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https://github.com/brl/mutter.git
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cogl: Remove color write masks from the framebuffer and pipeline API
The only thing using this is its own tests, and it's difficult to imagine a real use for it. https://gitlab.gnome.org/GNOME/mutter/merge_requests/468
This commit is contained in:
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b624e94ab1
commit
a94841abf1
@ -266,7 +266,6 @@ struct _CoglContext
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GLuint current_gl_program;
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gboolean current_gl_dither_enabled;
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CoglColorMask current_gl_color_mask;
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GLenum current_gl_draw_buffer;
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/* Clipping */
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@ -350,7 +350,6 @@ cogl_context_new (CoglDisplay *display,
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context->current_gl_program = 0;
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context->current_gl_dither_enabled = TRUE;
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context->current_gl_color_mask = COGL_COLOR_MASK_ALL;
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context->gl_blend_enable_cache = FALSE;
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@ -83,11 +83,10 @@ typedef enum _CoglFramebufferStateIndex
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COGL_FRAMEBUFFER_STATE_INDEX_DITHER = 3,
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COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW = 4,
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COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION = 5,
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COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK = 6,
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COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 7,
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COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 8,
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COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE = 9,
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COGL_FRAMEBUFFER_STATE_INDEX_MAX = 10
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COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 6,
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COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 7,
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COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE = 8,
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COGL_FRAMEBUFFER_STATE_INDEX_MAX = 9
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} CoglFramebufferStateIndex;
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typedef enum _CoglFramebufferState
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@ -98,10 +97,9 @@ typedef enum _CoglFramebufferState
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COGL_FRAMEBUFFER_STATE_DITHER = 1<<3,
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COGL_FRAMEBUFFER_STATE_MODELVIEW = 1<<4,
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COGL_FRAMEBUFFER_STATE_PROJECTION = 1<<5,
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COGL_FRAMEBUFFER_STATE_COLOR_MASK = 1<<6,
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COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<7,
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COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<8,
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COGL_FRAMEBUFFER_STATE_STEREO_MODE = 1<<9
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COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<6,
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COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<7,
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COGL_FRAMEBUFFER_STATE_STEREO_MODE = 1<<8
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} CoglFramebufferState;
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#define COGL_FRAMEBUFFER_STATE_ALL ((1<<COGL_FRAMEBUFFER_STATE_INDEX_MAX) - 1)
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@ -155,7 +153,6 @@ struct _CoglFramebuffer
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gboolean dither_enabled;
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gboolean depth_writing_enabled;
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CoglColorMask color_mask;
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CoglStereoMode stereo_mode;
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/* We journal the textured rectangles we want to submit to OpenGL so
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@ -123,8 +123,6 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
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framebuffer->dirty_bitmasks = TRUE;
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framebuffer->color_mask = COGL_COLOR_MASK_ALL;
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framebuffer->samples_per_pixel = 0;
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framebuffer->clip_stack = NULL;
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@ -829,17 +827,6 @@ _cogl_framebuffer_compare_projection_state (CoglFramebuffer *a,
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return COGL_FRAMEBUFFER_STATE_PROJECTION;
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}
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static unsigned long
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_cogl_framebuffer_compare_color_mask_state (CoglFramebuffer *a,
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CoglFramebuffer *b)
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{
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if (cogl_framebuffer_get_color_mask (a) !=
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cogl_framebuffer_get_color_mask (b))
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return COGL_FRAMEBUFFER_STATE_COLOR_MASK;
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else
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return 0;
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}
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static unsigned long
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_cogl_framebuffer_compare_front_face_winding_state (CoglFramebuffer *a,
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CoglFramebuffer *b)
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@ -906,10 +893,6 @@ _cogl_framebuffer_compare (CoglFramebuffer *a,
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differences |=
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_cogl_framebuffer_compare_projection_state (a, b);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK:
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differences |=
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_cogl_framebuffer_compare_color_mask_state (a, b);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
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differences |=
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_cogl_framebuffer_compare_front_face_winding_state (a, b);
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@ -1015,29 +998,6 @@ cogl_framebuffer_get_is_stereo (CoglFramebuffer *framebuffer)
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return framebuffer->config.stereo_enabled;
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}
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CoglColorMask
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cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer)
