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cogl/matrix: Remove more dead code
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@ -98,18 +98,6 @@ static float identity[16] = {
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0.0, 0.0, 0.0, 1.0
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};
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/*
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* Multiply a matrix by an array of floats with known properties.
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*
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* @mat pointer to a CoglMatrix structure containing the left multiplication
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* matrix, and that will receive the product result.
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* @m right multiplication matrix array.
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* @flags flags of the matrix \p m.
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*
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* Joins both flags and marks the type and inverse as dirty. Calls
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* matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
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* otherwise.
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*/
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static void
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matrix_multiply_array_with_flags (CoglMatrix *result,
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const float *array)
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@ -143,22 +131,6 @@ cogl_matrix_multiply (CoglMatrix *result,
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_COGL_MATRIX_DEBUG_PRINT (result);
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}
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#if 0
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/* Marks the matrix flags with general flag, and type and inverse dirty flags.
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* Calls matrix_multiply4x4() for the multiplication.
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*/
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static void
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_cogl_matrix_multiply_array (CoglMatrix *result, const float *array)
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{
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result->flags |= (MAT_FLAG_GENERAL |
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MAT_DIRTY_TYPE |
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MAT_DIRTY_INVERSE |
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MAT_DIRTY_FLAGS);
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matrix_multiply4x4 ((float *)result, (float *)result, (float *)array);
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}
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#endif
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void
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_cogl_matrix_prefix_print (const char *prefix, const CoglMatrix *matrix)
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{
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