diff --git a/cogl/cogl/cogl-primitive.h b/cogl/cogl/cogl-primitive.h
index 5b3a70c88..722ee8dee 100644
--- a/cogl/cogl/cogl-primitive.h
+++ b/cogl/cogl/cogl-primitive.h
@@ -317,12 +317,11 @@ cogl_primitive_new_with_attributes (CoglVerticesMode mode,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -371,12 +370,11 @@ cogl_primitive_new_p2 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -427,12 +425,11 @@ cogl_primitive_new_p3 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -483,12 +480,11 @@ cogl_primitive_new_p2c4 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -539,12 +535,11 @@ cogl_primitive_new_p3c4 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -595,12 +590,11 @@ cogl_primitive_new_p2t2 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -651,12 +645,11 @@ cogl_primitive_new_p3t2 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
@@ -707,12 +700,11 @@ cogl_primitive_new_p2t2c4 (CoglContext *context,
* The primitive API doesn't support drawing with sliced
* textures (since switching between slices implies changing state and
- * so that implies multiple primitives need to be submitted). You
- * should pass the %COGL_TEXTURE_NO_SLICING flag to all textures that
- * might be used while drawing with this API. If your hardware doesn't
- * support non-power of two textures (For example you are using GLES
- * 1.1) then you will need to make sure your assets are resized to a
- * power-of-two size (though they don't have to be square)
+ * so that implies multiple primitives need to be submitted). If your
+ * hardware doesn't support non-power of two textures (For example you
+ * are using GLES 1.1) then you will need to make sure your assets are
+ * resized to a power-of-two size (though they don't have to be square)
+ *
*
* Return value: (transfer full): A newly allocated #CoglPrimitive
* with a reference of 1. This can be freed using cogl_object_unref().
diff --git a/cogl/cogl/cogl-types.h b/cogl/cogl/cogl-types.h
index c55ad1f4c..2392b450e 100644
--- a/cogl/cogl/cogl-types.h
+++ b/cogl/cogl/cogl-types.h
@@ -184,30 +184,6 @@ struct _CoglTextureVertex
};
COGL_STRUCT_SIZE_ASSERT (CoglTextureVertex, 36);
-/**
- * CoglTextureFlags:
- * @COGL_TEXTURE_NONE: No flags specified
- * @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
- * the mipmap pyramid from the base level image whenever it is
- * updated. The mipmaps are only generated when the texture is
- * rendered with a mipmap filter so it should be free to leave out
- * this flag when using other filtering modes
- * @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
- * @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside
- * the texture atlas used by Cogl
- *
- * Flags to pass to the cogl_texture_new_* family of functions.
- *
- * Since: 1.0
- */
-typedef enum
-{
- COGL_TEXTURE_NONE = 0,
- COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
- COGL_TEXTURE_NO_SLICING = 1 << 1,
- COGL_TEXTURE_NO_ATLAS = 1 << 2
-} CoglTextureFlags;
-
/**
* COGL_BLEND_STRING_ERROR:
*
diff --git a/cogl/cogl/cogl.h b/cogl/cogl/cogl.h
index 5c13614d4..dad3b93f3 100644
--- a/cogl/cogl/cogl.h
+++ b/cogl/cogl/cogl.h
@@ -83,7 +83,6 @@
* they enable the experimental api... */
#include
-#include
#include
#ifdef COGL_ENABLE_MUTTER_API
diff --git a/cogl/cogl/deprecated/cogl-auto-texture.c b/cogl/cogl/deprecated/cogl-auto-texture.c
deleted file mode 100644
index e57c704bb..000000000
--- a/cogl/cogl/deprecated/cogl-auto-texture.c
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
- * Cogl
- *
- * A Low Level GPU Graphics and Utilities API
- *
- * Copyright (C) 2007,2008,2009,2011,2012 Intel Corporation.