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{
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return framebuffer->color_mask;
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}
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void
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cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
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CoglColorMask color_mask)
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{
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if (framebuffer->color_mask == color_mask)
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return;
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/* XXX: Currently color mask changes don't go through the journal */
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_cogl_framebuffer_flush_journal (framebuffer);
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framebuffer->color_mask = color_mask;
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if (framebuffer->context->current_draw_buffer == framebuffer)
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framebuffer->context->current_draw_buffer_changes |=
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COGL_FRAMEBUFFER_STATE_COLOR_MASK;
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}
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CoglStereoMode
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cogl_framebuffer_get_stereo_mode (CoglFramebuffer *framebuffer)
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{
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@ -816,38 +816,6 @@ void
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cogl_framebuffer_set_depth_write_enabled (CoglFramebuffer *framebuffer,
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gboolean depth_write_enabled);
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/**
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* cogl_framebuffer_get_color_mask:
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* @framebuffer: a pointer to a #CoglFramebuffer
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*
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* Gets the current #CoglColorMask of which channels would be written to the
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* current framebuffer. Each bit set in the mask means that the
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* corresponding color would be written.
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*
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* Returns: A #CoglColorMask
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* Since: 1.8
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* Stability: unstable
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*/
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CoglColorMask
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cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_set_color_mask:
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* @framebuffer: a pointer to a #CoglFramebuffer
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* @color_mask: A #CoglColorMask of which color channels to write to
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* the current framebuffer.
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*
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* Defines a bit mask of which color channels should be written to the
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* given @framebuffer. If a bit is set in @color_mask that means that
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* color will be written.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
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CoglColorMask color_mask);
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/**
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* cogl_framebuffer_get_stereo_mode:
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* @framebuffer: a pointer to a #CoglFramebuffer
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@ -87,7 +87,6 @@ typedef enum
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COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
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COGL_PIPELINE_STATE_CULL_FACE_INDEX,
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COGL_PIPELINE_STATE_UNIFORMS_INDEX,
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX,
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@ -140,8 +139,6 @@ typedef enum _CoglPipelineState
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1L<<COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE =
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1L<<COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_LOGIC_OPS =
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1L<<COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
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COGL_PIPELINE_STATE_CULL_FACE =
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1L<<COGL_PIPELINE_STATE_CULL_FACE_INDEX,
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COGL_PIPELINE_STATE_UNIFORMS =
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@ -188,7 +185,6 @@ typedef enum _CoglPipelineState
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COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE | \
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COGL_PIPELINE_STATE_POINT_SIZE | \
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COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE | \
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COGL_PIPELINE_STATE_LOGIC_OPS | \
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COGL_PIPELINE_STATE_CULL_FACE | \
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COGL_PIPELINE_STATE_UNIFORMS | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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@ -200,7 +196,6 @@ typedef enum _CoglPipelineState
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_FOG | \
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COGL_PIPELINE_STATE_LOGIC_OPS | \
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COGL_PIPELINE_STATE_CULL_FACE | \
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COGL_PIPELINE_STATE_UNIFORMS | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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@ -265,11 +260,6 @@ typedef struct
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float z_far;
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} CoglPipelineFogState;
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typedef struct
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{
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CoglColorMask color_mask;
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} CoglPipelineLogicOpsState;
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typedef struct
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{
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CoglPipelineCullFaceMode mode;
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@ -301,7 +291,6 @@ typedef struct
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float point_size;
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unsigned int non_zero_point_size : 1;
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unsigned int per_vertex_point_size : 1;
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CoglPipelineLogicOpsState logic_ops_state;
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CoglPipelineCullFaceState cull_face_state;
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CoglPipelineUniformsState uniforms_state;
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CoglPipelineSnippetList vertex_snippets;
