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cogl/matrix: Remove cogl_matrix_ortho
It's deprecated and unused, and will only complicate transitioning to Graphene even further.
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@ -529,19 +529,6 @@ _cogl_matrix_orthographic (CoglMatrix *matrix,
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matrix_multiply_array_with_flags (matrix, m);
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}
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void
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cogl_matrix_ortho (CoglMatrix *matrix,
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float left,
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float right,
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float bottom,
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float top,
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float near,
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float far)
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{
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_cogl_matrix_orthographic (matrix, left, top, right, bottom, near, far);
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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void
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cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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@ -379,34 +379,6 @@ cogl_matrix_orthographic (CoglMatrix *matrix,
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float near,
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float far);
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/**
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* cogl_matrix_ortho:
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* @matrix: A 4x4 transformation matrix
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* @left: The coordinate for the left clipping plane
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* @right: The coordinate for the right clipping plane
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* @bottom: The coordinate for the bottom clipping plane
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* @top: The coordinate for the top clipping plane
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* @near: The <emphasis>distance</emphasis> to the near clipping
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* plane (will be <emphasis>negative</emphasis> if the plane is
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* behind the viewer)
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* @far: The <emphasis>distance</emphasis> to the far clipping
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* plane (will be <emphasis>negative</emphasis> if the plane is
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* behind the viewer)
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*
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* Multiplies @matrix by a parallel projection matrix.
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*
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* Deprecated: 1.10: Use cogl_matrix_orthographic()
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*/
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COGL_DEPRECATED_FOR (cogl_matrix_orthographic)
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void
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cogl_matrix_ortho (CoglMatrix *matrix,
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float left,
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float right,
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float bottom,
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float top,
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float near,
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float far);
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/**
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* cogl_matrix_view_2d_in_frustum:
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* @matrix: A 4x4 transformation matrix
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@ -486,9 +486,6 @@ cogl_matrix_init_from_quaternion
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cogl_matrix_init_identity
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cogl_matrix_look_at
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cogl_matrix_multiply
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#ifndef COGL_DISABLE_DEPRECATED
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cogl_matrix_ortho
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#endif
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cogl_matrix_orthographic
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cogl_matrix_perspective
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cogl_matrix_project_points
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