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2008-07-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/subclassing-ClutterActor.xml: Update the ClutterActor subclassing section by removing the cogl_push/pop_matrix() calls where not needed.
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@ -1,3 +1,9 @@
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2008-07-17 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/subclassing-ClutterActor.xml: Update the ClutterActor
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subclassing section by removing the cogl_push/pop_matrix() calls
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where not needed.
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2008-07-10 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-sections.txt: Add the missing X11 backend
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@ -334,7 +334,9 @@ foo_actor_allocate (ClutterActor *actor,
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using the GL or GLES API.</para>
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<note><para>Actors performing transformations should push the GL matrix
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first and then pop the GL matrix before returning.</para></note>
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first and then pop the GL matrix before returning. COGL provides wrapper
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functions for this operation, cogl_push_matrix() and cogl_pop_matrix().
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</para></note>
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<example id="simple-actor-paint-example">
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<title>Paint implementation of a simple actor</title>
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@ -350,8 +352,6 @@ foo_actor_paint (ClutterActor *actor)
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ClutterColor color = { 0, };
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ClutterUnit w, h, r;
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cogl_push_matrix ();
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/* FooActor has a specific background color */
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color.red = foo_actor->bg_color.red;
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color.green = foo_actor->bg_color.green;
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@ -383,8 +383,6 @@ foo_actor_paint (ClutterActor *actor)
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/* and fill it with the current color */
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cogl_fill ();
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cogl_pop_matrix ();
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}
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</programlisting>
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</example>
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@ -401,10 +399,7 @@ foo_actor_paint (ClutterActor *actor)
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<example id="container-actor-paint-example">
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<title>Paint implementation of a container</title>
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<para>In this example, <classname>FooActor</classname> is a simple
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container invoking clutter_actor_paint() on every visible child. To
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allow transformations on itself to affect the children, the GL modelview
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matrix is pushed at the beginning of the paint sequence, and the popped
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at the end.</para>
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container invoking clutter_actor_paint() on every visible child.</para>
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<programlisting>
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static void
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foo_actor_paint (ClutterActor *actor)
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@ -412,8 +407,6 @@ foo_actor_paint (ClutterActor *actor)
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FooActor *foo_actor = FOO_ACTOR (actor);
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GList *child;
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cogl_push_matrix ();
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for (child = foo_actor->children;
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child != NULL;
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child = child->next)
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@ -424,8 +417,6 @@ foo_actor_paint (ClutterActor *actor)
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if (CLUTTER_ACTOR_IS_VISIBLE (child_actor))
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clutter_actor_paint (child_actor);
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}
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cogl_pop_matrix ();
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}
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</programlisting>
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</example>
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@ -462,8 +453,6 @@ foo_actor_pick (ClutterActor *actor,
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/* this is the arc radius for the rounded rectangle corners */
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r = CLUTTER_UNITS_TO_FIXED (foo_actor->radius);
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cogl_push_matrix ();
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/* use the passed color to paint ourselves */
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cogl_color (pick_color);
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@ -472,8 +461,6 @@ foo_actor_pick (ClutterActor *actor,
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/* and fill it with the current color */
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cogl_fill ();
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cogl_pop_matrix ();
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}
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</programlisting>
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</example>
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