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cogl-debug: Remove the force-scanline-paths option
The scanline path rasterizer has been removed because the paths can be drawn with the tesselator instead. The option therefore no longer does anything.
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@ -62,7 +62,6 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
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{ "disable-batching", COGL_DEBUG_DISABLE_BATCHING },
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{ "disable-vbos", COGL_DEBUG_DISABLE_VBOS },
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{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM },
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{ "force-scanline-paths", COGL_DEBUG_FORCE_SCANLINE_PATHS },
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{ "dump-atlas-image", COGL_DEBUG_DUMP_ATLAS_IMAGE },
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{ "disable-atlas", COGL_DEBUG_DISABLE_ATLAS },
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{ "disable-texturing", COGL_DEBUG_DISABLE_TEXTURING},
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@ -120,7 +119,6 @@ _cogl_parse_debug_string (const char *value,
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OPT ("disable-vbos:", "disable use of OpenGL vertex buffer objects");
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OPT ("disable-software-transform",
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"use the GPU to transform rectangular geometry");
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OPT ("force-scanline-paths:", "use a scanline based path rasterizer");
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OPT ("dump-atlas-image:", "dump atlas changes to an image file");
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OPT ("disable-atlas:", "disable texture atlasing");
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OPT ("disable-texturing:", "disable texturing primitives");
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@ -42,7 +42,6 @@ typedef enum {
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COGL_DEBUG_BATCHING = 1 << 11,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 12,
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COGL_DEBUG_MATRICES = 1 << 13,
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COGL_DEBUG_FORCE_SCANLINE_PATHS = 1 << 14,
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COGL_DEBUG_ATLAS = 1 << 15,
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COGL_DEBUG_DUMP_ATLAS_IMAGE = 1 << 16,
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COGL_DEBUG_DISABLE_ATLAS = 1 << 17,
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