogl_pipeline_set_color (pipeline, &color);
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framebuffer = clutter_paint_context_get_framebuffer (paint_context);
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@ -173,6 +173,7 @@ key_group_paint (ClutterActor *actor,
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if (i == self->selected_index)
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{
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ClutterActorBox box = { 0, };
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CoglColor color;
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clutter_actor_get_allocation_box (child, &box);
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@ -181,7 +182,8 @@ key_group_paint (ClutterActor *actor,
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box.x2 += 2;
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box.y2 += 2;
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cogl_pipeline_set_color4ub (pipeline, 255, 255, 0, 224);
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cogl_color_init_from_4f (&color, 1.0, 1.0, 0.0, 224.0 / 255.0);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
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box.x1, box.y1, box.x2, box.y2);
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@ -49,9 +49,11 @@ test_coglbox_paint (ClutterActor *self,
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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gfloat texcoords[4] = { 0, 0, 1, 1 };
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CoglPipeline *pipeline;
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CoglColor color;
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
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cogl_color_init_from_4f (&color, 0.4, 0.4, 221.0 / 255.0, 1.0);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
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g_object_unref (pipeline);
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@ -65,17 +67,23 @@ test_coglbox_paint (ClutterActor *self,
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g_object_unref (pipeline);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_color4ub (pipeline, 0xff, 0, 0, 0xff);
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cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (coglbox->framebuffer, pipeline,
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20, 20, 20 + 100, 20 + 100);
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cogl_pipeline_set_color4ub (pipeline, 0, 0xff, 0, 0xff);
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cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
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cogl_pipeline_set_color (pipeline, &color);
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cogl_framebuffer_draw_rectangle (coglbox->framebuffer, pipeline,
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80, 80, 80 + 100, 80 + 100);
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g_object_unref (pipeline);
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pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, 0x88, 0x88, 0x88, 0x88);
|
||||
cogl_color_init_from_4f (&color,
|
||||
136.0 / 255.0, 136.0 / 255.0,
|
||||
136.0 / 255.0, 136.0 / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, coglbox->texture_id);
|
||||
cogl_framebuffer_draw_textured_rectangle (framebuffer, pipeline,
|
||||
100, 100,
|
||||
|
@ -48,6 +48,7 @@ test_coglbox_paint (ClutterActor *self,
|
||||
clutter_paint_context_get_framebuffer (paint_context);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
gfloat texcoords[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||
gfloat angle;
|
||||
gfloat frac;
|
||||
@ -71,7 +72,8 @@ test_coglbox_paint (ClutterActor *self,
|
||||
cogl_framebuffer_push_matrix (framebuffer);
|
||||
|
||||
pipeline = cogl_pipeline_new (ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, 0x66, 0x66, 0xdd, 0xff);
|
||||
cogl_color_init_from_4f (&color, 0.4, 0.4, 221.0 / 255.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline, 0, 0, 400, 400);
|
||||
g_object_unref (pipeline);
|
||||
|
||||
|
@ -32,6 +32,7 @@ test_rectangles (TestState *state,
|
||||
int x;
|
||||
int y;
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
|
||||
/* Should the rectangles be randomly positioned/colored/rotated?
