mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
framebuffer: expose experimental cogl_get_draw_framebuffer
This renames the two internal functions _cogl_get_draw/read_buffer as cogl_get_draw_framebuffer and _cogl_get_read_framebuffer. The former is now also exposed as experimental API.
This commit is contained in:
parent
aa1e45267b
commit
0b45110302
@ -480,7 +480,7 @@ enable_gl_state (CoglDrawFlags flags,
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CoglAttribute **attributes,
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ValidateLayerState *state)
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{
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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int i;
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#ifdef MAY_HAVE_PROGRAMABLE_GL
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GLuint generic_index = 0;
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@ -1066,7 +1066,7 @@ flush_state (CoglDrawFlags flags,
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{
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if (!(flags & COGL_DRAW_SKIP_JOURNAL_FLUSH))
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{
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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_cogl_journal_flush (framebuffer->journal, framebuffer);
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}
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@ -1086,8 +1086,8 @@ flush_state (CoglDrawFlags flags,
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* stack can cause some drawing which would change the array
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* pointers. */
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if (!(flags & COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH))
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_get_read_buffer (),
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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0);
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}
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@ -77,7 +77,7 @@ set_clip_plane (GLint plane_num,
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GLdouble plane[4];
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#endif
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GLfloat angle;
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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@ -131,7 +131,7 @@ set_clip_planes (float x_1,
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float x_2,
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float y_2)
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{
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrix modelview_matrix;
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@ -192,7 +192,7 @@ add_stencil_clip_rectangle (float x_1,
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float y_2,
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gboolean first)
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{
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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@ -598,7 +598,7 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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ctx->current_clip_stack = _cogl_clip_stack_ref (stack);
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modelview_stack =
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_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
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_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
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has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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@ -629,7 +629,7 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
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else
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{
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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/* We store the entry coordinates in Cogl coordinate space
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* but OpenGL requires the window origin to be the bottom
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@ -51,7 +51,7 @@ cogl_clip_push_window_rectangle (int x_offset,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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clip_state->stacks->data =
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@ -82,7 +82,7 @@ cogl_clip_push_rectangle (float x_1,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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cogl_get_modelview_matrix (&modelview_matrix);
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@ -139,7 +139,7 @@ cogl_clip_pop (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_pop_real (clip_state);
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@ -157,7 +157,7 @@ _cogl_clip_state_flush (CoglClipState *clip_state)
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void
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cogl_clip_ensure (void)
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{
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglClipState *clip_state;
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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@ -183,7 +183,7 @@ cogl_clip_stack_save (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_stack_save_real (clip_state);
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@ -213,7 +213,7 @@ cogl_clip_stack_restore (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_stack_restore_real (clip_state);
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@ -241,10 +241,7 @@ CoglHandle
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_cogl_onscreen_new (void);
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CoglFramebuffer *
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_cogl_get_draw_buffer (void);
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CoglFramebuffer *
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_cogl_get_read_buffer (void);
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_cogl_get_read_framebuffer (void);
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GSList *
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_cogl_create_framebuffer_stack (void);
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@ -513,7 +513,7 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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framebuffer->viewport_width = width;
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framebuffer->viewport_height = height;
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if (framebuffer->context && _cogl_get_draw_buffer () == framebuffer)
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if (framebuffer->context && cogl_get_draw_framebuffer () == framebuffer)
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framebuffer->context->dirty_gl_viewport = TRUE;
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}
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@ -1105,8 +1105,8 @@ _cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
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g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
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g_return_if_fail (_cogl_is_framebuffer (read_buffer));
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current_draw_buffer = _cogl_get_draw_buffer ();
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current_read_buffer = _cogl_get_read_buffer ();
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current_draw_buffer = cogl_get_draw_framebuffer ();
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current_read_buffer = _cogl_get_read_framebuffer ();
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if (current_draw_buffer != draw_buffer ||
