mirror of
https://github.com/brl/mutter.git
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cogl: Drop cogl_texture_new_from_data
And, since this is the last public function of cogl-auto-texture.h, drop the files entirely too. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
This commit is contained in:
parent
0b47554f74
commit
2c520f76b5
@ -317,12 +317,11 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -371,12 +370,11 @@ cogl_primitive_new_p2 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -427,12 +425,11 @@ cogl_primitive_new_p3 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -483,12 +480,11 @@ cogl_primitive_new_p2c4 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -539,12 +535,11 @@ cogl_primitive_new_p3c4 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -595,12 +590,11 @@ cogl_primitive_new_p2t2 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -651,12 +645,11 @@ cogl_primitive_new_p3t2 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -707,12 +700,11 @@ cogl_primitive_new_p2t2c4 (CoglContext *context,
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* <note>The primitive API doesn't support drawing with sliced
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* textures (since switching between slices implies changing state and
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* so that implies multiple primitives need to be submitted). You
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* should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
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* might be used while drawing with this API. If your hardware doesn't
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* support non-power of two textures (For example you are using GLES
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* 1.1) then you will need to make sure your assets are resized to a
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* power-of-two size (though they don't have to be square)</note>
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* so that implies multiple primitives need to be submitted). If your
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* hardware doesn't support non-power of two textures (For example you
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* are using GLES 1.1) then you will need to make sure your assets are
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* resized to a power-of-two size (though they don't have to be square)
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* </note>
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*
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* Return value: (transfer full): A newly allocated #CoglPrimitive
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* with a reference of 1. This can be freed using cogl_object_unref().
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@ -184,30 +184,6 @@ struct _CoglTextureVertex
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};
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COGL_STRUCT_SIZE_ASSERT (CoglTextureVertex, 36);
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/**
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* CoglTextureFlags:
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* @COGL_TEXTURE_NONE: No flags specified
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* @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
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* the mipmap pyramid from the base level image whenever it is
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* updated. The mipmaps are only generated when the texture is
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* rendered with a mipmap filter so it should be free to leave out
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* this flag when using other filtering modes
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* @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
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* @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside
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* the texture atlas used by Cogl
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*
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* Flags to pass to the cogl_texture_new_* family of functions.
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*
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* Since: 1.0
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*/
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typedef enum
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{
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COGL_TEXTURE_NONE = 0,
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COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
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COGL_TEXTURE_NO_SLICING = 1 << 1,
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COGL_TEXTURE_NO_ATLAS = 1 << 2
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} CoglTextureFlags;
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/**
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* COGL_BLEND_STRING_ERROR:
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*
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@ -83,7 +83,6 @@
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* they enable the experimental api... */
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#include <cogl/deprecated/cogl-type-casts.h>
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#include <cogl/deprecated/cogl-auto-texture.h>
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#include <cogl/deprecated/cogl-shader.h>
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#ifdef COGL_ENABLE_MUTTER_API
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@ -1,227 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2011,2012 Intel Corporation.
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* Copyright (C) 2010 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-context-private.h"
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#include "cogl-texture.h"
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#include "cogl-util.h"
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#include "cogl-texture-2d.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-atlas-texture-private.h"
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#include "cogl-sub-texture.h"
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#include "deprecated/cogl-auto-texture.h"
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static CoglTexture *
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_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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gboolean can_convert_in_place,
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GError **error);
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static void
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set_auto_mipmap_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture),
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FALSE);
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}
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static CoglTexture *
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_cogl_texture_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const uint8_t *data,
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GError **error)
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{
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CoglBitmap *bmp;
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CoglTexture *tex;
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g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
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g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
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g_return_val_if_fail (data != NULL, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
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/* Wrap the data into a bitmap */
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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tex = _cogl_texture_new_from_bitmap (bmp,
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flags,
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internal_format,
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FALSE, /* can't convert in place */
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error);
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cogl_object_unref (bmp);
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return tex;
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}
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CoglTexture *
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cogl_texture_new_from_data (int width,
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int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const uint8_t *data)
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{
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g_autoptr (GError) error = NULL;
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CoglTexture *tex;
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_COGL_GET_CONTEXT (ctx, NULL);
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tex = _cogl_texture_new_from_data (ctx,
