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clutter/tests: Connect to ClutterStage:paint-view
ClutterStage:after-paint now does not guarantee a valid implicit framebuffer pushed to the stack. Instead, use the new 'paint-view' signal, that is emitted at a point in the drawing routine where a framebuffer is pushed. In addition to that, stop using the implicit framebuffer API and port the actor-shader-effect test to read from the view's framebuffer directly. https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
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@ -209,12 +209,14 @@ make_actor (GType shader_type)
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}
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static guint32
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get_pixel (int x, int y)
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get_pixel (CoglFramebuffer *fb,
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int x,
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int y)
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{
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guint8 data[4];
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cogl_read_pixels (x, y, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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cogl_framebuffer_read_pixels (fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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data);
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@ -224,19 +226,21 @@ get_pixel (int x, int y)
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}
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static void
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paint_cb (ClutterStage *stage,
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view_painted_cb (ClutterStage *stage,
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ClutterStageView *view,
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gpointer data)
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{
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CoglFramebuffer *fb = clutter_stage_view_get_framebuffer (view);
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gboolean *was_painted = data;
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/* old shader effect */
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g_assert_cmpint (get_pixel (0, 25), ==, 0xff0000);
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g_assert_cmpint (get_pixel (fb, 0, 25), ==, 0xff0000);
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/* new shader effect */
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g_assert_cmpint (get_pixel (100, 25), ==, 0x00ffff);
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g_assert_cmpint (get_pixel (fb, 100, 25), ==, 0x00ffff);
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/* another new shader effect */
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g_assert_cmpint (get_pixel (200, 25), ==, 0xff00ff);
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g_assert_cmpint (get_pixel (fb, 200, 25), ==, 0xff00ff);
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/* new shader effect */
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g_assert_cmpint (get_pixel (300, 25), ==, 0x00ffff);
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g_assert_cmpint (get_pixel (fb, 300, 25), ==, 0x00ffff);
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*was_painted = TRUE;
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}
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@ -271,8 +275,8 @@ actor_shader_effect (void)
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clutter_actor_show (stage);
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was_painted = FALSE;
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g_signal_connect (stage, "after-paint",
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G_CALLBACK (paint_cb),
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g_signal_connect_after (stage, "paint-view",
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G_CALLBACK (view_painted_cb),
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&was_painted);
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while (!was_painted)
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