|
||||
*
|
||||
@ -61,14 +62,16 @@ test_rectangles (TestState *state,
|
||||
{
|
||||
for (x = 0; x < STAGE_WIDTH; x += RECT_WIDTH)
|
||||
{
|
||||
cogl_color_init_from_4f (&color,
|
||||
1,
|
||||
(1.0f / STAGE_WIDTH) * y,
|
||||
(1.0f / STAGE_HEIGHT) * x,
|
||||
1);
|
||||
|
||||
cogl_framebuffer_push_matrix (framebuffer);
|
||||
cogl_framebuffer_translate (framebuffer, x, y, 0);
|
||||
cogl_framebuffer_rotate (framebuffer, 45, 0, 0, 1);
|
||||
cogl_pipeline_set_color4f (pipeline,
|
||||
1,
|
||||
(1.0f / STAGE_WIDTH) * y,
|
||||
(1.0f / STAGE_HEIGHT) * x,
|
||||
1);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
|
||||
0, 0, RECT_WIDTH, RECT_HEIGHT);
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
@ -82,11 +85,12 @@ test_rectangles (TestState *state,
|
||||
cogl_framebuffer_push_matrix (framebuffer);
|
||||
cogl_framebuffer_translate (framebuffer, x, y, 0);
|
||||
cogl_framebuffer_rotate (framebuffer, 0, 0, 0, 1);
|
||||
cogl_pipeline_set_color4f (pipeline,
|
||||
1,
|
||||
(1.0f / STAGE_WIDTH) * x,
|
||||
(1.0f / STAGE_HEIGHT) * y,
|
||||
(1.0f / STAGE_WIDTH) * x);
|
||||
cogl_color_init_from_4f (&color,
|
||||
1,
|
||||
(1.0f / STAGE_WIDTH) * x,
|
||||
(1.0f / STAGE_HEIGHT) * y,
|
||||
(1.0f / STAGE_WIDTH) * x);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, pipeline,
|
||||
0, 0, RECT_WIDTH, RECT_HEIGHT);
|
||||
cogl_framebuffer_pop_matrix (framebuffer);
|
||||
|
@ -48,6 +48,7 @@ paint_test_backface_culling (TestState *state,
|
||||
{
|
||||
int draw_num;
|
||||
CoglPipeline *base_pipeline = cogl_pipeline_new (test_ctx);
|
||||
CoglColor color;
|
||||
|
||||
cogl_framebuffer_orthographic (framebuffer,
|
||||
0, 0,
|
||||
@ -114,7 +115,10 @@ paint_test_backface_culling (TestState *state,
|
||||
/* If the texture is sliced then cogl_polygon doesn't work so
|
||||
we'll just use a solid color instead */
|
||||
if (cogl_texture_is_sliced (state->texture))
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
||||
{
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
}
|
||||
|
||||
/* Draw a front-facing polygon */
|
||||
verts[0].x = x1; verts[0].y = y2;
|
||||
|
@ -50,7 +50,7 @@ test_blend_paint (TestState *state,
|
||||
uint8_t Bg = MASK_GREEN (blend_constant);
|
||||
uint8_t Bb = MASK_BLUE (blend_constant);
|
||||
uint8_t Ba = MASK_ALPHA (blend_constant);
|
||||
CoglColor blend_const_color;
|
||||
CoglColor blend_const_color, pipeline_color;
|
||||
|
||||
CoglPipeline *pipeline;
|
||||
gboolean status;
|
||||
@ -60,7 +60,10 @@ test_blend_paint (TestState *state,
|
||||
|
||||
/* First write out the destination color without any blending... */
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, Dr, Dg, Db, Da);
|
||||
cogl_color_init_from_4f (&pipeline_color,
|
||||
Dr / 255.0, Dg / 255.0,
|
||||
Db / 255.0, Da / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &pipeline_color);
|
||||
cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
|
||||
cogl_framebuffer_draw_rectangle (test_fb,
|
||||
pipeline,
|
||||
@ -75,7 +78,10 @@ test_blend_paint (TestState *state,
|
||||
*/
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, Sr, Sg, Sb, Sa);
|
||||
cogl_color_init_from_4f (&pipeline_color,
|
||||
Sr / 255.0, Sg / 255.0,
|
||||
Sb / 255.0, Sa / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &pipeline_color);
|
||||
|
||||
status = cogl_pipeline_set_blend (pipeline, blend_string, &error);
|
||||
if (!status)
|
||||
@ -174,7 +180,7 @@ test_tex_combine (TestState *state,
|
||||
uint8_t Cg = MASK_GREEN (combine_constant);
|
||||
uint8_t Cb = MASK_BLUE (combine_constant);
|
||||
uint8_t Ca = MASK_ALPHA (combine_constant);
|
||||
CoglColor combine_const_color;
|
||||
CoglColor combine_const_color, pipeline_color;
|
||||
|
||||
CoglPipeline *pipeline;
|
||||
gboolean status;
|
||||
@ -188,7 +194,10 @@ test_tex_combine (TestState *state,
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 0x80, 0x80, 0x80, 0x80);
|
||||
cogl_color_init_from_4f (&pipeline_color,
|
||||
128.0 / 255.0, 128.0 / 255.0,
|
||||
