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10340a5495
This adds a library that can be used instead of libGLESv2.so to provide symbols for the GLES 2.0 api. This can be used for convenience when using the cogl_gles2_context_ api since you don't need to manually go through a CoglGLES2Vtable when calling the gles2 api so it should be easier to port existing gles2 code to integrate with Cogl. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 80d7599a2acefca7d01d8d7de9df524278ef72c5)
170 lines
14 KiB
C
170 lines
14 KiB
C
#ifndef __gl2_h_
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#define __gl2_h_
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/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
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#include <GLES2/gl2platform.h>
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#include <cogl/cogl-gles2-types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/*-------------------------------------------------------------------------
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* GL core functions.
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*-----------------------------------------------------------------------*/
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GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
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GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
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GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
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GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
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GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
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GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
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GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
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GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
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GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
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GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
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GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
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GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
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GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
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GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
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GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
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GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
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GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
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GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
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GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
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GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
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GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
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GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
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GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
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GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
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GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
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GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
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GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
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GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
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GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
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GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
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GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
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GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
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GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
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GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
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GL_APICALL void GL_APIENTRY glFinish (void);
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GL_APICALL void GL_APIENTRY glFlush (void);
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GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
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GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
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GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
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GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
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GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
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GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
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GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
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GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL GLenum GL_APIENTRY glGetError (void);
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GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
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GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
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GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
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GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
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GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
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GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
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GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
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GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
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GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
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GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
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GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
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GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
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GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
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GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
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GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
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GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
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GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
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GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
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GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
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GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
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GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
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GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
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GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
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GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
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GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
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GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
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GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
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GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
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GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
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GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
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GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
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GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
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GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
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GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
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GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
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GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
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GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
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GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __gl2_h_ */
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