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current_read_buffer != read_buffer)
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@ -1147,7 +1147,7 @@ cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
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}
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CoglFramebuffer *
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_cogl_get_draw_buffer (void)
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cogl_get_draw_framebuffer (void)
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{
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CoglFramebufferStackEntry *entry;
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@ -1161,7 +1161,7 @@ _cogl_get_draw_buffer (void)
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}
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CoglFramebuffer *
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_cogl_get_read_buffer (void)
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_cogl_get_read_framebuffer (void)
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{
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CoglFramebufferStackEntry *entry;
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@ -1192,8 +1192,8 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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/* Copy the top of the stack so that when we call cogl_set_framebuffer
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it will still know what the old framebuffer was */
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old_draw_buffer = cogl_object_ref (_cogl_get_draw_buffer ());
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old_read_buffer = cogl_object_ref (_cogl_get_read_buffer ());
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old_draw_buffer = cogl_object_ref (cogl_get_draw_framebuffer ());
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old_read_buffer = cogl_object_ref (_cogl_get_read_framebuffer ());
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ctx->framebuffer_stack =
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g_slist_prepend (ctx->framebuffer_stack,
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create_stack_entry (old_draw_buffer,
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@ -1212,7 +1212,7 @@ cogl_push_framebuffer (CoglFramebuffer *buffer)
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void
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cogl_push_draw_buffer (void)
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{
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cogl_push_framebuffer (_cogl_get_draw_buffer ());
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cogl_push_framebuffer (cogl_get_draw_framebuffer ());
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}
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void
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@ -1455,8 +1455,8 @@ _cogl_blit_framebuffer (unsigned int src_x,
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CoglFramebuffer *read_buffer;
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CoglContext *ctx;
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draw_buffer = _cogl_get_draw_buffer ();
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read_buffer = _cogl_get_read_buffer ();
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draw_buffer = cogl_get_draw_framebuffer ();
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read_buffer = _cogl_get_read_framebuffer ();
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ctx = draw_buffer->context;
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g_return_if_fail (cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT));
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@ -1470,8 +1470,8 @@ _cogl_blit_framebuffer (unsigned int src_x,
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/* Make sure the current framebuffers are bound. We explicitly avoid
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flushing the clip state so we can bind our own empty state */
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_get_read_buffer (),
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
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/* Flush any empty clip stack because glBlitFramebuffer is affected
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@ -1519,7 +1519,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
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entry->pipeline = _cogl_pipeline_journal_ref (source);
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clip_stack = _cogl_framebuffer_get_clip_stack (_cogl_get_draw_buffer ());
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clip_stack = _cogl_framebuffer_get_clip_stack (cogl_get_draw_framebuffer ());
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entry->clip_stack = _cogl_clip_stack_ref (clip_stack);
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if (G_UNLIKELY (source != pipeline))
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@ -1529,7 +1529,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
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_cogl_pipeline_foreach_layer_internal (pipeline,
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add_framebuffer_deps_cb,
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_cogl_get_draw_buffer ());
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cogl_get_draw_framebuffer ());
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/* XXX: It doesn't feel very nice that in this case we just assume
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* that the journal is associated with the current framebuffer. I
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@ -1537,7 +1537,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
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* the reason we don't have that currently is that it would
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* introduce a circular reference. */
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_BATCHING)))
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_cogl_framebuffer_flush_journal (_cogl_get_draw_buffer ());
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_cogl_framebuffer_flush_journal (cogl_get_draw_framebuffer ());
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COGL_TIMER_STOP (_cogl_uprof_context, log_timer);
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}
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@ -1588,7 +1588,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
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4 /* n_points */);
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projection_stack =
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_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
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_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
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_cogl_matrix_stack_get (projection_stack, &projection);
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cogl_matrix_project_points (&projection,
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@ -1600,7 +1600,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
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poly, /* points_out */
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4 /* n_points */);
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_cogl_framebuffer_get_viewport4fv (_cogl_get_draw_buffer (),
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_cogl_framebuffer_get_viewport4fv (cogl_get_draw_framebuffer (),
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viewport);
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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@ -434,7 +434,7 @@ _cogl_matrix_stack_prepare_for_flush (CoglMatrixStack *stack,
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* always render upside down to offscreen buffers.