128.0 / 255.0, 128.0 / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &pipeline_color);
|
||||
cogl_pipeline_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
|
||||
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
|
||||
|
@ -173,6 +173,7 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
|
||||
CoglPipeline *pipeline, *pipeline2;
|
||||
CoglSnippet *snippet;
|
||||
CoglPrimitive *primitive;
|
||||
CoglColor color;
|
||||
|
||||
static const ShortVert short_verts[] =
|
||||
{
|
||||
@ -184,7 +185,8 @@ test_short_verts (TestState *state, int offset_x, int offset_y)
|
||||
|
||||
pipeline = cogl_pipeline_copy (state->pipeline);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
buffer = cogl_attribute_buffer_new (test_ctx,
|
||||
sizeof (short_verts), short_verts);
|
||||
|
@ -46,6 +46,7 @@ draw_rectangle (TestState *state,
|
||||
uint8_t Ca = MASK_ALPHA (rect_state->color);
|
||||
CoglPipeline *pipeline;
|
||||
CoglDepthState depth_state;
|
||||
CoglColor color;
|
||||
|
||||
cogl_depth_state_init (&depth_state);
|
||||
cogl_depth_state_set_test_enabled (&depth_state, rect_state->test_enable);
|
||||
@ -62,10 +63,13 @@ draw_rectangle (TestState *state,
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
cogl_color_init_from_4f (&color,
|
||||
Cr / 255.0, Cg / 255.0,
|
||||
Cb / 255.0, Ca / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
if (!legacy_mode)
|
||||
{
|
||||
cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
|
||||
|
||||
cogl_framebuffer_set_depth_write_enabled (test_fb,
|
||||
rect_state->fb_write_enable);
|
||||
cogl_framebuffer_push_matrix (test_fb);
|
||||
@ -85,7 +89,6 @@ draw_rectangle (TestState *state,
|
||||
legacy_pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_framebuffer_push_matrix (test_fb);
|
||||
cogl_pipeline_set_color4ub (pipeline, Cr, Cg, Cb, Ca);
|
||||
cogl_framebuffer_translate (test_fb, 0, 0, rect_state->depth);
|
||||
cogl_framebuffer_draw_rectangle (test_fb,
|
||||
pipeline,
|
||||
|
@ -11,6 +11,7 @@ test_journal_unref_flush (void)
|
||||
CoglTexture *texture;
|
||||
CoglOffscreen *offscreen;
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
const int width = 1;
|
||||
const int height = 1;
|
||||
const int stride = width * 4;
|
||||
@ -26,7 +27,8 @@ test_journal_unref_flush (void)
|
||||
g_object_add_weak_pointer (G_OBJECT (offscreen), (gpointer *) &offscreen);
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, 0x33, 0x33, 0x33, 0x33);
|
||||
cogl_color_init_from_4f (&color, 0.2, 0.2, 0.2, 0.2);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (COGL_FRAMEBUFFER (offscreen),
|
||||
pipeline,
|
||||
-1, -1, 1, 1);
|
||||
|
@ -11,7 +11,8 @@ create_two_layer_pipeline (void)
|
||||
CoglColor color;
|
||||
|
||||
/* The pipeline is initially black */
|
||||
cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
/* The first layer adds a full red component */
|
||||
cogl_color_init_from_4ub (&color, 255, 0, 0, 255);
|
||||
|
@ -105,6 +105,7 @@ on_paint (ClutterActor *actor,
|
||||
{
|
||||
CoglTexture *tex0, *tex1;
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
gboolean status;
|
||||
GError *error = NULL;
|
||||
float tex_coords[] = {
|
||||
@ -118,7 +119,10 @@ on_paint (ClutterActor *actor,
|
||||
pipeline = cogl_pipeline_new ();
|
||||
|
||||
/* An arbitrary color which should be replaced by the first texture layer */
|
||||
cogl_pipeline_set_color4ub (pipeline, 0x80, 0x80, 0x80, 0x80);
|
||||
cogl_color_init_from_4f (&color,
|
||||
128.0 / 255.0, 128.0 / 255.0,
|
||||
128.0 / 255.0, 128.0 / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_pipekine_set_blend (pipeline, "RGBA = ADD (SRC_COLOR, 0)", NULL);
|
||||
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, tex0);
|
||||
|
@ -45,6 +45,7 @@ test_paint (TestState *state)
|
||||
CoglFramebuffer *framebuffer;
|
||||
CoglPipeline *opaque_pipeline;
|
||||
CoglPipeline *texture_pipeline;
|
||||
CoglColor color;
|
||||
|
||||
tex = cogl_texture_2d_new_with_size (test_ctx,
|
||||
state->fb_width,
|
||||
@ -74,19 +75,24 @@ test_paint (TestState *state)
|
||||
|
||||
