mirror of
https://github.com/brl/mutter.git
synced 2024-12-11 14:00:18 +00:00
box: Drop Container interface overrides
And defer as much as possible to ClutterActor's default implementation for basically everything.
This commit is contained in:
parent
b773785533
commit
038aadfa72
@ -89,8 +89,6 @@ struct _ClutterBoxPrivate
|
||||
{
|
||||
ClutterLayoutManager *manager;
|
||||
|
||||
GList *children;
|
||||
|
||||
guint changed_id;
|
||||
|
||||
ClutterColor color;
|
||||
@ -112,167 +110,13 @@ static GParamSpec *obj_props[PROP_LAST];
|
||||
|
||||
static const ClutterColor default_box_color = { 255, 255, 255, 255 };
|
||||
|
||||
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR,
|
||||
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
||||
clutter_container_iface_init));
|
||||
|
||||
static gint
|
||||
sort_by_depth (gconstpointer a,
|
||||
gconstpointer b)
|
||||
{
|
||||
gfloat depth_a = clutter_actor_get_depth ((ClutterActor *) a);
|
||||
gfloat depth_b = clutter_actor_get_depth ((ClutterActor *) b);
|
||||
|
||||
if (depth_a < depth_b)
|
||||
return -1;
|
||||
|
||||
if (depth_a > depth_b)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_add (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
GList *l, *prev = NULL;
|
||||
gfloat actor_depth;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
actor_depth = clutter_actor_get_depth (actor);
|
||||
|
||||
/* Find the right place to insert the child so that it will still be
|
||||
sorted and the child will be after all of the actors at the same
|
||||
depth */
|
||||
for (l = priv->children;
|
||||
l && (clutter_actor_get_depth (l->data) <= actor_depth);
|
||||
l = l->next)
|
||||
prev = l;
|
||||
|
||||
/* Insert the node before the found node */
|
||||
l = g_list_prepend (l, actor);
|
||||
/* Fixup the links */
|
||||
if (prev)
|
||||
{
|
||||
prev->next = l;
|
||||
l->prev = prev;
|
||||
}
|
||||
else
|
||||
priv->children = l;
|
||||
|
||||
clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
|
||||
|
||||
clutter_actor_queue_relayout (actor);
|
||||
|
||||
g_signal_emit_by_name (container, "actor-added", actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_remove (ClutterContainer *container,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
|
||||
g_object_ref (actor);
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
|
||||
g_signal_emit_by_name (container, "actor-removed", actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_foreach (ClutterContainer *container,
|
||||
ClutterCallback callback,
|
||||
gpointer user_data)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
|
||||
/* Using g_list_foreach instead of iterating the list manually
|
||||
because it has better protection against the current node being
|
||||
removed. This will happen for example if someone calls
|
||||
clutter_container_foreach(container, clutter_actor_destroy) */
|
||||
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_raise (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
if (sibling == NULL)
|
||||
priv->children = g_list_append (priv->children, actor);
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling) + 1;
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_lower (ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
ClutterActor *sibling)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
|
||||
priv->children = g_list_remove (priv->children, actor);
|
||||
|
||||
if (sibling == NULL)
|
||||
priv->children = g_list_prepend (priv->children, actor);
|
||||
else
|
||||
{
|
||||
gint index_ = g_list_index (priv->children, sibling);
|
||||
|
||||
priv->children = g_list_insert (priv->children, actor, index_);
|
||||
}
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_real_sort_depth_order (ClutterContainer *container)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (container)->priv;
|
||||
|
||||
priv->children = g_list_sort (priv->children, sort_by_depth);
|
||||
|
||||
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_container_iface_init (ClutterContainerIface *iface)
|
||||
{
|
||||
iface->add = clutter_box_real_add;
|
||||
iface->remove = clutter_box_real_remove;
|
||||
iface->foreach = clutter_box_real_foreach;
|
||||
iface->raise = clutter_box_real_raise;
|
||||
iface->lower = clutter_box_real_lower;
|
||||
iface->sort_depth_order = clutter_box_real_sort_depth_order;
|
||||
}
|
||||
G_DEFINE_TYPE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR);