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*/
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if (mode == COGL_MATRIX_PROJECTION &&
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cogl_is_offscreen (_cogl_get_draw_buffer ()))
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cogl_is_offscreen (cogl_get_draw_framebuffer ()))
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{
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CoglMatrix flipped_projection;
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CoglMatrix *projection =
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@ -78,7 +78,7 @@ log_quad_sub_textures_cb (CoglHandle texture_handle,
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void *user_data)
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{
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TextureSlicedQuadState *state = user_data;
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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CoglHandle texture_override;
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float quad_coords[4];
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@ -542,7 +542,7 @@ _cogl_multitexture_quad_single_primitive (const float *position,
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if (state.override_pipeline)
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pipeline = state.override_pipeline;
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_journal_log_quad (framebuffer->journal,
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position,
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pipeline,
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@ -459,8 +459,8 @@ _cogl_texture_2d_copy_from_framebuffer (CoglHandle handle,
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/* Make sure the current framebuffers are bound. We explicitly avoid
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flushing the clip state so we can bind our own empty state */
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_get_read_buffer (),
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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0);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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@ -1048,7 +1048,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
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bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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/* Viewport needs to have some size and be inside the window for this */
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_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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if (viewport[0] < 0 || viewport[1] < 0 ||
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cogl/cogl.c
46
cogl/cogl.c
@ -151,7 +151,7 @@ cogl_check_extension (const char *name, const char *ext)
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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_cogl_framebuffer_clear (_cogl_get_draw_buffer (), buffers, color);
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_cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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static gboolean
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@ -282,7 +282,7 @@ cogl_set_backface_culling_enabled (gboolean setting)
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return;
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/* Currently the journal can't track changes to backface culling state... */
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_cogl_framebuffer_flush_journal (_cogl_get_draw_buffer ());
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_cogl_framebuffer_flush_journal (cogl_get_draw_framebuffer ());
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ctx->enable_backface_culling = setting;
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}
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@ -311,7 +311,7 @@ _cogl_flush_face_winding (void)
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* all offscreen rendering is done upside down resulting in reversed winding
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* for all triangles.
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*/
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if (cogl_is_offscreen (_cogl_get_draw_buffer ()))
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if (cogl_is_offscreen (cogl_get_draw_framebuffer ()))
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winding = COGL_FRONT_WINDING_CLOCKWISE;
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else
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winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
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@ -360,7 +360,7 @@ cogl_set_viewport (int x,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_framebuffer_set_viewport (framebuffer,
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x,
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@ -413,7 +413,7 @@ cogl_get_viewport (float viewport[4])
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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@ -425,7 +425,7 @@ cogl_get_bitmasks (int *red,
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{
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CoglFramebuffer *framebuffer;
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framebuffer = _cogl_get_draw_buffer ();
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = _cogl_framebuffer_get_red_bits (framebuffer);