opaque_pipeline = cogl_pipeline_new (test_ctx);
|
||||
/* red, top left */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0x00, 0x00, 0xff);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (opaque_pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
-0.5, 0.5, 0, 0);
|
||||
/* green, top right */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0xff, 0x00, 0xff);
|
||||
/* red, top left */
|
||||
cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (opaque_pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
0, 0.5, 0.5, 0);
|
||||
/* blue, bottom left */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0x00, 0x00, 0xff, 0xff);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 1.0, 1.0);
|
||||
cogl_pipeline_set_color (opaque_pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
-0.5, 0, 0, -0.5);
|
||||
/* white, bottom right */
|
||||
cogl_pipeline_set_color4ub (opaque_pipeline, 0xff, 0xff, 0xff, 0xff);
|
||||
cogl_color_init_from_4f (&color, 1.0, 1.0, 1.0, 1.0);
|
||||
cogl_pipeline_set_color (opaque_pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (framebuffer, opaque_pipeline,
|
||||
0, 0, 0.5, -0.5);
|
||||
|
||||
@ -124,11 +130,12 @@ test_flush (TestState *state)
|
||||
CoglTexture *tex;
|
||||
CoglOffscreen *offscreen;
|
||||
CoglFramebuffer *framebuffer;
|
||||
CoglColor clear_color;
|
||||
CoglColor clear_color, pipeline_color;
|
||||
int i;
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&pipeline_color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &pipeline_color);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ test_pipeline_shader_state (void)
|
||||
CoglPipeline *draw_pipeline;
|
||||
CoglTexture *tex;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
|
||||
float width = cogl_framebuffer_get_width (test_fb);
|
||||
float height = cogl_framebuffer_get_height (test_fb);
|
||||
@ -35,7 +36,8 @@ test_pipeline_shader_state (void)
|
||||
|
||||
base_pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_layer_texture (base_pipeline, 1, tex);
|
||||
cogl_pipeline_set_color4f (base_pipeline, 1, 0, 0, 1);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (base_pipeline, &color);
|
||||
|
||||
|
||||
/* Derive a pipeline from the template, making a change that affects
|
||||
|
@ -105,6 +105,7 @@ do_test (const char *attribute_name,
|
||||
int fb_height = cogl_framebuffer_get_height (test_fb);
|
||||
CoglPrimitive *primitive;
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
int i;
|
||||
|
||||
cogl_framebuffer_orthographic (test_fb,
|
||||
@ -119,7 +120,8 @@ do_test (const char *attribute_name,
|
||||
|
||||
primitive = create_primitive (attribute_name);
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline, 0x00, 0xff, 0x00, 0xff);
|
||||
cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_pipeline_set_per_vertex_point_size (pipeline, TRUE, NULL);
|
||||
if (pipeline_setup_func)
|
||||
pipeline_setup_func (pipeline);
|
||||
|
@ -50,9 +50,11 @@ test_point_size (void)
|
||||
{
|
||||
int fb_width = cogl_framebuffer_get_width (test_fb);
|
||||
int fb_height = cogl_framebuffer_get_height (test_fb);
|
||||
CoglColor color;
|
||||
int point_size;
|
||||
int x_pos;
|
||||
|
||||
cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
|
||||
cogl_framebuffer_orthographic (test_fb,
|
||||
0, 0, /* x_1, y_1 */
|
||||
fb_width, /* x_2 */
|
||||
@ -79,7 +81,7 @@ test_point_size (void)
|
||||
&point);
|
||||
|
||||
cogl_pipeline_set_point_size (pipeline, point_size);
|
||||
cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 255);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_primitive_draw (prim, test_fb, pipeline);
|
||||
|
||||
g_object_unref (prim);
|
||||
|
@ -55,9 +55,10 @@ create_primitives (CoglPrimitive *primitives[2])
|
||||
static CoglPipeline *
|
||||
create_pipeline (void)
|
||||
{
|
||||
CoglColor color;
|
||||
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 0, 255, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 1.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