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@ -218,16 +218,6 @@ _cogl_pipeline_per_vertex_point_size_equal (CoglPipeline *authority0,
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authority1->big_state->per_vertex_point_size);
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}
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gboolean
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_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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{
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CoglPipelineLogicOpsState *logic_ops_state0 = &authority0->big_state->logic_ops_state;
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CoglPipelineLogicOpsState *logic_ops_state1 = &authority1->big_state->logic_ops_state;
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return logic_ops_state0->color_mask == logic_ops_state1->color_mask;
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}
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gboolean
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_cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0,
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CoglPipeline *authority1)
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@ -1203,49 +1193,6 @@ cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
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*state = authority->big_state->depth_state;
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}
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CoglColorMask
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cogl_pipeline_get_color_mask (CoglPipeline *pipeline)
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{
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CoglPipeline *authority;
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
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authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
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return authority->big_state->logic_ops_state.color_mask;
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}
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void
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cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
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CoglColorMask color_mask)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_LOGIC_OPS;
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CoglPipeline *authority;
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CoglPipelineLogicOpsState *logic_ops_state;
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_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
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authority = _cogl_pipeline_get_authority (pipeline, state);
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logic_ops_state = &authority->big_state->logic_ops_state;
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if (logic_ops_state->color_mask == color_mask)
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the pipeline has no dependants so it may be modified.
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* - If the pipeline isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
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logic_ops_state = &pipeline->big_state->logic_ops_state;
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logic_ops_state->color_mask = color_mask;
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_cogl_pipeline_update_authority (pipeline, authority, state,
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_cogl_pipeline_logic_ops_state_equal);
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}
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void
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_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
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const CoglPipelineFogState *fog_state)
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@ -1951,15 +1898,6 @@ _cogl_pipeline_hash_per_vertex_point_size_state (CoglPipeline *authority,
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sizeof (per_vertex_point_size));
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}
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void
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_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
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CoglPipelineHashState *state)
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{
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CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
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state->hash = _cogl_util_one_at_a_time_hash (state->hash, &logic_ops_state->color_mask,
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sizeof (CoglColorMask));
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}
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void
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_cogl_pipeline_hash_cull_face_state (CoglPipeline *authority,
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CoglPipelineHashState *state)
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@ -571,38 +571,6 @@ cogl_pipeline_set_per_vertex_point_size (CoglPipeline *pipeline,
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gboolean
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cogl_pipeline_get_per_vertex_point_size (CoglPipeline *pipeline);
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/**
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* cogl_pipeline_get_color_mask:
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* @pipeline: a #CoglPipeline object.
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*
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* Gets the current #CoglColorMask of which channels would be written to the
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* current framebuffer. Each bit set in the mask means that the
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* corresponding color would be written.
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*
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* Returns: A #CoglColorMask
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* Since: 1.8
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* Stability: unstable
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*/
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CoglColorMask
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cogl_pipeline_get_color_mask (CoglPipeline *pipeline);
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/**
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* cogl_pipeline_set_color_mask:
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* @pipeline: a #CoglPipeline object.
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* @color_mask: A #CoglColorMask of which color channels to write to
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* the current framebuffer.
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*
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* Defines a bit mask of which color channels should be written to the
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* current framebuffer. If a bit is set in @color_mask that means that
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* color will be written.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
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CoglColorMask color_mask);
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/**
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* cogl_pipeline_get_user_program:
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* @pipeline: a #CoglPipeline object.