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@ -492,7 +492,7 @@ _cogl_read_pixels_with_rowstride (int x,
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guint8 *pixels,
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int rowstride)
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{
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CoglFramebuffer *framebuffer = _cogl_get_read_buffer ();
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CoglFramebuffer *framebuffer = _cogl_get_read_framebuffer ();
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int framebuffer_height;
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int bpp;
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CoglBitmap *bmp;
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@ -532,7 +532,7 @@ _cogl_read_pixels_with_rowstride (int x,
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*/
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cogl_flush ();
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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framebuffer,
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0);
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@ -703,8 +703,8 @@ cogl_begin_gl (void)
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* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the pipeline state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_get_read_buffer (),
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_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
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_cogl_get_read_framebuffer (),
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0);
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/* Setup the state for the current pipeline */
|
||||
@ -761,7 +761,7 @@ void
|
||||
cogl_push_matrix (void)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
}
|
||||
|
||||
@ -769,7 +769,7 @@ void
|
||||
cogl_pop_matrix (void)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
}
|
||||
|
||||
@ -777,7 +777,7 @@ void
|
||||
cogl_scale (float x, float y, float z)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_scale (modelview_stack, x, y, z);
|
||||
}
|
||||
|
||||
@ -785,7 +785,7 @@ void
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_translate (modelview_stack, x, y, z);
|
||||
}
|
||||
|
||||
@ -793,7 +793,7 @@ void
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_rotate (modelview_stack, angle, x, y, z);
|
||||
}
|
||||
|
||||
@ -801,7 +801,7 @@ void
|
||||
cogl_transform (const CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_multiply (modelview_stack, matrix);
|
||||
}
|
||||
|
||||
@ -830,7 +830,7 @@ cogl_frustum (float left,
|
||||
float z_far)
|
||||
{
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -855,7 +855,7 @@ cogl_ortho (float left,
|
||||
{
|
||||
CoglMatrix ortho;
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -868,7 +868,7 @@ void
|
||||
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_get (modelview_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
@ -877,7 +877,7 @@ void
|
||||
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_set (modelview_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
@ -886,7 +886,7 @@ void
|
||||
cogl_get_projection_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_get (projection_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
@ -895,7 +895,7 @@ void
|
||||
cogl_set_projection_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
||||
_cogl_matrix_stack_set (projection_stack, matrix);
|
||||
|
||||
/* FIXME: Update the inverse projection matrix!! Presumably use
|
||||
@ -908,7 +908,7 @@ _cogl_get_clip_state (void)
|
||||
{
|
||||
CoglFramebuffer *framebuffer;
|
||||
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
framebuffer = cogl_get_draw_framebuffer ();
|
||||
return _cogl_framebuffer_get_clip_state (framebuffer);
|
||||
}
|
||||
|
||||
|
@ -1280,8 +1280,11 @@ _cogl_driver_error_quark (void);
|
||||
void
|
||||
_cogl_onscreen_clutter_backend_set_size (int width, int height);
|
||||
|
||||
#ifdef COGL_ENABLE_EXPERIMENTAL_API
|
||||
#define cogl_get_draw_framebuffer cogl_get_draw_framebuffer_EXP
|
||||
CoglFramebuffer *
|
||||
_cogl_get_draw_buffer (void);
|
||||
cogl_get_draw_framebuffer (void);
|
||||
#endif
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -37,7 +37,7 @@ cogl2_clip_push_from_path (CoglPath *path)
|
||||
CoglClipState *clip_state;
|
||||
CoglMatrix modelview_matrix;
|
||||
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
framebuffer = cogl_get_draw_framebuffer ();
|
||||
clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
|
||||
|
||||
cogl_get_modelview_matrix (&modelview_matrix);
|
||||
|
@ -360,7 +360,7 @@ _cogl_add_path_to_stencil_buffer (CoglPath *path,
|
||||
gboolean need_clear)
|
||||
{
|
||||
CoglPathData *data = path->data;
|
||||
CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
|
||||
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
||||
CoglMatrixStack *projection_stack =
|
||||
@ -484,7 +484,7 @@ cogl2_path_fill (CoglPath *path)
|
||||
}
|
||||
else
|
||||
{
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
framebuffer = cogl_get_draw_framebuffer ();
|
||||
|
||||
_cogl_framebuffer_flush_journal (framebuffer);
|
||||
|
||||
@ -492,7 +492,7 @@ cogl2_path_fill (CoglPath *path)
|
||||
* as the pipeline state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_framebuffer_flush_state (framebuffer,
|
||||
_cogl_get_read_buffer (),
|
||||
_cogl_get_read_framebuffer (),
|
||||
0);
|
||||
|
||||
_cogl_path_fill_nodes (path);
|
||||
|
Loading…
Reference in New Issue
Block a user