* tests/test-depth.c: added a box of cloned hands to further expand

the scope of depth testing scenarios exercised by test-depth.
This commit is contained in:
Øyvind Kolås 2008-01-31 16:55:34 +00:00
parent 70601b469b
commit 1c05c60e99
2 changed files with 78 additions and 8 deletions

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@ -1,3 +1,8 @@
2008-01-31 Øyvind Kolås <pippin@o-hand.com>
* tests/test-depth.c: added a box of cloned hands to further expand
the scope of depth testing scenarios exercised by test-depth.
2008-01-31 Øyvind Kolås <pippin@o-hand.com> 2008-01-31 Øyvind Kolås <pippin@o-hand.com>
* tests/test-depth.c: (timeline_completed): make use of * tests/test-depth.c: (timeline_completed): make use of

View File

@ -22,11 +22,58 @@ raise_top (gpointer ignored)
return TRUE; return TRUE;
} }
static ClutterActor *
clone_box (ClutterTexture *original)
{
guint width, height;
ClutterActor *group;
ClutterActor *clone;
clutter_actor_get_size (CLUTTER_ACTOR (original), &width, &height);
group = clutter_group_new ();
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_depth (clone, width/2);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
clutter_actor_set_depth (clone, -width/2);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width/2);
clutter_actor_set_position (clone, 0, 0);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_Y_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, width/2);
clutter_actor_set_position (clone, width, 0);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width/2);
clutter_actor_set_position (clone, 0, height);
clone = clutter_clone_texture_new (original);
clutter_container_add_actor (CLUTTER_CONTAINER (group), clone);
clutter_actor_set_rotation (clone, CLUTTER_X_AXIS, 90, 0, 0, 0);
clutter_actor_set_depth (clone, -width/2);
clutter_actor_set_position (clone, 0, 0);
clutter_actor_show_all (group);
return group;
}
static ClutterActor * static ClutterActor *
janus_group (const gchar *front_text, janus_group (const gchar *front_text,
const gchar *back_text) const gchar *back_text)
{ {
ClutterColor slide_color = {0x00, 0x00, 0x00, 0x55}; ClutterColor slide_color = {0x00, 0x00, 0x00, 0xff};
ClutterColor red = {0xff, 0x00, 0x00, 0xff}; ClutterColor red = {0xff, 0x00, 0x00, 0xff};
ClutterColor green = {0x00, 0xff, 0x00, 0xff}; ClutterColor green = {0x00, 0xff, 0x00, 0xff};
ClutterActor *group, *rectangle, *front, *back; ClutterActor *group, *rectangle, *front, *back;
@ -51,21 +98,22 @@ janus_group (const gchar *front_text,
clutter_actor_set_size (rectangle, width, height); clutter_actor_set_size (rectangle, width, height);
clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0); clutter_actor_set_rotation (back, CLUTTER_Y_AXIS, 180, width/2, 0, 0);
clutter_container_add (group, back, rectangle, front, NULL); clutter_container_add (CLUTTER_CONTAINER (group),
back, rectangle, front, NULL);
clutter_actor_show_all (group); clutter_actor_show_all (group);
return group; return group;
} }
int gint
main (int argc, char *argv[]) main (int argc, char *argv[])
{ {
ClutterTimeline *timeline; ClutterTimeline *timeline;
ClutterBehaviour *d_behave; ClutterBehaviour *d_behave;
ClutterBehaviour *r_behave; ClutterBehaviour *r_behave;
ClutterActor *stage; ClutterActor *stage;
ClutterActor *group, *hand, *label, *rect, *janus; ClutterActor *group, *hand, *label, *rect, *janus, *box;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
ClutterColor rect_color = { 0, 0, 0, 0x88 }; ClutterColor rect_color = { 0, 0, 0, 0x88 };
GdkPixbuf *pixbuf; GdkPixbuf *pixbuf;
@ -92,15 +140,15 @@ main (int argc, char *argv[])
clutter_actor_show (group); clutter_actor_show (group);
label = clutter_label_new_with_text ("Mono 26", "Clutter"); label = clutter_label_new_with_text ("Mono 26", "Clutter");
clutter_actor_set_position (label, 120, 180); clutter_actor_set_position (label, 120, 200);
clutter_actor_show (label); clutter_actor_show (label);
hand = clutter_texture_new_from_pixbuf (pixbuf); hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 240, 140); clutter_actor_set_position (hand, 240, 100);
clutter_actor_show (hand); clutter_actor_show (hand);
rect = clutter_rectangle_new_with_color (&rect_color); rect = clutter_rectangle_new_with_color (&rect_color);
clutter_actor_set_position (rect, 340, 140); clutter_actor_set_position (rect, 340, 100);
clutter_actor_set_size (rect, 200, 200); clutter_actor_set_size (rect, 200, 200);
clutter_actor_show (rect); clutter_actor_show (rect);
@ -119,7 +167,6 @@ main (int argc, char *argv[])
-100, 100); -100, 100);
clutter_behaviour_apply (d_behave, label); clutter_behaviour_apply (d_behave, label);
/* add two faced actor */ /* add two faced actor */
janus = janus_group ("GREEN", "RED"); janus = janus_group ("GREEN", "RED");
clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus); clutter_container_add_actor (CLUTTER_CONTAINER (stage), janus);
@ -133,6 +180,24 @@ main (int argc, char *argv[])
0, 360); 0, 360);
clutter_behaviour_apply (r_behave, janus); clutter_behaviour_apply (r_behave, janus);
/* add hand box */
box = clone_box (CLUTTER_TEXTURE (hand));
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
clutter_actor_set_position (box, 200, 250);
clutter_actor_set_scale (box, 0.5, 0.5);
clutter_actor_set_rotation (box, CLUTTER_X_AXIS, 45, 0, 0, 0);
clutter_actor_set_opacity (box, 0x44);
r_behave = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL),
CLUTTER_Y_AXIS,
CLUTTER_ROTATE_CW,
0, 360);
clutter_behaviour_apply (r_behave, box);
clutter_actor_show (stage); clutter_actor_show (stage);
clutter_timeline_start (timeline); clutter_timeline_start (timeline);