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@ -99,7 +99,6 @@ _cogl_pipeline_init_default_pipeline (void)
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CoglPipelineLightingState *lighting_state = &big_state->lighting_state;
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CoglPipelineAlphaFuncState *alpha_state = &big_state->alpha_state;
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CoglPipelineBlendState *blend_state = &big_state->blend_state;
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CoglPipelineLogicOpsState *logic_ops_state = &big_state->logic_ops_state;
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CoglPipelineCullFaceState *cull_face_state = &big_state->cull_face_state;
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CoglPipelineUniformsState *uniforms_state = &big_state->uniforms_state;
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@ -189,8 +188,6 @@ _cogl_pipeline_init_default_pipeline (void)
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big_state->point_size = 0.0f;
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logic_ops_state->color_mask = COGL_COLOR_MASK_ALL;
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cull_face_state->mode = COGL_PIPELINE_CULL_FACE_MODE_NONE;
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cull_face_state->front_winding = COGL_WINDING_COUNTER_CLOCKWISE;
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@ -1030,13 +1027,6 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
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if (differences & COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE)
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big_state->per_vertex_point_size = src->big_state->per_vertex_point_size;
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if (differences & COGL_PIPELINE_STATE_LOGIC_OPS)
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{
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memcpy (&big_state->logic_ops_state,
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&src->big_state->logic_ops_state,
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sizeof (CoglPipelineLogicOpsState));
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}
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if (differences & COGL_PIPELINE_STATE_CULL_FACE)
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{
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memcpy (&big_state->cull_face_state,
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@ -1150,13 +1140,6 @@ _cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
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sizeof (CoglPipelineFogState));
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break;
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}
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case COGL_PIPELINE_STATE_LOGIC_OPS:
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{
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memcpy (&pipeline->big_state->logic_ops_state,
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&authority->big_state->logic_ops_state,
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sizeof (CoglPipelineLogicOpsState));
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break;
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}
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case COGL_PIPELINE_STATE_CULL_FACE:
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{
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memcpy (&pipeline->big_state->cull_face_state,
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@ -2323,11 +2306,6 @@ _cogl_pipeline_equal (CoglPipeline *pipeline0,
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authorities1[bit]))
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goto done;
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break;
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case COGL_PIPELINE_STATE_LOGIC_OPS_INDEX:
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if (!_cogl_pipeline_logic_ops_state_equal (authorities0[bit],