|
||||
|
||||
static void
|
||||
clutter_box_real_paint (ClutterActor *actor)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
|
||||
GList *children;
|
||||
|
||||
if (priv->color_set)
|
||||
{
|
||||
@ -295,7 +139,9 @@ clutter_box_real_paint (ClutterActor *actor)
|
||||
cogl_rectangle (0, 0, width, height);
|
||||
}
|
||||
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
||||
children = clutter_actor_get_children (actor);
|
||||
g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
|
||||
g_list_free (children);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -304,7 +150,7 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
|
||||
gboolean retval = FALSE;
|
||||
GList *l;
|
||||
GList *children, *l;
|
||||
|
||||
/* if we have a background color, and an allocation, then we need to
|
||||
* set it as the base of our paint volume
|
||||
@ -312,8 +158,10 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
|
||||
if (priv->color_set)
|
||||
retval = clutter_paint_volume_set_from_allocation (volume, actor);
|
||||
|
||||
children = clutter_actor_get_children (actor);
|
||||
|
||||
/* bail out early if we don't have any child */
|
||||
if (priv->children == NULL)
|
||||
if (children == NULL)
|
||||
return retval;
|
||||
else
|
||||
retval = TRUE;
|
||||
@ -321,7 +169,7 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
|
||||
/* otherwise, union the paint volumes of our children, in case
|
||||
* any one of them decides to paint outside the parent's allocation
|
||||
*/
|
||||
for (l = priv->children; l != NULL; l = l->next)
|
||||
for (l = children; l != NULL; l = l->next)
|
||||
{
|
||||
ClutterActor *child = l->data;
|
||||
const ClutterPaintVolume *child_volume;
|
||||
@ -335,6 +183,8 @@ clutter_box_real_get_paint_volume (ClutterActor *actor,
|
||||
clutter_paint_volume_union (volume, child_volume);
|
||||
}
|
||||
|
||||
g_list_free (children);
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
@ -342,29 +192,13 @@ static void
|
||||
clutter_box_real_pick (ClutterActor *actor,
|
||||
const ClutterColor *pick)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
|
||||
GList *children;
|
||||
|
||||
CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);
|
||||
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_destroy (ClutterActor *actor)
|
||||
{
|
||||
ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
|
||||
|
||||
/* destroy all our children */
|
||||
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
|
||||
|
||||
if (CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy)
|
||||
CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->destroy (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_dispose (GObject *gobject)
|
||||
{
|
||||
G_OBJECT_CLASS (clutter_box_parent_class)->dispose (gobject);
|
||||
children = clutter_actor_get_children (actor);
|
||||
g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
|
||||
g_list_free (children);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -423,11 +257,9 @@ clutter_box_class_init (ClutterBoxClass *klass)
|
||||
actor_class->paint = clutter_box_real_paint;
|
||||
actor_class->get_paint_volume = clutter_box_real_get_paint_volume;
|
||||
actor_class->pick = clutter_box_real_pick;
|
||||
actor_class->destroy = clutter_box_destroy;
|
||||
|
||||
gobject_class->set_property = clutter_box_set_property;
|
||||
gobject_class->get_property = clutter_box_get_property;
|
||||
gobject_class->dispose = clutter_box_dispose;
|
||||
|
||||
/**
|
||||
* ClutterBox:color:
|
||||
@ -837,21 +669,14 @@ clutter_box_pack_at (ClutterBox *box,
|
||||
const gchar *first_property,
|
||||
...)
|
||||
{
|
||||
ClutterBoxPrivate *priv;
|
||||
va_list var_args;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_BOX (box));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
|
||||
priv = box->priv;
|
||||
|
||||
/* this is really clutter_box_add() with a different insert() */
|
||||
priv->children = g_list_insert (priv->children,
|
||||
actor,
|
||||
position);
|
||||
|
||||
clutter_actor_add_child (CLUTTER_ACTOR (box), actor);
|
||||
clutter_actor_queue_relayout (actor);
|
||||
clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box),
|
||||
actor,
|
||||
position);
|
||||
|
||||
/* we need to explicitly call this, because we're not going through
|
||||
* the default code paths provided by clutter_container_add()
|
||||
|
Loading…
Reference in New Issue
Block a user