@ -157,6 +157,7 @@ test_paint (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglTexture *tex;
|
||||
CoglColor color;
|
||||
uint8_t tex_data[6];
|
||||
int i;
|
||||
|
||||
@ -177,11 +178,12 @@ test_paint (TestState *state)
|
||||
6, /* rowstride */
|
||||
tex_data);
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_color4ub (pipeline,
|
||||
(PRIM_COLOR >> 24) & 0xff,
|
||||
(PRIM_COLOR >> 16) & 0xff,
|
||||
(PRIM_COLOR >> 8) & 0xff,
|
||||
(PRIM_COLOR >> 0) & 0xff);
|
||||
cogl_color_init_from_4f (&color,
|
||||
((PRIM_COLOR >> 24) & 0xff) / 255.0,
|
||||
((PRIM_COLOR >> 16) & 0xff) / 255.0,
|
||||
((PRIM_COLOR >> 8) & 0xff) / 255.0,
|
||||
((PRIM_COLOR >> 0) & 0xff) / 255.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, tex);
|
||||
g_object_unref (tex);
|
||||
|
||||
|
@ -47,11 +47,13 @@ simple_fragment_snippet (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
|
||||
/* Simple fragment snippet */
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
||||
NULL, /* declarations */
|
||||
@ -71,11 +73,13 @@ simple_vertex_snippet (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
|
||||
/* Simple vertex snippet */
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
|
||||
NULL,
|
||||
@ -95,6 +99,7 @@ shared_uniform (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
int location;
|
||||
|
||||
/* Snippets sharing a uniform across the vertex and fragment
|
||||
@ -104,7 +109,9 @@ shared_uniform (TestState *state)
|
||||
location = cogl_pipeline_get_uniform_location (pipeline, "a_value");
|
||||
cogl_pipeline_set_uniform_1f (pipeline, location, 0.25f);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
|
||||
"uniform float a_value;",
|
||||
@ -131,13 +138,15 @@ lots_snippets (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
int location;
|
||||
int i;
|
||||
|
||||
/* Lots of snippets on one pipeline */
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
@ -175,12 +184,14 @@ shared_variable_pre_post (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
|
||||
/* Test that the pre string can declare variables used by the post
|
||||
string */
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 255, 255, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 1.0, 1.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
||||
NULL, /* declarations */
|
||||
@ -489,6 +500,7 @@ test_vertex_transform_hook (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
graphene_matrix_t identity_matrix;
|
||||
graphene_matrix_t matrix;
|
||||
float v[16];
|
||||
@ -500,7 +512,8 @@ test_vertex_transform_hook (TestState *state)
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 255, 0, 255, 255);
|
||||
cogl_color_init_from_4f (&color, 1.0, 0.0, 1.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX_TRANSFORM,
|
||||
"uniform mat4 pmat;",
|
||||
@ -642,6 +655,7 @@ test_snippet_order (TestState *state)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglSnippet *snippet;
|
||||
CoglColor color;
|
||||
|
||||
/* Verify that the snippets are executed in the right order. We'll
|
||||
replace the r component of the color in the pre sections of the
|
||||
@ -652,7 +666,8 @@ test_snippet_order (TestState *state)
|
||||
component from the first */
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 1.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
||||
NULL,
|
||||
|
@ -7,6 +7,7 @@ static void
|
||||
test_pipeline_opengl_blend_enable (void)
|
||||
{
|
||||
CoglPipeline *pipeline;
|
||||
CoglColor color;
|
||||
|
||||
pipeline = cogl_pipeline_new (test_ctx);
|
||||
|
||||
@ -20,7 +21,8 @@ test_pipeline_opengl_blend_enable (void)
|
||||
* disabled */
|
||||
g_assert_cmpint (test_ctx->gl_blend_enable_cache, ==, 0);
|
||||
|
||||
cogl_pipeline_set_color4f (pipeline, 0, 0, 0, 0);
|
||||
cogl_color_init_from_4f (&color, 0.0, 0.0, 0.0, 0.0);
|
||||
cogl_pipeline_set_color (pipeline, &color);
|
||||
cogl_framebuffer_draw_rectangle (test_fb, pipeline, 0, 0, 1, 1);
|
||||
_cogl_framebuffer_flush_journal (test_fb);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user