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2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_allocate_coords): Make sure the top-left corner of the box is our origin.
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@ -1,3 +1,9 @@
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2007-03-23 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/glx/clutter-stage-glx.c:
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(clutter_stage_glx_allocate_coords): Make sure the top-left
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corner of the box is our origin.
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2007-03-23 Matthew Allum <mallum@openedhand.com>
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* clutter/glx/clutter-stage-glx.c:
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@ -37,6 +37,7 @@
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#include "clutter-group.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "clutter-marshal.h"
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#include "clutter-enum-types.h"
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@ -68,6 +69,8 @@ clutter_group_paint (ClutterActor *actor)
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ClutterGroup *self = CLUTTER_GROUP(actor);
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GList *child_item;
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CLUTTER_NOTE (PAINT, "ClutterGroup paint enter");
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glPushMatrix();
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for (child_item = self->priv->children;
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@ -83,6 +86,8 @@ clutter_group_paint (ClutterActor *actor)
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}
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glPopMatrix();
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CLUTTER_NOTE (PAINT, "ClutterGroup paint leave");
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}
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static void
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@ -100,6 +100,16 @@ clutter_stage_delete_event (ClutterStage *stage,
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return FALSE;
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}
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static void
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clutter_stage_paint (ClutterActor *actor)
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{
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/* chain up */
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CLUTTER_NOTE (PAINT, "Chaining up to parent class paint");
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if (CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint)
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CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (actor);
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}
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static void
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clutter_stage_set_property (GObject *object,
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guint prop_id,
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@ -185,11 +195,14 @@ static void
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clutter_stage_class_init (ClutterStageClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass);
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gobject_class->set_property = clutter_stage_set_property;
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gobject_class->get_property = clutter_stage_get_property;
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actor_class->paint = clutter_stage_paint;
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stage_class->delete_event = clutter_stage_delete_event;
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/**
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@ -214,7 +214,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
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if (stage_glx->xwin == None)
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{
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CLUTTER_NOTE (MISC, "XCreateSimpleWindow");
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CLUTTER_NOTE (MISC, "Creating stage X window");
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stage_glx->xwin = XCreateSimpleWindow (stage_glx->xdpy,
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stage_glx->xwin_root,
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0, 0,
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@ -238,7 +238,7 @@ clutter_stage_glx_realize (ClutterActor *actor)
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if (stage_glx->gl_context)
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glXDestroyContext (stage_glx->xdpy, stage_glx->gl_context);
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CLUTTER_NOTE (GL, "glXCreateContext");
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CLUTTER_NOTE (GL, "Creating GL Context");
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stage_glx->gl_context = glXCreateContext (stage_glx->xdpy,
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stage_glx->xvisinfo,
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0,
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@ -360,13 +360,9 @@ clutter_stage_glx_paint (ClutterActor *self)
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ClutterColor stage_color;
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static GTimer *timer = NULL;
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static guint timer_n_frames = 0;
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static ClutterActorClass *parent_class = NULL;
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CLUTTER_NOTE (PAINT, " Redraw enter");
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if (!parent_class)
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parent_class = g_type_class_peek_parent (CLUTTER_STAGE_GET_CLASS (stage));
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if (clutter_get_show_fps ())
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{
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if (!timer)
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@ -383,7 +379,8 @@ clutter_stage_glx_paint (ClutterActor *self)
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glDisable (GL_LIGHTING);
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glDisable (GL_DEPTH_TEST);
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parent_class->paint (self);
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if (CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->paint)
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CLUTTER_ACTOR_CLASS (clutter_stage_glx_parent_class)->paint (self);
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if (stage_glx->xwin)
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{
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@ -417,10 +414,9 @@ clutter_stage_glx_allocate_coords (ClutterActor *self,
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{
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ClutterStageGlx *stage_glx = CLUTTER_STAGE_GLX (self);
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box->x1 = box->y1 = 0;
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box->x2 = box->x1 + stage_glx->xwin_width;
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box->y2 = box->y1 + stage_glx->xwin_height;
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return;
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}
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static void
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