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width, height,
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flags,
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format, internal_format,
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rowstride,
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data,
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&error);
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if (!tex)
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{
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COGL_NOTE (TEXTURES, "Failed to create texture with size %dx%d and "
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"format %s (internal: %s) from data: %s",
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width, height,
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cogl_pixel_format_to_string (format),
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cogl_pixel_format_to_string (internal_format),
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error->message);
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return NULL;
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}
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return tex;
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}
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static CoglTexture *
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_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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gboolean can_convert_in_place,
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GError **error)
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{
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CoglTexture *tex;
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GError *internal_error = NULL;
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if (!flags &&
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!COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS))
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{
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/* First try putting the texture in the atlas */
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CoglAtlasTexture *atlas_tex =
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_cogl_atlas_texture_new_from_bitmap (bitmap,
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can_convert_in_place);
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_cogl_texture_set_internal_format (COGL_TEXTURE (atlas_tex),
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internal_format);
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if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
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return COGL_TEXTURE (atlas_tex);
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g_error_free (internal_error);
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internal_error = NULL;
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cogl_object_unref (atlas_tex);
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}
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/* If that doesn't work try a fast path 2D texture */
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tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap,
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can_convert_in_place));
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_cogl_texture_set_internal_format (tex, internal_format);
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if (!cogl_texture_allocate (tex, &internal_error))
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{
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COGL_NOTE (TEXTURES,
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"Failed to allocate texture from bitmap with size "
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"%dx%d and format %s (internal: %s), "
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"falling back on slicing: %s",
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cogl_bitmap_get_width (bitmap),
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cogl_bitmap_get_height (bitmap),
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cogl_pixel_format_to_string (cogl_bitmap_get_format (bitmap)),
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cogl_pixel_format_to_string (internal_format),
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internal_error->message);
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g_error_free (internal_error);
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internal_error = NULL;
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cogl_object_unref (tex);
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tex = NULL;
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}
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if (!tex)
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{
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/* Otherwise create a sliced texture */
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int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
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tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap,
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max_waste,
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can_convert_in_place));
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_cogl_texture_set_internal_format (tex, internal_format);
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if (!cogl_texture_allocate (tex, error))
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{
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cogl_object_unref (tex);
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tex = NULL;
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}
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}
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if (tex &&
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flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
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{
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cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
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0, 0, 1, 1,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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set_auto_mipmap_cb,
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NULL);
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}
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return tex;
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}
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@ -1,77 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2014 Intel Corporation.
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*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef __COGL_AUTO_TEXTURE_H__
|
||||
#define __COGL_AUTO_TEXTURE_H__
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#include <cogl/cogl-texture.h>
|
||||
|
||||
/**
|
||||
* cogl_texture_new_from_data:
|
||||
* @width: width of texture in pixels
|
||||
* @height: height of texture in pixels
|
||||
* @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
|
||||
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
||||
* @internal_format: the #CoglPixelFormat that will be used for storing
|
||||
* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
|
||||
* premultiplied format similar to the format of the source data will
|
||||
* be used. The default blending equations of Cogl expect premultiplied
|
||||
* color data; the main use of passing a non-premultiplied format here
|
||||
* is if you have non-premultiplied source data and are going to adjust
|
||||
* the blend mode (see cogl_material_set_blend()) or use the data for
|
||||
* something other than straight blending.
|
||||
* @rowstride: the memory offset in bytes between the starts of
|
||||
* scanlines in @data
|
||||
* @data: (array): pointer the memory region where the source buffer resides
|
||||
*
|
||||
* Creates a new #CoglTexture based on data residing in memory.
|
||||
*
|
||||
* Return value: (transfer full): A newly created #CoglTexture or
|
||||
* %NULL on failure
|
||||
*
|
||||
* Since: 0.8
|
||||
* Deprecated: 1.18: Use specific constructors such as
|
||||
* cogl_texture_2d_new_from_data()
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_texture_2d_new_from_data__OR__cogl_texture_2d_sliced_new_from_data)
|
||||
COGL_EXPORT CoglTexture *
|
||||
cogl_texture_new_from_data (int width,
|
||||
int height,
|
||||
CoglTextureFlags flags,
|
||||
CoglPixelFormat format,
|
||||
CoglPixelFormat internal_format,
|
||||
int rowstride,
|
||||
const uint8_t *data);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_AUTO_TEXTURE_H__ */
|
@ -65,7 +65,6 @@ cogl_deprecated_headers = [
|
||||
'deprecated/cogl-shader.h',
|
||||
'deprecated/cogl-clutter.h',
|
||||
'deprecated/cogl-type-casts.h',
|
||||
'deprecated/cogl-auto-texture.h',
|
||||
]
|
||||
|
||||
cogl_headers = [
|
||||
@ -349,7 +348,6 @@ cogl_sources = [
|
||||
'cogl-scanout.c',
|
||||
'deprecated/cogl-program.c',
|
||||
'deprecated/cogl-program-private.h',
|
||||
'deprecated/cogl-auto-texture.c',
|
||||
'deprecated/cogl-shader-private.h',
|
||||
'deprecated/cogl-shader.c',
|
||||
'deprecated/cogl-clutter.c',
|
||||
|
Loading…
Reference in New Issue
Block a user