offscreen: Replace use of CoglHandle with CoglOffscreen

This updates cogl_offscreen_new_to_texture to return a CoglOffscreen
pointer instead of a CoglHandle.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
Robert Bragg 2012-02-18 15:22:15 +00:00
parent 0a2a3d7c80
commit 13c36fff0d
6 changed files with 45 additions and 31 deletions

View File

@ -30,6 +30,7 @@
#include "cogl-journal-private.h"
#include "cogl-winsys-private.h"
#include "cogl-attribute-private.h"
#include "cogl-offscreen.h"
#ifdef COGL_HAS_XLIB_SUPPORT
#include <X11/Xlib.h>
@ -154,7 +155,7 @@ struct _CoglFramebuffer
gboolean clear_clip_dirty;
};
typedef struct _CoglOffscreen
struct _CoglOffscreen
{
CoglFramebuffer _parent;
GLuint fbo_handle;
@ -169,9 +170,7 @@ typedef struct _CoglOffscreen
* fb->config to configure if we want a depth or stencil buffer so
* we can get rid of these flags */
CoglOffscreenFlags create_flags;
} CoglOffscreen;
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
};
void
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
@ -280,7 +279,7 @@ _cogl_free_framebuffer_stack (GSList *stack);
*
* Return value: the new CoglOffscreen object.
*/
CoglHandle
CoglOffscreen *
_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
unsigned int level);

View File

@ -704,7 +704,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
framebuffer->dirty_bitmasks = FALSE;
}
CoglHandle
CoglOffscreen *
_cogl_offscreen_new_to_texture_full (CoglTexture *texture,
CoglOffscreenFlags create_flags,
unsigned int level)
@ -774,7 +774,7 @@ _cogl_offscreen_new_to_texture_full (CoglTexture *texture,
return ret;
}
CoglHandle
CoglOffscreen *
cogl_offscreen_new_to_texture (CoglTexture *texture)
{
return _cogl_offscreen_new_to_texture_full (texture, 0, 0);

View File

@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -41,6 +41,10 @@ G_BEGIN_DECLS
* Cogl allows creating and operating on offscreen framebuffers.
*/
typedef struct _CoglOffscreen CoglOffscreen;
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)X)
/* Offscreen api */
/**
@ -54,50 +58,57 @@ G_BEGIN_DECLS
* given texture. You don't need to destroy the offscreen buffer before
* you can use the @texture again.
*
* Note: This does not work with sliced Cogl textures.
* <note>This only works with low-level #CoglTexture types such as
* #CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
* with meta-texture types such as #CoglTexture2DSliced.</note>
*
* Return value: (transfer full): a #CoglHandle for the new offscreen
* buffer or %COGL_INVALID_HANDLE if it wasn't possible to create the
* Return value: (transfer full): a newly instantiated #CoglOffscreen
* framebuffer or %NULL if it wasn't possible to create the
* buffer.
*/
CoglHandle cogl_offscreen_new_to_texture (CoglTexture *texture);
CoglOffscreen *
cogl_offscreen_new_to_texture (CoglTexture *texture);
/**
* cogl_is_offscreen:
* @handle: A CoglHandle for an offscreen buffer
* @object: A pointer to a #CoglObject
*
* Determines whether the given #CoglHandle references an offscreen buffer
* object.
* Determines whether the given #CoglObject references an offscreen
* framebuffer object.
*
* Returns: %TRUE if the handle references an offscreen buffer,
* Returns: %TRUE if @object is a #CoglOffscreen framebuffer,
* %FALSE otherwise
*/
gboolean cogl_is_offscreen (CoglHandle handle);
gboolean
cogl_is_offscreen (void *object);
#ifndef COGL_DISABLE_DEPRECATED
/**
* cogl_offscreen_ref:
* @handle: A CoglHandle for an offscreen buffer
* @offscreen: A pointer to a #CoglOffscreen framebuffer
*
* Increments the reference count on the offscreen buffer.
* Increments the reference count on the @offscreen framebuffer.
*
* Return value: (transfer none): For convenience it returns the given CoglHandle
* Return value: (transfer none): For convenience it returns the
* given @offscreen
*
* Deprecated: 1.2: cogl_handle_ref() should be used in new code.
* Deprecated: 1.2: cogl_object_ref() should be used in new code.
*/
CoglHandle cogl_offscreen_ref (CoglHandle handle) G_GNUC_DEPRECATED;
void *
cogl_offscreen_ref (void *offscreen) G_GNUC_DEPRECATED;
/**
* cogl_offscreen_unref:
* @handle: A CoglHandle for an offscreen buffer
* @offscreen: A pointer to a #CoglOffscreen framebuffer
*
* Decreases the reference count for the offscreen buffer and frees it when
* Decreases the reference count for the @offscreen buffer and frees it when
* the count reaches 0.
*
* Deprecated: 1.2: cogl_handle_unref() should be used in new code.
* Deprecated: 1.2: cogl_object_unref() should be used in new code.
*/
void cogl_offscreen_unref (CoglHandle handle) G_GNUC_DEPRECATED;
void
cogl_offscreen_unref (void *offscreen) G_GNUC_DEPRECATED;
#endif /* COGL_DISABLE_DEPRECATED */

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@ -1019,6 +1019,7 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
unsigned int dst_rowstride,
CoglPixelFormat dst_format)
{
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
_COGL_GET_CONTEXT (ctx, FALSE);
@ -1026,14 +1027,16 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
return FALSE;
framebuffer = _cogl_offscreen_new_to_texture_full
offscreen = _cogl_offscreen_new_to_texture_full
(texture,
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
0);
if (framebuffer == NULL)
if (offscreen == NULL)
return FALSE;
framebuffer = COGL_FRAMEBUFFER (offscreen);
if (!cogl_framebuffer_allocate (framebuffer, NULL))
{
cogl_object_unref (framebuffer);

View File

@ -296,7 +296,7 @@ test_cogl_backface_culling (TestUtilsGTestFixture *fixture,
tex = cogl_texture_new_with_size (state.width, state.height,
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_ANY); /* internal fmt */
state.offscreen = cogl_offscreen_new_to_texture (tex);
state.offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (tex));
state.offscreen_tex = tex;
paint (&state);

View File

@ -87,7 +87,8 @@ test_cogl_color_mask (TestUtilsGTestFixture *fixture,
COGL_PIXEL_FORMAT_RGB_888);
state.fbo[i] = cogl_offscreen_new_to_texture (state.tex[i]);
state.fbo[i] = COGL_FRAMEBUFFER (
cogl_offscreen_new_to_texture (state.tex[i]));
/* Clear the texture color bits */
cogl_push_framebuffer (state.fbo[i]);