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debug: don't overlay wireframe
When using COGL_DEBUG=wireframe we were overlaying a wireframe of the users geometry over the top of what was drawn for each primitive. It seems to be more useful though that if the wireframe debug option has been enabled then we should draw only the wireframes instead of overlaying them. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -2678,18 +2678,20 @@ _cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
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int n_attributes,
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CoglDrawFlags flags)
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{
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_cogl_flush_attributes_state (framebuffer, pipeline, flags,
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attributes, n_attributes);
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GE (framebuffer->context,
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glDrawArrays ((GLenum)mode, first_vertex, n_vertices));
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#ifdef COGL_ENABLE_DEBUG
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME)))
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draw_wireframe (framebuffer, pipeline,
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mode, first_vertex, n_vertices,
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attributes, n_attributes, NULL);
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else
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#endif
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{
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_cogl_flush_attributes_state (framebuffer, pipeline, flags,
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attributes, n_attributes);
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GE (framebuffer->context,
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glDrawArrays ((GLenum)mode, first_vertex, n_vertices));
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}
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}
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void
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@ -2768,6 +2770,14 @@ _cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglAttribute **attributes,
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int n_attributes,
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CoglDrawFlags flags)
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{
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#ifdef COGL_ENABLE_DEBUG
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME)))
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draw_wireframe (framebuffer, pipeline,
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mode, first_vertex, n_vertices,
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attributes, n_attributes, indices);
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else
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#endif
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{
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CoglBuffer *buffer;
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guint8 *base;
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@ -2803,13 +2813,7 @@ _cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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base + buffer_offset + index_size * first_vertex));
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_cogl_buffer_unbind (buffer);
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#ifdef COGL_ENABLE_DEBUG
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WIREFRAME)))
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draw_wireframe (framebuffer, pipeline,
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mode, first_vertex, n_vertices,
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attributes, n_attributes, indices);
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#endif
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}
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}
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void
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