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cogl: Bump minimum GL version to 2.1
We already effectively require GLSL, because there's no fixed-function backend anymore. OpenGL 2.0 drivers don't really exist in the wild, so just go ahead and require 2.1 or better. 2.1 implies GLSL 1.20 or better, so simplify that as well. https://gitlab.gnome.org/GNOME/mutter/merge_requests/489
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@ -317,31 +317,13 @@ check_gl_version (CoglContext *ctx,
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return FALSE;
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}
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/* GL 1.3 supports all of the required functionality in core */
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if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
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return TRUE;
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/* OpenGL 1.2 is only supported if we have the multitexturing
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extension */
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if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
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/* We require GLSL 1.20, which is implied by OpenGL 2.1. */
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if (!COGL_CHECK_GL_VERSION (major, minor, 2, 1))
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{
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_cogl_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"The OpenGL driver is missing "
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"the GL_ARB_multitexture extension");
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return FALSE;
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}
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/* OpenGL 1.2 is required */
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if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
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{
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_cogl_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"The OpenGL version of your driver (%i.%i) "
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"is not compatible with Cogl",
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major, minor);
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_INVALID_VERSION,
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"OpenGL 2.1 or better is required");
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return FALSE;
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}
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@ -356,6 +338,7 @@ _cogl_driver_update_features (CoglContext *ctx,
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unsigned long private_features
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[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)] = { 0 };
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char **gl_extensions;
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const char *glsl_version;
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int gl_major = 0, gl_minor = 0;
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int i;
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@ -403,23 +386,13 @@ _cogl_driver_update_features (CoglContext *ctx,
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_cogl_gpu_info_init (ctx, &ctx->gpu);
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ctx->glsl_major = 1;
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ctx->glsl_minor = 1;
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ctx->glsl_minor = 2;
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ctx->glsl_version_to_use = 120;
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
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{
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const char *glsl_version =
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(char *)ctx->glGetString (GL_SHADING_LANGUAGE_VERSION);
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_cogl_gl_util_parse_gl_version (glsl_version,
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&ctx->glsl_major,
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&ctx->glsl_minor);
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}
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if (COGL_CHECK_GL_VERSION (ctx->glsl_major, ctx->glsl_minor, 1, 2))
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/* We want to use version 120 if it is available so that the
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* gl_PointCoord can be used. */
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ctx->glsl_version_to_use = 120;
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else
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ctx->glsl_version_to_use = 110;
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glsl_version = (char *)ctx->glGetString (GL_SHADING_LANGUAGE_VERSION);
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_cogl_gl_util_parse_gl_version (glsl_version,
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&ctx->glsl_major,
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&ctx->glsl_minor);
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flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
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| COGL_FEATURE_UNSIGNED_INT_INDICES
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@ -427,30 +400,21 @@ _cogl_driver_update_features (CoglContext *ctx,
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);
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_cogl_feature_check_ext_functions (ctx,
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gl_major,
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gl_minor,
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gl_extensions);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
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_cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
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{
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flags |= COGL_FEATURE_TEXTURE_NPOT
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| COGL_FEATURE_TEXTURE_NPOT_BASIC
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| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
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| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
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}
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flags |= COGL_FEATURE_TEXTURE_NPOT
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| COGL_FEATURE_TEXTURE_NPOT_BASIC
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| COGL_FEATURE_TEXTURE_NPOT_MIPMAP
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| COGL_FEATURE_TEXTURE_NPOT_REPEAT;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
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if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
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COGL_FLAGS_SET (private_features,
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@ -483,64 +447,15 @@ _cogl_driver_update_features (CoglContext *ctx,
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);
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}
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
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_cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_PBOS, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_PBOS, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4) ||
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_cogl_check_extension ("GL_EXT_blend_color", gl_extensions))
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
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flags |= COGL_FEATURE_SHADERS_GLSL;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
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if (ctx->glCreateProgram)
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{
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flags |= COGL_FEATURE_SHADERS_GLSL;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
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}
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else
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{
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/* If all of the old GLSL extensions are available then we can fake
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* the GL 2.0 GLSL support by diverting to the old function names */
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if (ctx->glCreateProgramObject && /* GL_ARB_shader_objects */
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ctx->glVertexAttribPointer && /* GL_ARB_vertex_shader */
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_cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
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{
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ctx->glCreateShader = ctx->glCreateShaderObject;
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ctx->glCreateProgram = ctx->glCreateProgramObject;
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ctx->glDeleteShader = ctx->glDeleteObject;
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ctx->glDeleteProgram = ctx->glDeleteObject;
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ctx->glAttachShader = ctx->glAttachObject;
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ctx->glUseProgram = ctx->glUseProgramObject;
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ctx->glGetProgramInfoLog = ctx->glGetInfoLog;
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ctx->glGetShaderInfoLog = ctx->glGetInfoLog;
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ctx->glGetShaderiv = ctx->glGetObjectParameteriv;
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ctx->glGetProgramiv = ctx->glGetObjectParameteriv;
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ctx->glDetachShader = ctx->glDetachObject;
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ctx->glGetAttachedShaders = ctx->glGetAttachedObjects;
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/* FIXME: there doesn't seem to be an equivalent for glIsShader
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* and glIsProgram. This doesn't matter for now because Cogl
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* doesn't use these but if we add support for simulating a
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* GLES2 context on top of regular GL then we'll need to do
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* something here */
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flags |= COGL_FEATURE_SHADERS_GLSL;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
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}
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}
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if ((COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
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_cogl_check_extension ("GL_ARB_point_sprite", gl_extensions)) &&
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/* If GLSL is supported then we only enable point sprite support
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* too if we have glsl >= 1.2 otherwise we don't have the
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* gl_PointCoord builtin which we depend on in the glsl backend.
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*/
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(!COGL_FLAGS_GET (ctx->features, COGL_FEATURE_ID_GLSL) ||
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COGL_CHECK_GL_VERSION (ctx->glsl_major, ctx->glsl_minor, 1, 2)))
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{
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flags |= COGL_FEATURE_POINT_SPRITE;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
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}
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flags |= COGL_FEATURE_POINT_SPRITE;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
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if (ctx->glGenBuffers)
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{
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@ -584,17 +499,9 @@ _cogl_driver_update_features (CoglContext *ctx,
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE, TRUE);
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/* The per-vertex point size is only available via GLSL with the
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* gl_PointSize builtin. This is only available in GL 2.0 (not the
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* GLSL extensions) */
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if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
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{
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COGL_FLAGS_SET (ctx->features,
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COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
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TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE, TRUE);
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}
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE, TRUE);
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if (ctx->driver == COGL_DRIVER_GL)
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{
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