- * Copyright (C) 2010 Red Hat, Inc.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- *
- *
- * Authors:
- * Matthew Allum
- * Neil Roberts
- * Robert Bragg
- */
-
-#include "cogl-config.h"
-
-#include "cogl-context-private.h"
-#include "cogl-texture.h"
-#include "cogl-util.h"
-#include "cogl-texture-2d.h"
-#include "cogl-texture-2d-private.h"
-#include "cogl-primitive-texture.h"
-#include "cogl-texture-2d-sliced-private.h"
-#include "cogl-private.h"
-#include "cogl-object.h"
-#include "cogl-bitmap-private.h"
-#include "cogl-atlas-texture-private.h"
-#include "cogl-sub-texture.h"
-
-#include "deprecated/cogl-auto-texture.h"
-
-static CoglTexture *
-_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
- CoglTextureFlags flags,
- CoglPixelFormat internal_format,
- gboolean can_convert_in_place,
- GError **error);
-
-static void
-set_auto_mipmap_cb (CoglTexture *sub_texture,
- const float *sub_texture_coords,
- const float *meta_coords,
- void *user_data)
-{
- cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture),
- FALSE);
-}
-
-static CoglTexture *
-_cogl_texture_new_from_data (CoglContext *ctx,
- int width,
- int height,
- CoglTextureFlags flags,
- CoglPixelFormat format,
- CoglPixelFormat internal_format,
- int rowstride,
- const uint8_t *data,
- GError **error)
-{
- CoglBitmap *bmp;
- CoglTexture *tex;
-
- g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
- g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
- g_return_val_if_fail (data != NULL, NULL);
-
- /* Rowstride from width if not given */
- if (rowstride == 0)
- rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
-
- /* Wrap the data into a bitmap */
- bmp = cogl_bitmap_new_for_data (ctx,
- width, height,
- format,
- rowstride,
- (uint8_t *) data);
-
- tex = _cogl_texture_new_from_bitmap (bmp,
- flags,
- internal_format,
- FALSE, /* can't convert in place */
- error);
-
- cogl_object_unref (bmp);
-
- return tex;
-}
-
-CoglTexture *
-cogl_texture_new_from_data (int width,
- int height,
- CoglTextureFlags flags,
- CoglPixelFormat format,
- CoglPixelFormat internal_format,
- int rowstride,
- const uint8_t *data)
-{
- g_autoptr (GError) error = NULL;
- CoglTexture *tex;
-
- _COGL_GET_CONTEXT (ctx, NULL);
-
- tex = _cogl_texture_new_from_data (ctx,
- width, height,
- flags,
- format, internal_format,
- rowstride,
- data,
- &error);
- if (!tex)
- {
- COGL_NOTE (TEXTURES, "Failed to create texture with size %dx%d and "
- "format %s (internal: %s) from data: %s",
- width, height,
- cogl_pixel_format_to_string (format),
- cogl_pixel_format_to_string (internal_format),
- error->message);
- return NULL;
- }
- return tex;
-}
-
-static CoglTexture *
-_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
- CoglTextureFlags flags,
- CoglPixelFormat internal_format,
- gboolean can_convert_in_place,
- GError **error)
-{
- CoglTexture *tex;
- GError *internal_error = NULL;
-
- if (!flags &&
- !COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS))
- {
- /* First try putting the texture in the atlas */
- CoglAtlasTexture *atlas_tex =
- _cogl_atlas_texture_new_from_bitmap (bitmap,
- can_convert_in_place);
-
- _cogl_texture_set_internal_format (COGL_TEXTURE (atlas_tex),
- internal_format);
-
- if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
- return COGL_TEXTURE (atlas_tex);
-
- g_error_free (internal_error);
- internal_error = NULL;
- cogl_object_unref (atlas_tex);
- }
-
- /* If that doesn't work try a fast path 2D texture */
- tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap,
- can_convert_in_place));
-
- _cogl_texture_set_internal_format (tex, internal_format);
-
- if (!cogl_texture_allocate (tex, &internal_error))
- {
- COGL_NOTE (TEXTURES,
- "Failed to allocate texture from bitmap with size "
