diff --git a/cogl/cogl-texture-3d.c b/cogl/cogl-texture-3d.c index de00cb143..0c883f972 100644 --- a/cogl/cogl-texture-3d.c +++ b/cogl/cogl-texture-3d.c @@ -38,6 +38,7 @@ #include "cogl-pipeline-private.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-error-private.h" +#include "cogl-util-gl-private.h" #include #include @@ -137,7 +138,7 @@ _cogl_texture_3d_create_base (CoglContext *ctx, tex_3d->format = internal_format; - return tex_3d; + return _cogl_texture_3d_object_new (tex_3d); } static CoglBool @@ -209,10 +210,11 @@ cogl_texture_3d_new_with_size (CoglContext *ctx, CoglPixelFormat internal_format, CoglError **error) { - CoglTexture3D *tex_3d; - GLenum gl_intformat; - GLenum gl_format; - GLenum gl_type; + CoglTexture3D *tex_3d; + GLenum gl_intformat; + GLenum gl_format; + GLenum gl_type; + GLenum gl_error; /* Since no data, we need some internal format */ if (internal_format == COGL_PIXEL_FORMAT_ANY) @@ -239,10 +241,20 @@ cogl_texture_3d_new_with_size (CoglContext *ctx, _cogl_bind_gl_texture_transient (GL_TEXTURE_3D, tex_3d->gl_texture, FALSE); - GE( ctx, glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat, - width, height, depth, 0, gl_format, gl_type, NULL) ); + /* Clear any GL errors */ + while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) + ; - return _cogl_texture_3d_object_new (tex_3d); + ctx->glTexImage3D (GL_TEXTURE_3D, 0, gl_intformat, + width, height, depth, 0, gl_format, gl_type, NULL); + + if (_cogl_gl_util_catch_out_of_memory (ctx, error)) + { + cogl_object_unref (tex_3d); + return NULL; + } + + return tex_3d; } CoglTexture3D * @@ -327,7 +339,7 @@ cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp, cogl_object_unref (dst_bmp); - return _cogl_texture_3d_object_new (tex_3d); + return tex_3d; } CoglTexture3D *