mirror of
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Adds libcogl-gles2 frontend GLES2 api
This adds a library that can be used instead of libGLESv2.so to provide symbols for the GLES 2.0 api. This can be used for convenience when using the cogl_gles2_context_ api since you don't need to manually go through a CoglGLES2Vtable when calling the gles2 api so it should be easier to port existing gles2 code to integrate with Cogl. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 80d7599a2acefca7d01d8d7de9df524278ef72c5)
This commit is contained in:
parent
010d16f647
commit
10340a5495
@ -4,6 +4,10 @@ if BUILD_COGL_PANGO
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SUBDIRS += cogl-pango
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endif
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if BUILD_COGL_GLES2
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SUBDIRS += cogl-gles2
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endif
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SUBDIRS += examples doc po build
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ACLOCAL_AMFLAGS = -I build/autotools ${ACLOCAL_FLAGS}
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169
cogl-gles2/GLES2/gl2.h
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169
cogl-gles2/GLES2/gl2.h
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@ -0,0 +1,169 @@
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#ifndef __gl2_h_
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#define __gl2_h_
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/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
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#include <GLES2/gl2platform.h>
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#include <cogl/cogl-gles2-types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/*-------------------------------------------------------------------------
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* GL core functions.
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*-----------------------------------------------------------------------*/
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GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
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GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
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GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
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GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
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GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
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GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
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GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
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GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
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GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
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GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
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GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
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GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
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GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
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GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
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GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
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GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
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GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
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GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
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GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
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GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
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GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
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GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
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GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
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GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
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GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
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GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
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GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
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GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
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GL_APICALL void GL_APIENTRY glFinish (void);
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GL_APICALL void GL_APIENTRY glFlush (void);
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GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
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GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
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GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
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GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
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GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
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GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL GLenum GL_APIENTRY glGetError (void);
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GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
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GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
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GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
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GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
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GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
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GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
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GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
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GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
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GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
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GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
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GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
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GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
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GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
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GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
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GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
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GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
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GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
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GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
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GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
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GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
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GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