- "%dx%d and format %s (internal: %s), "
- "falling back on slicing: %s",
- cogl_bitmap_get_width (bitmap),
- cogl_bitmap_get_height (bitmap),
- cogl_pixel_format_to_string (cogl_bitmap_get_format (bitmap)),
- cogl_pixel_format_to_string (internal_format),
- internal_error->message);
- g_error_free (internal_error);
- internal_error = NULL;
- cogl_object_unref (tex);
- tex = NULL;
- }
-
- if (!tex)
- {
- /* Otherwise create a sliced texture */
- int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
- tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap,
- max_waste,
- can_convert_in_place));
-
- _cogl_texture_set_internal_format (tex, internal_format);
-
- if (!cogl_texture_allocate (tex, error))
- {
- cogl_object_unref (tex);
- tex = NULL;
- }
- }
-
- if (tex &&
- flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
- {
- cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
- 0, 0, 1, 1,
- COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
- COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
- set_auto_mipmap_cb,
- NULL);
- }
-
- return tex;
-}
-
diff --git a/cogl/cogl/deprecated/cogl-auto-texture.h b/cogl/cogl/deprecated/cogl-auto-texture.h
deleted file mode 100644
index b498f14fc..000000000
--- a/cogl/cogl/deprecated/cogl-auto-texture.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Cogl
- *
- * A Low Level GPU Graphics and Utilities API
- *
- * Copyright (C) 2014 Intel Corporation.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- *
- */
-
-#ifndef __COGL_AUTO_TEXTURE_H__
-#define __COGL_AUTO_TEXTURE_H__
-
-G_BEGIN_DECLS
-
-#include
-
-/**
- * cogl_texture_new_from_data:
- * @width: width of texture in pixels
- * @height: height of texture in pixels
- * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE
- * @format: the #CoglPixelFormat the buffer is stored in in RAM
- * @internal_format: the #CoglPixelFormat that will be used for storing
- * the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
- * premultiplied format similar to the format of the source data will
- * be used. The default blending equations of Cogl expect premultiplied
- * color data; the main use of passing a non-premultiplied format here
- * is if you have non-premultiplied source data and are going to adjust
- * the blend mode (see cogl_material_set_blend()) or use the data for
- * something other than straight blending.
- * @rowstride: the memory offset in bytes between the starts of
- * scanlines in @data
- * @data: (array): pointer the memory region where the source buffer resides
- *
- * Creates a new #CoglTexture based on data residing in memory.
- *
- * Return value: (transfer full): A newly created #CoglTexture or
- * %NULL on failure
- *
- * Since: 0.8
- * Deprecated: 1.18: Use specific constructors such as
- * cogl_texture_2d_new_from_data()
- */
-COGL_DEPRECATED_FOR (cogl_texture_2d_new_from_data__OR__cogl_texture_2d_sliced_new_from_data)
-COGL_EXPORT CoglTexture *
-cogl_texture_new_from_data (int width,
- int height,
- CoglTextureFlags flags,
- CoglPixelFormat format,
- CoglPixelFormat internal_format,
- int rowstride,
- const uint8_t *data);
-
-G_END_DECLS
-
-#endif /* __COGL_AUTO_TEXTURE_H__ */
diff --git a/cogl/cogl/meson.build b/cogl/cogl/meson.build
index 3618524a9..0bbf58bb9 100644
--- a/cogl/cogl/meson.build
+++ b/cogl/cogl/meson.build
@@ -65,7 +65,6 @@ cogl_deprecated_headers = [
'deprecated/cogl-shader.h',
'deprecated/cogl-clutter.h',
'deprecated/cogl-type-casts.h',
- 'deprecated/cogl-auto-texture.h',
]
cogl_headers = [
@@ -349,7 +348,6 @@ cogl_sources = [
'cogl-scanout.c',
'deprecated/cogl-program.c',
'deprecated/cogl-program-private.h',
- 'deprecated/cogl-auto-texture.c',
'deprecated/cogl-shader-private.h',
'deprecated/cogl-shader.c',
'deprecated/cogl-clutter.c',