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authorities1[bit]))
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goto done;
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break;
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case COGL_PIPELINE_STATE_USER_SHADER_INDEX:
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if (!_cogl_pipeline_user_shader_equal (authorities0[bit],
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authorities1[bit]))
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@ -2776,8 +2754,6 @@ _cogl_pipeline_init_state_hash_functions (void)
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_cogl_pipeline_hash_point_size_state;
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state_hash_functions[COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX] =
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_cogl_pipeline_hash_per_vertex_point_size_state;
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state_hash_functions[COGL_PIPELINE_STATE_LOGIC_OPS_INDEX] =
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_cogl_pipeline_hash_logic_ops_state;
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state_hash_functions[COGL_PIPELINE_STATE_UNIFORMS_INDEX] =
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_cogl_pipeline_hash_uniforms_state;
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state_hash_functions[COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX] =
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@ -2787,7 +2763,7 @@ _cogl_pipeline_init_state_hash_functions (void)
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{
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/* So we get a big error if we forget to update this code! */
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||||
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 18,
|
||||
_COGL_STATIC_ASSERT (COGL_PIPELINE_STATE_SPARSE_COUNT == 17,
|
||||
"Make sure to install a hash function for "
|
||||
"newly added pipeline state and update assert "
|
||||
"in _cogl_pipeline_init_state_hash_functions");
|
||||
|
@ -773,32 +773,6 @@ typedef enum _CoglWinsysFeature
|
||||
COGL_WINSYS_FEATURE_N_FEATURES
|
||||
} CoglWinsysFeature;
|
||||
|
||||
/**
|
||||
* CoglColorMask:
|
||||
* @COGL_COLOR_MASK_NONE: None of the color channels are masked
|
||||
* @COGL_COLOR_MASK_RED: Masks the red color channel
|
||||
* @COGL_COLOR_MASK_GREEN: Masks the green color channel
|
||||
* @COGL_COLOR_MASK_BLUE: Masks the blue color channel
|
||||
* @COGL_COLOR_MASK_ALPHA: Masks the alpha color channel
|
||||
* @COGL_COLOR_MASK_ALL: All of the color channels are masked
|
||||
*
|
||||
* Defines a bit mask of color channels. This can be used with
|
||||
* cogl_pipeline_set_color_mask() for example to define which color
|
||||
* channels should be written to the current framebuffer when
|
||||
* drawing something.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
COGL_COLOR_MASK_NONE = 0,
|
||||
COGL_COLOR_MASK_RED = 1L<<0,
|
||||
COGL_COLOR_MASK_GREEN = 1L<<1,
|
||||
COGL_COLOR_MASK_BLUE = 1L<<2,
|
||||
COGL_COLOR_MASK_ALPHA = 1L<<3,
|
||||
/* XXX: glib-mkenums is a perl script that can't cope if we split
|
||||
* this onto multiple lines! *sigh* */
|
||||
COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
|
||||
} CoglColorMask;
|
||||
|
||||
/**
|
||||
* CoglWinding:
|
||||
* @COGL_WINDING_CLOCKWISE: Vertices are in a clockwise order
|
||||
|
@ -132,7 +132,6 @@ cogl_color_init_from_hsl
|
||||
cogl_color_init_from_4f
|
||||
cogl_color_init_from_4fv
|
||||
cogl_color_init_from_4ub
|
||||
cogl_color_mask_get_type
|
||||
cogl_color_new
|
||||
cogl_color_premultiply
|
||||
cogl_color_set_alpha
|
||||
@ -254,7 +253,6 @@ cogl_framebuffer_frustum
|
||||
cogl_framebuffer_get_alpha_bits
|
||||
cogl_framebuffer_get_blue_bits
|
||||
cogl_framebuffer_get_color_format
|
||||
cogl_framebuffer_get_color_mask
|
||||
cogl_framebuffer_get_context
|
||||
cogl_framebuffer_get_depth_bits
|
||||
cogl_framebuffer_get_depth_texture
|
||||
@ -297,7 +295,6 @@ cogl_framebuffer_rotate_quaternion
