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cex100: Add an API to configure the GDL plane to use
Intel CE3100 and CE4100 have several planes (framebuffers) and a hardware blender to blend the planes togeteher to produce the final image. clutter_cex100_set_plane() lets you configure which framebuffer clutter will use for its rendering.
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@ -27,6 +27,7 @@ stamp-marshal
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/clutter/cogl/cogl/driver/gles/cogl-defines.h
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/clutter/cogl/cogl/driver/gles/cogl-fixed-vertex-shader.[ch]
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/clutter/cogl/cogl/driver/gles/cogl-fixed-fragment-shader.[ch]
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/clutter/egl/clutter-cex100.h
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/clutter/x11/clutter-x11-enum-types.[ch]
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/clutter/json/*.gir
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/clutter/cally/cally*.pc
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@ -42,4 +42,5 @@ endif
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if SUPPORT_CEX100
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libclutter_egl_la_SOURCES += clutter-backend-cex100.c clutter-backend-cex100.h
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libclutterinclude_HEADERS += clutter-cex100.h
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endif
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@ -35,6 +35,7 @@
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#include "clutter-main.h"
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#include "clutter-backend-cex100.h"
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#include "clutter-cex100.h"
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static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
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@ -42,6 +43,30 @@ G_DEFINE_TYPE (ClutterBackendCex100,
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clutter_backend_cex100,
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CLUTTER_TYPE_BACKEND_EGL)
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#ifdef CLUTTER_ENABLE_DEBUG
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static const gchar *
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gdl_get_plane_name (gdl_plane_id_t plane)
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{
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switch (plane)
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{
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case GDL_PLANE_ID_UPP_A:
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return "UPP_A";
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case GDL_PLANE_ID_UPP_B:
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return "UPP_B";
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case GDL_PLANE_ID_UPP_C:
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return "UPP_C";
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case GDL_PLANE_ID_UPP_D:
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return "UPP_D";
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case GDL_PLANE_ID_UPP_E:
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return "UPP_E";
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default:
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g_assert_not_reached ();
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}
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return NULL; /* never reached */
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}
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#endif
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static gboolean
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gdl_plane_init (gdl_display_id_t dpy,
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gdl_plane_id_t plane,
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@ -141,6 +166,8 @@ clutter_backend_cex100_create_context (ClutterBackend *backend,
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if (backend_egl->egl_context != EGL_NO_CONTEXT)
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return TRUE;
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CLUTTER_NOTE (BACKEND, "Using the %s plane", gdl_get_plane_name (gdl_plane));
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/* Start by initializing the GDL plane */
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if (!gdl_plane_init (GDL_DISPLAY_ID_0, gdl_plane, GDL_PF_ARGB_32))
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{
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@ -330,3 +357,11 @@ _clutter_backend_impl_get_type (void)
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{
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return clutter_backend_cex100_get_type ();
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}
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void
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clutter_cex100_set_plane (gdl_plane_id_t plane)
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{
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g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
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gdl_plane = plane;
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}
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64
clutter/egl/clutter-cex100.h.in
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64
clutter/egl/clutter-cex100.h.in
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@ -0,0 +1,64 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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*/
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/**
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* SECTION:clutter-cex100
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* @short_description: Intel CE3100, CE4100 Specific API
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*
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* The CEX100 backend for Clutter provides some Intel CE3100/CE4100
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* specific API
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*
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* You need to include
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* <filename class="headerfile"><clutter/egl/clutter-cex100.h></filename>
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* to have access to the functions documented here.
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*/
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#ifndef __CLUTTER_CEX100_H__
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#define __CLUTTER_CEX100_H__
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#include <glib.h>
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#include <@CLUTTER_CEX100_LIBGDL_PREFIX@libgdl.h>
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G_BEGIN_DECLS
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/**
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* clutter_cex100_set_plane:
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* @plane: a GDL plane
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*
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* Intel CE3100 and CE4100 have several planes (frame buffers) and a
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* hardware blender to blend the planes togeteher and produce the final
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* image.
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*
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* clutter_cex100_set_plane() let's you configure the GDL plane where
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* the stage will be drawn. By default Clutter will pick UPP_C
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* (GDL_PLANE_ID_UPP_C).
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*
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* <note>This function has to be called before clutter_init()</note>
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*/
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void clutter_cex100_set_plane (gdl_plane_id_t plane);
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G_END_DECLS
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#endif /* __CLUTTER_CEX100_H__ */
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@ -276,8 +276,10 @@ AS_CASE([$CLUTTER_FLAVOUR],
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[
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FLAVOUR_CFLAGS="-I/usr/include/CE4100"
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found_gdl=yes
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CLUTTER_CEX100_LIBGDL_PREFIX=CE4100/
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])
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)
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AC_SUBST(CLUTTER_CEX100_LIBGDL_PREFIX)
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AS_IF([test x"$found_gdl" = "xno"],
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AC_MSG_ERROR([libgdl.h not found]))
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@ -1113,6 +1115,7 @@ AC_CONFIG_FILES([
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clutter/x11/clutter-x11.pc
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clutter/glx/Makefile
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clutter/egl/Makefile
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clutter/egl/clutter-cex100.h
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clutter/fruity/Makefile
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clutter/osx/Makefile
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clutter/win32/Makefile
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@ -53,6 +53,7 @@ HFILE_GLOB=$(top_srcdir)/clutter/*.h \
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$(top_srcdir)/clutter/x11/clutter-x11-texture-pixmap.h \
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$(top_srcdir)/clutter/glx/clutter-glx-texture-pixmap.h \
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$(top_srcdir)/clutter/egl/clutter-egl.h \
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$(top_srcdir)/clutter/egl/clutter-cex100.h \
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$(top_srcdir)/clutter/win32/clutter-win32.h
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CFILE_GLOB=$(top_srcdir)/clutter/*.c \
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$(top_srcdir)/clutter/x11/*.c \
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@ -96,6 +97,7 @@ EXTRA_HFILES=\
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$(top_srcdir)/clutter/x11/clutter-x11-texture-pixmap.h \
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$(top_srcdir)/clutter/glx/clutter-glx-texture-pixmap.h \
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$(top_srcdir)/clutter/egl/clutter-egl.h \
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$(top_srcdir)/clutter/egl/clutter-cex100.h \
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$(top_srcdir)/clutter/win32/clutter-win32.h
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# Images to copy into HTML directory.
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@ -141,7 +141,7 @@
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</varlistentry>
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<varlistentry>
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<term>--with-flavour=[glx/eglx/eglnative/win32/osx/fruity]</term>
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<term>--with-flavour=[glx/eglx/eglnative/win32/osx/fruity/cex100]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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@ -209,6 +209,7 @@
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<xi:include href="xml/clutter-glx.xml"/>
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<xi:include href="xml/clutter-win32.xml"/>
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<xi:include href="xml/clutter-egl.xml"/>
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<xi:include href="xml/clutter-cex100.xml"/>
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</part>
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<part id="additionaldocs">
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@ -1835,6 +1835,12 @@ clutter_egl_display
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clutter_eglx_display
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</SECTION>
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<SECTION>
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<TITLE>Intel CE3100, CE4100 Specific Support</TITLE>
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<FILE>clutter-cex100</FILE>
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clutter_cex100_set_plane
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</SECTION>
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<SECTION>
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<TITLE>Stage Manager</TITLE>
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<FILE>clutter-stage-manager</FILE>
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