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Don't leave stale invalidated queued redraws around
Once an actor had _clutter_stage_queue_redraw_entry_invalidate() called on it once, then priv->queue_redraw_entry would point to an entry with entry->actor NULL. _clutter_stage_queue_actor_redraw() doesn't handle this case and no further redraws would be queued. To fix this, NULL out priv->queue_redraw_entry() and then make sure we free the invalidated entry in _clutter_stage_maybe_finish_queue_redraws() just as we do for still valid entries. http://bugzilla.clutter-project.org/show_bug.cgi?id=2389
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@ -7654,7 +7654,10 @@ invalidate_queue_redraw_entry (ClutterActor *self,
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ClutterActorPrivate *priv = self->priv;
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if (priv->queue_redraw_entry != NULL)
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_clutter_stage_queue_redraw_entry_invalidate (priv->queue_redraw_entry);
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{
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_clutter_stage_queue_redraw_entry_invalidate (priv->queue_redraw_entry);
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priv->queue_redraw_entry = NULL;
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}
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return TRUE;
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}
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@ -3217,7 +3217,8 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
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static void
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free_queue_redraw_entry (ClutterStageQueueRedrawEntry *entry)
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{
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g_object_unref (entry->actor);
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if (entry->actor)
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g_object_unref (entry->actor);
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if (entry->has_clip)
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clutter_paint_volume_free (&entry->clip);
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g_slice_free (ClutterStageQueueRedrawEntry, entry);
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@ -3267,12 +3268,13 @@ _clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
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ClutterPaintVolume *clip;
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/* NB: Entries may be invalidated if the actor gets destroyed */
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if (G_UNLIKELY (entry->actor == NULL))
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continue;
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if (G_LIKELY (entry->actor != NULL))
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{
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clip = entry->has_clip ? &entry->clip : NULL;
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clip = entry->has_clip ? &entry->clip : NULL;
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_clutter_actor_finish_queue_redraw (entry->actor, clip);
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}
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_clutter_actor_finish_queue_redraw (entry->actor, clip);
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free_queue_redraw_entry (entry);
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}
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g_list_free (stolen_list);
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