clutter: Remove unused deprecated/clutter-behaviour-depth.c

https://gitlab.gnome.org/GNOME/mutter/merge_requests/879
This commit is contained in:
Adam Jackson 2019-03-01 10:59:14 -05:00 committed by Georges Basile Stavracas Neto
parent 096d78479b
commit 013b336690
4 changed files with 0 additions and 407 deletions

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@ -8,7 +8,6 @@
#include "deprecated/clutter-animatable.h" #include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h" #include "deprecated/clutter-animation.h"
#include "deprecated/clutter-behaviour.h" #include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-scale.h" #include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h" #include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h" #include "deprecated/clutter-box.h"

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@ -1,303 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-actor.h"
#include "clutter-alpha.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-depth.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-debug.h"
#include "clutter-private.h"
/**
* SECTION:clutter-behaviour-depth
* @Title: ClutterBehaviourDepth
* @short_description: A behaviour controlling the Z position
* @Deprecated: 1.6: Use clutter_actor_animate() instead
*
* #ClutterBehaviourDepth is a simple #ClutterBehaviour controlling the
* depth of a set of actors between a start and end depth.
*
* #ClutterBehaviourDepth is available since Clutter 0.4.
*
* Deprecated: 1.6: Use the #ClutterActor:depth property and
* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
* instead.
*/
struct _ClutterBehaviourDepthPrivate
{
gint depth_start;
gint depth_end;
};
enum
{
PROP_0,
PROP_DEPTH_START,
PROP_DEPTH_END
};
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBehaviourDepth,
clutter_behaviour_depth,
CLUTTER_TYPE_BEHAVIOUR)
static void
alpha_notify_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer user_data)
{
clutter_actor_set_depth (actor, GPOINTER_TO_INT (user_data));
}
static void
clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour,
gdouble alpha_value)
{
ClutterBehaviourDepthPrivate *priv;
gint depth;
priv = CLUTTER_BEHAVIOUR_DEPTH (behaviour)->priv;
/* Need to create factor as to avoid borking signedness */
depth = (alpha_value * (priv->depth_end - priv->depth_start))
+ priv->depth_start;
CLUTTER_NOTE (ANIMATION, "alpha: %.4f, depth: %d", alpha_value, depth);
clutter_behaviour_actors_foreach (behaviour,
alpha_notify_foreach,
GINT_TO_POINTER (depth));
}
static void
clutter_behaviour_depth_applied (ClutterBehaviour *behaviour,
ClutterActor *actor)
{
ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (behaviour);
clutter_actor_set_depth (actor, depth->priv->depth_start);
}
static void
clutter_behaviour_depth_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (gobject);
switch (prop_id)
{
case PROP_DEPTH_START:
depth->priv->depth_start = g_value_get_int (value);
break;
case PROP_DEPTH_END:
depth->priv->depth_end = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_depth_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (gobject);
switch (prop_id)
{
case PROP_DEPTH_START:
g_value_set_int (value, depth->priv->depth_start);
break;
case PROP_DEPTH_END:
g_value_set_int (value, depth->priv->depth_end);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_depth_class_init (ClutterBehaviourDepthClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass);
gobject_class->set_property = clutter_behaviour_depth_set_property;
gobject_class->get_property = clutter_behaviour_depth_get_property;
behaviour_class->alpha_notify = clutter_behaviour_depth_alpha_notify;
behaviour_class->applied = clutter_behaviour_depth_applied;
/**
* ClutterBehaviourDepth:depth-start:
*
* Start depth level to apply to the actors.
*
* Since: 0.4
*
* Deprecated: 1.6
*/
g_object_class_install_property (gobject_class,
PROP_DEPTH_START,
g_param_spec_int ("depth-start",
P_("Start Depth"),
P_("Initial depth to apply"),
G_MININT, G_MAXINT, 0,
CLUTTER_PARAM_READWRITE));
/**
* ClutterBehaviourDepth:depth-end:
*
* End depth level to apply to the actors.
*
* Since: 0.4
*
* Deprecated: 1.6
*/
g_object_class_install_property (gobject_class,
PROP_DEPTH_END,
g_param_spec_int ("depth-end",
P_("End Depth"),
P_("Final depth to apply"),
G_MININT, G_MAXINT, 0,
CLUTTER_PARAM_READWRITE));
}
static void
clutter_behaviour_depth_init (ClutterBehaviourDepth *depth)
{
depth->priv = clutter_behaviour_depth_get_instance_private (depth);
}
/**
* clutter_behaviour_depth_new:
* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
* @depth_start: initial value of the depth
* @depth_end: final value of the depth
*
* Creates a new #ClutterBehaviourDepth which can be used to control
* the ClutterActor:depth property of a set of #ClutterActor<!-- -->s.
*
* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
* it can be set later with clutter_behaviour_set_alpha().
*
* Return value: (transfer full): the newly created behaviour
*
* Since: 0.4
*
* Deprecated: 1.6
*/
ClutterBehaviour *
clutter_behaviour_depth_new (ClutterAlpha *alpha,
gint depth_start,
gint depth_end)
{
g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_DEPTH,
"alpha", alpha,
"depth-start", depth_start,
"depth-end", depth_end,
NULL);
}
/**
* clutter_behaviour_depth_set_bounds:
* @behaviour: a #ClutterBehaviourDepth
* @depth_start: initial value of the depth
* @depth_end: final value of the depth
*
* Sets the boundaries of the @behaviour.
*
* Since: 0.6
*
* Deprecated: 1.6
*/
void
clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,
gint depth_start,
gint depth_end)
{
ClutterBehaviourDepthPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_DEPTH (behaviour));
priv = behaviour->priv;
g_object_freeze_notify (G_OBJECT (behaviour));
if (priv->depth_start != depth_start)
{
priv->depth_start = depth_start;
g_object_notify (G_OBJECT (behaviour), "depth-start");
}
if (priv->depth_end != depth_end)
{
priv->depth_end = depth_end;
g_object_notify (G_OBJECT (behaviour), "depth-end");
}
g_object_thaw_notify (G_OBJECT (behaviour));
}
/**
* clutter_behaviour_depth_get_bounds:
* @behaviour: a #ClutterBehaviourDepth
* @depth_start: (out): return location for the initial depth value, or %NULL
* @depth_end: (out): return location for the final depth value, or %NULL
*
* Gets the boundaries of the @behaviour
*
* Since: 0.6
*
* Deprecated: 1.6
*/
void
clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,
gint *depth_start,
gint *depth_end)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_DEPTH (behaviour));
if (depth_start)
*depth_start = behaviour->priv->depth_start;
if (depth_end)
*depth_end = behaviour->priv->depth_end;
}