|
||||
#endif
|
||||
|
||||
cogl_framebuffer_scale
|
||||
cogl_framebuffer_set_color_mask
|
||||
cogl_framebuffer_set_depth_texture_enabled
|
||||
cogl_framebuffer_set_depth_write_enabled
|
||||
cogl_framebuffer_set_dither_enabled
|
||||
@ -620,7 +617,6 @@ cogl_pipeline_get_alpha_test_function
|
||||
cogl_pipeline_get_alpha_test_reference
|
||||
cogl_pipeline_get_ambient
|
||||
cogl_pipeline_get_color
|
||||
cogl_pipeline_get_color_mask
|
||||
cogl_pipeline_get_cull_face_mode
|
||||
cogl_pipeline_get_depth_state
|
||||
cogl_pipeline_get_diffuse
|
||||
@ -650,7 +646,6 @@ cogl_pipeline_set_ambient_and_diffuse
|
||||
cogl_pipeline_set_blend
|
||||
cogl_pipeline_set_blend_constant
|
||||
cogl_pipeline_set_color
|
||||
cogl_pipeline_set_color_mask
|
||||
cogl_pipeline_set_color4f
|
||||
cogl_pipeline_set_color4ub
|
||||
cogl_pipeline_set_cull_face_mode
|
||||
|
@ -195,20 +195,6 @@ _cogl_framebuffer_gl_flush_projection_state (CoglFramebuffer *framebuffer)
|
||||
projection_entry);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_framebuffer_gl_flush_color_mask_state (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
CoglContext *context = framebuffer->context;
|
||||
|
||||
/* The color mask state is really owned by a CoglPipeline so to
|
||||
* ensure the color mask is updated the next time we draw something
|
||||
* we need to make sure the logic ops for the pipeline are
|
||||
* re-flushed... */
|
||||
context->current_pipeline_changes_since_flush |=
|
||||
COGL_PIPELINE_STATE_LOGIC_OPS;
|
||||
context->current_pipeline_age--;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_framebuffer_gl_flush_front_face_winding_state (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
@ -437,9 +423,6 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer,
|
||||
case COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION:
|
||||
_cogl_framebuffer_gl_flush_projection_state (draw_buffer);
|
||||
break;
|
||||
case COGL_FRAMEBUFFER_STATE_INDEX_COLOR_MASK:
|
||||
_cogl_framebuffer_gl_flush_color_mask_state (draw_buffer);
|
||||
break;
|
||||
case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
|
||||
_cogl_framebuffer_gl_flush_front_face_winding_state (draw_buffer);
|
||||
break;
|
||||
@ -968,20 +951,6 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
|
||||
{
|
||||
GE( ctx, glClearColor (red, green, blue, alpha) );
|
||||
gl_buffers |= GL_COLOR_BUFFER_BIT;
|
||||
|
||||
if (ctx->current_gl_color_mask != framebuffer->color_mask)
|
||||
{
|
||||
CoglColorMask color_mask = framebuffer->color_mask;
|
||||
GE( ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
|
||||
!!(color_mask & COGL_COLOR_MASK_GREEN),
|
||||
!!(color_mask & COGL_COLOR_MASK_BLUE),
|
||||
!!(color_mask & COGL_COLOR_MASK_ALPHA)));
|
||||
ctx->current_gl_color_mask = color_mask;
|
||||
/* Make sure the ColorMask is updated when the next primitive is drawn */
|
||||
ctx->current_pipeline_changes_since_flush |=
|
||||
COGL_PIPELINE_STATE_LOGIC_OPS;
|
||||
ctx->current_pipeline_age--;
|
||||
}
|
||||
}
|
||||
|
||||
if (buffers & COGL_BUFFER_BIT_DEPTH)
|
||||
|
@ -581,23 +581,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
|
||||
flush_depth_state (ctx, depth_state);
|
||||
}
|
||||
|
||||
if (pipelines_difference & COGL_PIPELINE_STATE_LOGIC_OPS)
|
||||
{
|
||||
CoglPipeline *authority =
|
||||
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
|
||||
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
|
||||
CoglColorMask color_mask = logic_ops_state->color_mask;
|
||||
|
||||
if (ctx->current_draw_buffer)
|
||||
color_mask &= ctx->current_draw_buffer->color_mask;
|
||||
|
||||
GE (ctx, glColorMask (!!(color_mask & COGL_COLOR_MASK_RED),
|
||||
!!(color_mask & COGL_COLOR_MASK_GREEN),
|
||||
!!(color_mask & COGL_COLOR_MASK_BLUE),
|
||||
!!(color_mask & COGL_COLOR_MASK_ALPHA)));
|
||||
ctx->current_gl_color_mask = color_mask;
|
||||
}
|
||||
|
||||
if (pipelines_difference & COGL_PIPELINE_STATE_CULL_FACE)
|
||||
{
|
||||
CoglPipeline *authority =
|
||||
|
@ -5,7 +5,6 @@ cogl_test_conformance_sources = [
|
||||
'test-blend.c',
|
||||
'test-depth-test.c',
|
