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tower: make sure not to blend when updating tower
Each level in the tower is initialized by binding the texture for that level to an offscreen framebuffer and rendering the previous level as a textured rectangle. The problem was that we were blending the previous level with undefined data so argb32 windows with transparencies would result in artefacts. This makes sure to disable blending when drawing the textured rectangle.
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@ -62,6 +62,7 @@ struct _MetaTextureTower
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CoglTexture *textures[MAX_TEXTURE_LEVELS];
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CoglOffscreen *fbos[MAX_TEXTURE_LEVELS];
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Box invalid[MAX_TEXTURE_LEVELS];
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CoglPipeline *pipeline_template;
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};
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/**
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@ -93,6 +94,9 @@ meta_texture_tower_free (MetaTextureTower *tower)
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{
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g_return_if_fail (tower != NULL);
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if (tower->pipeline_template != NULL)
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cogl_object_unref (tower->pipeline_template);
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meta_texture_tower_set_base_texture (tower, NULL);
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g_slice_free (MetaTextureTower, tower);
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@ -394,30 +398,43 @@ texture_tower_revalidate_fbo (MetaTextureTower *tower,
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int dest_texture_width = cogl_texture_get_width (dest_texture);
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int dest_texture_height = cogl_texture_get_height (dest_texture);
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Box *invalid = &tower->invalid[level];
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CoglMatrix modelview;
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CoglFramebuffer *fb;
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CoglError *catch_error = NULL;
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CoglPipeline *pipeline;
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if (tower->fbos[level] == NULL)
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tower->fbos[level] = cogl_offscreen_new_to_texture (dest_texture);
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tower->fbos[level] = cogl_offscreen_new_with_texture (dest_texture);
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if (tower->fbos[level] == NULL)
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return FALSE;
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fb = COGL_FRAMEBUFFER (tower->fbos[level]);
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cogl_push_framebuffer (COGL_FRAMEBUFFER (tower->fbos[level]));
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if (!cogl_framebuffer_allocate (fb, &catch_error))
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{
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cogl_error_free (catch_error);
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return FALSE;
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}
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cogl_ortho (0, dest_texture_width, dest_texture_height, 0, -1., 1.);
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cogl_framebuffer_orthographic (fb, 0, 0, dest_texture_width, dest_texture_height, -1., 1.);
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cogl_matrix_init_identity (&modelview);
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cogl_set_modelview_matrix (&modelview);
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if (!tower->pipeline_template)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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tower->pipeline_template = cogl_pipeline_new (ctx);
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cogl_pipeline_set_blend (tower->pipeline_template, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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}
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cogl_set_source_texture (tower->textures[level - 1]);
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cogl_rectangle_with_texture_coords (invalid->x1, invalid->y1,
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invalid->x2, invalid->y2,
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(2. * invalid->x1) / source_texture_width,
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(2. * invalid->y1) / source_texture_height,
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(2. * invalid->x2) / source_texture_width,
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(2. * invalid->y2) / source_texture_height);
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pipeline = cogl_pipeline_copy (tower->pipeline_template);
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cogl_pipeline_set_layer_texture (pipeline, 0, tower->textures[level - 1]);
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cogl_pop_framebuffer ();
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cogl_framebuffer_draw_textured_rectangle (fb, pipeline,
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invalid->x1, invalid->y1,
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invalid->x2, invalid->y2,
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(2. * invalid->x1) / source_texture_width,
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(2. * invalid->y1) / source_texture_height,
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(2. * invalid->x2) / source_texture_width,
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(2. * invalid->y2) / source_texture_height);
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cogl_object_unref (pipeline);
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}
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static void
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