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@ -1,101 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Jorn Baayen <jorn@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BEHAVIOUR_DEPTH__
#define __CLUTTER_BEHAVIOUR_DEPTH__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR_DEPTH (clutter_behaviour_depth_get_type ())
#define CLUTTER_BEHAVIOUR_DEPTH(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepth))
#define CLUTTER_IS_BEHAVIOUR_DEPTH(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH))
#define CLUTTER_BEHAVIOUR_DEPTH_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthClass))
#define CLUTTER_IS_BEHAVIOUR_DEPTH_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BEHAVIOUR_DEPTH))
#define CLUTTER_BEHAVIOUR_DEPTH_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthClass))
typedef struct _ClutterBehaviourDepth ClutterBehaviourDepth;
typedef struct _ClutterBehaviourDepthPrivate ClutterBehaviourDepthPrivate;
typedef struct _ClutterBehaviourDepthClass ClutterBehaviourDepthClass;
/**
* ClutterBehaviourDepth:
*
* The #ClutterBehaviourDepth structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*
* Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:depth
* instead.
*/
struct _ClutterBehaviourDepth
{
/*< private >*/
ClutterBehaviour parent_instance;
ClutterBehaviourDepthPrivate *priv;
};
/**
* ClutterBehaviourDepthClass:
*
* The #ClutterBehaviourDepthClass structure contains only private data
*
* Since: 0.2
*
* Deprecated: 1.6
*/
struct _ClutterBehaviourDepthClass
{
/*< private >*/
ClutterBehaviourClass parent_class;
};
CLUTTER_DEPRECATED
GType clutter_behaviour_depth_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_animate and ClutterActor:depth)
ClutterBehaviour *clutter_behaviour_depth_new (ClutterAlpha *alpha,
gint depth_start,
gint depth_end);
CLUTTER_DEPRECATED
void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,
gint depth_start,
gint depth_end);
CLUTTER_DEPRECATED
void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,
gint *depth_start,
gint *depth_end);
G_END_DECLS
#endif /* __CLUTTER_BEHAVIOUR_DEPTH__ */

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@ -223,7 +223,6 @@ clutter_deprecated_headers = [
'deprecated/clutter-animatable.h', 'deprecated/clutter-animatable.h',
'deprecated/clutter-animation.h', 'deprecated/clutter-animation.h',
'deprecated/clutter-behaviour.h', 'deprecated/clutter-behaviour.h',
'deprecated/clutter-behaviour-depth.h',
'deprecated/clutter-behaviour-scale.h', 'deprecated/clutter-behaviour-scale.h',
'deprecated/clutter-bin-layout.h', 'deprecated/clutter-bin-layout.h',
'deprecated/clutter-box.h', 'deprecated/clutter-box.h',
@ -244,7 +243,6 @@ clutter_deprecated_sources = [
'deprecated/clutter-alpha.c', 'deprecated/clutter-alpha.c',
'deprecated/clutter-animation.c', 'deprecated/clutter-animation.c',
'deprecated/clutter-behaviour.c', 'deprecated/clutter-behaviour.c',
'deprecated/clutter-behaviour-depth.c',
'deprecated/clutter-behaviour-scale.c', 'deprecated/clutter-behaviour-scale.c',
'deprecated/clutter-box.c', 'deprecated/clutter-box.c',
'deprecated/clutter-cairo-texture.c', 'deprecated/clutter-cairo-texture.c',