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* tests/conform/test-mesh-mutability.c:
* tests/conform/test-mesh-interleved.c: * tests/conform/test-mesh-contiguous.c: Remove the idle source after the test is complete so that it won't interfere with other tests.
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@ -1,3 +1,11 @@
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2008-11-28 Neil Roberts <neil@linux.intel.com>
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* tests/conform/test-mesh-mutability.c:
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* tests/conform/test-mesh-interleved.c:
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* tests/conform/test-mesh-contiguous.c: Remove the idle source
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after the test is complete so that it won't interfere with other
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tests.
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2008-11-26 Emmanuele Bassi <ebassi@linux.intel.com>
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* clutter/clutter-group.c:
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@ -128,6 +128,7 @@ test_mesh_contiguous (TestConformSimpleFixture *fixture,
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ClutterActor *stage;
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ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
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ClutterActor *group;
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guint idle_source;
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state.frame = 0;
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@ -145,7 +146,7 @@ test_mesh_contiguous (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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g_idle_add (queue_redraw, stage);
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idle_source = g_idle_add (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -186,6 +187,8 @@ test_mesh_contiguous (TestConformSimpleFixture *fixture,
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cogl_mesh_unref (state.mesh);
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g_source_remove (idle_source);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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@ -99,6 +99,7 @@ test_mesh_interleved (TestConformSimpleFixture *fixture,
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ClutterActor *stage;
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ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
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ClutterActor *group;
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guint idle_source;
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state.frame = 0;
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@ -116,7 +117,7 @@ test_mesh_interleved (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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g_idle_add (queue_redraw, stage);
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idle_source = g_idle_add (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -164,6 +165,8 @@ test_mesh_interleved (TestConformSimpleFixture *fixture,
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cogl_mesh_unref (state.mesh);
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g_source_remove (idle_source);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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@ -139,6 +139,7 @@ test_mesh_mutability (TestConformSimpleFixture *fixture,
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ClutterActor *stage;
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ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff};
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ClutterActor *group;
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guint idle_source;
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state.frame = 0;
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@ -156,7 +157,7 @@ test_mesh_mutability (TestConformSimpleFixture *fixture,
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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g_idle_add (queue_redraw, stage);
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idle_source = g_idle_add (queue_redraw, stage);
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g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
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@ -197,6 +198,8 @@ test_mesh_mutability (TestConformSimpleFixture *fixture,
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cogl_mesh_unref (state.mesh);
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g_source_remove (idle_source);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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