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actor: Remove automatic transition init from add_transition()
Adding an explicit transition overrides any consideration of the easing state of an actor.
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@ -17244,10 +17244,6 @@ out:
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* The @name string is a per-actor unique identifier of the @transition: only
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* one #ClutterTransition can be associated to the specified @name.
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*
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* The @transition will be given the easing duration, mode, and delay
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* associated to the actor's current easing state; it is possible to modify
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* these values after calling clutter_actor_add_transition().
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*
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* The @transition will be started once added.
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*
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* This function will take a reference on the @transition.
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@ -17290,13 +17286,6 @@ clutter_actor_add_transition (ClutterActor *self,
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timeline = CLUTTER_TIMELINE (transition);
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if (info->cur_state != NULL)
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{
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clutter_timeline_set_delay (timeline, info->cur_state->easing_delay);
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clutter_timeline_set_duration (timeline, info->cur_state->easing_duration);
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clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode);
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}
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clos = g_slice_new (TransitionClosure);
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clos->actor = self;
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clos->transition = g_object_ref (transition);
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@ -50,11 +50,8 @@ test_keyframe_transition_main (int argc, char *argv[])
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clutter_actor_set_position (rect, PADDING, cur_y);
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clutter_actor_add_child (stage, rect);
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clutter_actor_save_easing_state (rect);
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clutter_actor_set_easing_duration (rect, 2000);
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clutter_actor_set_easing_mode (rect, CLUTTER_LINEAR);
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group = clutter_transition_group_new ();
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clutter_timeline_set_duration (CLUTTER_TIMELINE (group), 2000);
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clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (group), 1);
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clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (group), TRUE);
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@ -80,8 +77,6 @@ test_keyframe_transition_main (int argc, char *argv[])
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clutter_actor_add_transition (rect, "rectAnimation", group);
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g_object_unref (group);
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clutter_actor_restore_easing_state (rect);
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}
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clutter_actor_show (stage);
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