2007-12-19 Tomas Frydrych <tf@openedhand.com>

* clutter/Makefile.am:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/pango/pangoclutter-render.c:
	* configure.ac:
	Fixes to allow cross-compilation with mingw (patch by Neil
	Roberts).
	Removed trailing whitespace.
This commit is contained in:
Tomas Frydrych
2007-12-19 16:16:10 +00:00
parent bf66f7a3ec
commit 263d8ea5a0
5 changed files with 56 additions and 34 deletions

View File

@@ -86,7 +86,7 @@ tc_clear ()
static void
tc_get (tc_area *area, int width, int height)
{
int slice_height;
int slice_height;
tc_slice *slice;
area->w = width;
@@ -120,8 +120,8 @@ tc_get (tc_area *area, int width, int height)
CLUTTER_NOTE (PANGO, "creating new texture %i x %i",
TC_WIDTH, TC_HEIGHT);
/* Use NPOTS if available as it simply makes shaders easier to
* work with on text.
/* Use NPOTS if available as it simply makes shaders easier to
* work with on text.
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
texture_target_type = CGL_TEXTURE_RECTANGLE_ARB;
@@ -139,7 +139,7 @@ tc_get (tc_area *area, int width, int height)
* that should allow rerendering of glyphs to look nice even at scales
* far below 50%.
*/
cogl_texture_set_filters (texture_target_type,
cogl_texture_set_filters (texture_target_type,
CGL_LINEAR, CGL_NEAREST);
cogl_texture_image_2d (texture_target_type,
@@ -219,9 +219,9 @@ temp_buffer (size_t size)
if (size > alloc)
{
size = (size + 4095) & ~4095;
free (buffer);
g_free (buffer);
alloc = size;
buffer = malloc (size);
buffer = g_malloc (size);
}
return buffer;
@@ -371,7 +371,7 @@ draw_glyph (PangoRenderer *renderer_,
cogl_texture_bind (renderer->texture_target_type, g->tex.name);
cogl_texture_set_alignment (renderer->texture_target_type,
cogl_texture_set_alignment (renderer->texture_target_type,
1, bm.stride);
cogl_texture_sub_image_2d (renderer->texture_target_type,
@@ -383,7 +383,7 @@ draw_glyph (PangoRenderer *renderer_,
CGL_UNSIGNED_BYTE,
bm.bitmap);
glTexParameteri (renderer->texture_target_type,
glTexParameteri (renderer->texture_target_type,
GL_GENERATE_MIPMAP, FALSE);
renderer->curtex = g->tex.name;