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GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
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GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
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GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
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GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
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GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __gl2_h_ */
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1498
cogl-gles2/GLES2/gl2ext.h
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1498
cogl-gles2/GLES2/gl2ext.h
Normal file
File diff suppressed because it is too large
Load Diff
28
cogl-gles2/GLES2/gl2platform.h
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28
cogl-gles2/GLES2/gl2platform.h
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#ifndef __gl2platform_h_
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#define __gl2platform_h_
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/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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* You are encouraged to submit all modifications to the Khronos group so that
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* they can be included in future versions of this file. Please submit changes
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* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
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* by filing a bug against product "OpenGL-ES" component "Registry".
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*/
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#ifndef GL_APICALL
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#define GL_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY
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#endif
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#endif /* __gl2platform_h_ */
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29
cogl-gles2/Makefile.am
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29
cogl-gles2/Makefile.am
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include $(top_srcdir)/build/autotools/Makefile.am.silent
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# preamble
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NULL =
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lib_LTLIBRARIES = libcogl-gles2.la
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_builddir)
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AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
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libcogl_gles2_la_SOURCES = cogl-gles2-api.c
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libcogl_gles2_la_LDFLAGS = \
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-no-undefined \
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-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
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-export-dynamic \
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-export-symbols-regex "^gl*"
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coglgles2includedir = $(includedir)/cogl2/cogl-gles2/GLES2
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coglgles2include_HEADERS = \
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GLES2/gl2.h \
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GLES2/gl2ext.h \
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GLES2/gl2platform.h
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = cogl-gles2-experimental.pc
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1041
cogl-gles2/cogl-gles2-api.c
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1041
cogl-gles2/cogl-gles2-api.c
Normal file
File diff suppressed because it is too large
Load Diff
13
cogl-gles2/cogl-gles2-experimental.pc.in
Normal file
13
cogl-gles2/cogl-gles2-experimental.pc.in
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prefix=@prefix@
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exec_prefix=@exec_prefix@
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libdir=@libdir@
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includedir=@includedir@
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apiversion=@COGL_API_VERSION@
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requires=cogl2
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Name: CoglGLES2
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Description: Cogl OpenGL ES 2.0 frontend api
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Version: @COGL_VERSION@
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Libs: -L${libdir} -lcogl-gles2
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Cflags: -I${includedir}/cogl-gles2
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Requires: ${requires}
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COGL_EXT_FUNCTION (void, glShaderSource,
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(GLuint shader,
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GLsizei count,
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const char **string,
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const char * const *string,
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const GLint *length))
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COGL_EXT_FUNCTION (void, glCompileShader,
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(GLuint shader))
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@ -106,7 +106,7 @@ COGL_EXT_BEGIN (vbos, 1, 5,
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"ARB\0",
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"vertex_buffer_object\0")
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COGL_EXT_FUNCTION (void, glGenBuffers,
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(GLuint n,
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(GLsizei n,
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GLuint *buffers))
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COGL_EXT_FUNCTION (void, glBindBuffer,
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(GLenum target,
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26
configure.ac
26
configure.ac
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if test "x$GL_LIBRARY_DIRECTLY_LINKED" = "xyes"; then
|
||||
AC_DEFINE([HAVE_DIRECTLY_LINKED_GL_LIBRARY], [1],
|
||||
[Defined if the GL library shouldn't be dlopened])
|
||||
[Defined if the GL library should not be dlopened])
|
||||
fi
|
||||
|
||||
AC_ARG_ENABLE(
|
||||
[cogl-gles2],
|
||||
[AC_HELP_STRING([--enable-cogl-gles2=@<:@no/yes@:>@],
|
||||
[Enable libcogl-gles2 frontend api for OpenGL-ES 2.0 @<:@default=auto@:>@])],
|
||||
[],
|
||||
[
|
||||
AS_IF([test "x$HAVE_GLES2" = "x1"],
|
||||
[enable_cogl_gles2=yes],
|
||||
[enable_cogl_gles2=no])
|
||||
]
|
||||
)
|
||||
AS_IF([test "x$enable_cogl_gles2" = "xyes"],
|
||||
[
|
||||
AS_IF([test "x$HAVE_GLES2" != "x1"],
|
||||
[
|
||||
AC_MSG_ERROR([libcogl-gles2 is currently only supported on systems with a native GLES 2.0 library])
|
||||
])
|
||||
])
|
||||
AM_CONDITIONAL([BUILD_COGL_GLES2], [test "x$enable_cogl_gles2" = "xyes"])
|
||||
|
||||
|
||||
dnl ========================================================
|
||||
dnl Check window system integration libraries...
|
||||
dnl ========================================================
|
||||
@ -1155,6 +1176,8 @@ cogl-pango/Makefile
|
||||
cogl-pango/cogl-pango-1.0.pc
|
||||
cogl-pango/cogl-pango-2.0-experimental.pc
|
||||
cogl-pango/cogl-pango.rc
|
||||
cogl-gles2/Makefile
|
||||
cogl-gles2/cogl-gles2-experimental.pc
|
||||
doc/Makefile
|
||||
doc/reference/Makefile
|
||||
doc/reference/cogl/Makefile
|
||||
@ -1200,6 +1223,7 @@ fi
|
||||
if test "x$SUPPORT_SDL" = "xyes"; then
|
||||
echo " Support GLES under SDL: ${SUPPORT_SDL_GLES}"
|
||||
fi
|
||||
echo " Build libcogl-gles2 GLES 2.0 frontend api: ${BUILD_COGL_GLES2}"
|
||||
echo " Image backend: ${COGL_IMAGE_BACKEND}"
|
||||
echo " Cogl Pango: ${enable_cogl_pango}"
|
||||
echo " Profiling: ${enable_profile}"
|
||||
|
@ -1,3 +1,4 @@
|
||||
#undef CLUTTER_COMPILATION
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include "test-utils.h"
|
||||
|
Loading…
Reference in New Issue
Block a user