diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index 158668fa1..7eb1e838b 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -17244,10 +17244,6 @@ out: * The @name string is a per-actor unique identifier of the @transition: only * one #ClutterTransition can be associated to the specified @name. * - * The @transition will be given the easing duration, mode, and delay - * associated to the actor's current easing state; it is possible to modify - * these values after calling clutter_actor_add_transition(). - * * The @transition will be started once added. * * This function will take a reference on the @transition. @@ -17290,13 +17286,6 @@ clutter_actor_add_transition (ClutterActor *self, timeline = CLUTTER_TIMELINE (transition); - if (info->cur_state != NULL) - { - clutter_timeline_set_delay (timeline, info->cur_state->easing_delay); - clutter_timeline_set_duration (timeline, info->cur_state->easing_duration); - clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode); - } - clos = g_slice_new (TransitionClosure); clos->actor = self; clos->transition = g_object_ref (transition); diff --git a/tests/interactive/test-keyframe-transition.c b/tests/interactive/test-keyframe-transition.c index 07b628d00..801af448a 100644 --- a/tests/interactive/test-keyframe-transition.c +++ b/tests/interactive/test-keyframe-transition.c @@ -50,11 +50,8 @@ test_keyframe_transition_main (int argc, char *argv[]) clutter_actor_set_position (rect, PADDING, cur_y); clutter_actor_add_child (stage, rect); - clutter_actor_save_easing_state (rect); - clutter_actor_set_easing_duration (rect, 2000); - clutter_actor_set_easing_mode (rect, CLUTTER_LINEAR); - group = clutter_transition_group_new (); + clutter_timeline_set_duration (CLUTTER_TIMELINE (group), 2000); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (group), 1); clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (group), TRUE); @@ -80,8 +77,6 @@ test_keyframe_transition_main (int argc, char *argv[]) clutter_actor_add_transition (rect, "rectAnimation", group); g_object_unref (group); - - clutter_actor_restore_easing_state (rect); } clutter_actor_show (stage);