||||
'test-color-hsl.c',
|
||||
'test-color-mask.c',
|
||||
'test-backface-culling.c',
|
||||
'test-just-vertex-shader.c',
|
||||
'test-pipeline-user-matrix.c',
|
||||
|
@ -1,111 +0,0 @@
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "test-declarations.h"
|
||||
#include "test-utils.h"
|
||||
|
||||
#define TEX_SIZE 128
|
||||
|
||||
#define NUM_FBOS 3
|
||||
|
||||
typedef struct _TestState
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
|
||||
CoglTexture *tex[NUM_FBOS];
|
||||
CoglFramebuffer *fbo[NUM_FBOS];
|
||||
} TestState;
|
||||
|
||||
static void
|
||||
paint (TestState *state)
|
||||
{
|
||||
CoglColor bg;
|
||||
int i;
|
||||
|
||||
cogl_set_source_color4ub (255, 255, 255, 255);
|
||||
|
||||
/* We push the third framebuffer first so that later we can switch
|
||||
back to it by popping to test that that works */
|
||||
cogl_push_framebuffer (state->fbo[2]);
|
||||
|
||||
cogl_push_framebuffer (state->fbo[0]);
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
cogl_push_framebuffer (state->fbo[1]);
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
/* We should now be back on the third framebuffer */
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
cogl_color_init_from_4ub (&bg, 128, 128, 128, 255);
|
||||
cogl_clear (&bg, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH);
|
||||
|
||||
/* Render all of the textures to the screen */
|
||||
for (i = 0; i < NUM_FBOS; i++)
|
||||
{
|
||||
CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
|
||||
cogl_pipeline_set_layer_texture (pipeline, 0, state->tex[i]);
|
||||
cogl_framebuffer_draw_rectangle (test_fb, pipeline,
|
||||
2.0f / NUM_FBOS * i - 1.0f, -1.0f,
|
||||
2.0f / NUM_FBOS * (i + 1) - 1.0f, 1.0f);
|
||||
cogl_object_unref (pipeline);
|
||||
}
|
||||
|
||||
/* Verify all of the fbos drew the right color */
|
||||
for (i = 0; i < NUM_FBOS; i++)
|
||||
{
|
||||
uint8_t expected_colors[NUM_FBOS][4] =
|
||||
{ { 0xff, 0x00, 0x00, 0xff },
|
||||
{ 0x00, 0xff, 0x00, 0xff },
|
||||
{ 0x00, 0x00, 0xff, 0xff } };
|
||||
|
||||
test_utils_check_pixel_rgb (test_fb,
|
||||
state->width * (i + 0.5f) / NUM_FBOS,
|
||||
state->height / 2,
|
||||
expected_colors[i][0],
|
||||
expected_colors[i][1],
|
||||
expected_colors[i][2]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
test_color_mask (void)
|
||||
{
|
||||
TestState state;
|
||||
int i;
|
||||
|
||||
state.width = cogl_framebuffer_get_width (test_fb);
|
||||
state.height = cogl_framebuffer_get_height (test_fb);
|
||||
|
||||
for (i = 0; i < NUM_FBOS; i++)
|
||||
{
|
||||
state.tex[i] = test_utils_texture_new_with_size (test_ctx, 128, 128,
|
||||
TEST_UTILS_TEXTURE_NO_ATLAS,
|
||||
COGL_TEXTURE_COMPONENTS_RGB);
|
||||
|
||||
|
||||
state.fbo[i] = cogl_offscreen_new_with_texture (state.tex[i]);
|
||||
|
||||
/* Clear the texture color bits */
|
||||
cogl_framebuffer_clear4f (state.fbo[i],
|
||||
COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
|
||||
|
||||
cogl_framebuffer_set_color_mask (state.fbo[i],
|
||||
i == 0 ? COGL_COLOR_MASK_RED :
|
||||
i == 1 ? COGL_COLOR_MASK_GREEN :
|
||||
COGL_COLOR_MASK_BLUE);
|
||||
}
|
||||
|
||||
/* XXX: we have to push/pop a framebuffer since this test currently
|
||||
* uses the legacy cogl_rectangle() api. */
|
||||
cogl_push_framebuffer (test_fb);
|
||||
paint (&state);
|
||||
cogl_pop_framebuffer ();
|
||||
|
||||
if (cogl_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
}
|
||||
|
@ -60,7 +60,6 @@ main (int argc, char **argv)
|
||||
ADD_TEST (test_path, 0, 0);
|
||||
ADD_TEST (test_path_clip, 0, 0);
|
||||
ADD_TEST (test_depth_test, 0, 0);
|
||||
ADD_TEST (test_color_mask, 0, 0);
|
||||
ADD_TEST (test_backface_culling, 0, TEST_REQUIREMENT_NPOT);
|
||||
ADD_TEST (test_layer_remove, 0, 0);
|
||||
|
||||
|
@ -8,7 +8,6 @@ void test_premult (void);
|
||||
void test_path (void);
|
||||
void test_path_clip (void);
|
||||
void test_depth_test (void);
|
||||
void test_color_mask (void);
|
||||
void test_backface_culling (void);
|
||||
void test_layer_remove (void);
|
||||
void test_sparse_pipeline (void);
|
||||
|
Loading…
Reference in New Issue
Block a user