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clutter: Remove unused deprecated/clutter-behaviour-depth.c
https://gitlab.gnome.org/GNOME/mutter/merge_requests/879
This commit is contained in:
parent
096d78479b
commit
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@ -8,7 +8,6 @@
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#include "deprecated/clutter-animatable.h"
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#include "deprecated/clutter-animation.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-behaviour-depth.h"
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#include "deprecated/clutter-behaviour-scale.h"
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#include "deprecated/clutter-bin-layout.h"
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#include "deprecated/clutter-box.h"
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@ -1,303 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Jorn Baayen <jorn@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "clutter-build-config.h"
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "deprecated/clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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/**
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* SECTION:clutter-behaviour-depth
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* @Title: ClutterBehaviourDepth
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* @short_description: A behaviour controlling the Z position
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* @Deprecated: 1.6: Use clutter_actor_animate() instead
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*
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* #ClutterBehaviourDepth is a simple #ClutterBehaviour controlling the
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* depth of a set of actors between a start and end depth.
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*
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* #ClutterBehaviourDepth is available since Clutter 0.4.
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*
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* Deprecated: 1.6: Use the #ClutterActor:depth property and
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* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
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* instead.
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*/
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struct _ClutterBehaviourDepthPrivate
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{
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gint depth_start;
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gint depth_end;
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};
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enum
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{
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PROP_0,
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PROP_DEPTH_START,
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PROP_DEPTH_END
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};
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterBehaviourDepth,
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clutter_behaviour_depth,
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CLUTTER_TYPE_BEHAVIOUR)
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static void
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alpha_notify_foreach (ClutterBehaviour *behaviour,
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ClutterActor *actor,
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gpointer user_data)
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{
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clutter_actor_set_depth (actor, GPOINTER_TO_INT (user_data));
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}
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static void
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clutter_behaviour_depth_alpha_notify (ClutterBehaviour *behaviour,
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gdouble alpha_value)
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{
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ClutterBehaviourDepthPrivate *priv;
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gint depth;
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priv = CLUTTER_BEHAVIOUR_DEPTH (behaviour)->priv;
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/* Need to create factor as to avoid borking signedness */
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depth = (alpha_value * (priv->depth_end - priv->depth_start))
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+ priv->depth_start;
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CLUTTER_NOTE (ANIMATION, "alpha: %.4f, depth: %d", alpha_value, depth);
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clutter_behaviour_actors_foreach (behaviour,
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alpha_notify_foreach,
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GINT_TO_POINTER (depth));
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}
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static void
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clutter_behaviour_depth_applied (ClutterBehaviour *behaviour,
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ClutterActor *actor)
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{
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ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (behaviour);
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clutter_actor_set_depth (actor, depth->priv->depth_start);
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}
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static void
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clutter_behaviour_depth_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (gobject);
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switch (prop_id)
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{
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case PROP_DEPTH_START:
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depth->priv->depth_start = g_value_get_int (value);
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break;
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case PROP_DEPTH_END:
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depth->priv->depth_end = g_value_get_int (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_depth_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBehaviourDepth *depth = CLUTTER_BEHAVIOUR_DEPTH (gobject);
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switch (prop_id)
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{
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case PROP_DEPTH_START:
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g_value_set_int (value, depth->priv->depth_start);
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break;
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case PROP_DEPTH_END:
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g_value_set_int (value, depth->priv->depth_end);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_behaviour_depth_class_init (ClutterBehaviourDepthClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBehaviourClass *behaviour_class = CLUTTER_BEHAVIOUR_CLASS (klass);
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gobject_class->set_property = clutter_behaviour_depth_set_property;
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gobject_class->get_property = clutter_behaviour_depth_get_property;
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behaviour_class->alpha_notify = clutter_behaviour_depth_alpha_notify;
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behaviour_class->applied = clutter_behaviour_depth_applied;
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/**
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* ClutterBehaviourDepth:depth-start:
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*
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* Start depth level to apply to the actors.
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*
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* Since: 0.4
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*
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* Deprecated: 1.6
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*/
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g_object_class_install_property (gobject_class,
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PROP_DEPTH_START,
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g_param_spec_int ("depth-start",
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P_("Start Depth"),
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P_("Initial depth to apply"),
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G_MININT, G_MAXINT, 0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourDepth:depth-end:
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*
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* End depth level to apply to the actors.
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*
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* Since: 0.4
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*
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* Deprecated: 1.6
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*/
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g_object_class_install_property (gobject_class,
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PROP_DEPTH_END,
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g_param_spec_int ("depth-end",
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P_("End Depth"),
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P_("Final depth to apply"),
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G_MININT, G_MAXINT, 0,
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CLUTTER_PARAM_READWRITE));
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}
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static void
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clutter_behaviour_depth_init (ClutterBehaviourDepth *depth)
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{
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depth->priv = clutter_behaviour_depth_get_instance_private (depth);
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}
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/**
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* clutter_behaviour_depth_new:
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* @alpha: (allow-none): a #ClutterAlpha instance, or %NULL
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* @depth_start: initial value of the depth
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* @depth_end: final value of the depth
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*
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* Creates a new #ClutterBehaviourDepth which can be used to control
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* the ClutterActor:depth property of a set of #ClutterActor<!-- -->s.
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*
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* If @alpha is not %NULL, the #ClutterBehaviour will take ownership
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* of the #ClutterAlpha instance. In the case when @alpha is %NULL,
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* it can be set later with clutter_behaviour_set_alpha().
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*
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* Return value: (transfer full): the newly created behaviour
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*
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* Since: 0.4
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*
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* Deprecated: 1.6
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*/
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ClutterBehaviour *
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clutter_behaviour_depth_new (ClutterAlpha *alpha,
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gint depth_start,
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gint depth_end)
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{
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g_return_val_if_fail (alpha == NULL || CLUTTER_IS_ALPHA (alpha), NULL);
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return g_object_new (CLUTTER_TYPE_BEHAVIOUR_DEPTH,
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"alpha", alpha,
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"depth-start", depth_start,
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"depth-end", depth_end,
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NULL);
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}
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/**
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* clutter_behaviour_depth_set_bounds:
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* @behaviour: a #ClutterBehaviourDepth
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* @depth_start: initial value of the depth
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* @depth_end: final value of the depth
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*
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* Sets the boundaries of the @behaviour.
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*
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* Since: 0.6
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*
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* Deprecated: 1.6
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*/
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void
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clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,
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gint depth_start,
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gint depth_end)
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{
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ClutterBehaviourDepthPrivate *priv;
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_DEPTH (behaviour));
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priv = behaviour->priv;
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g_object_freeze_notify (G_OBJECT (behaviour));
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if (priv->depth_start != depth_start)
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{
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priv->depth_start = depth_start;
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g_object_notify (G_OBJECT (behaviour), "depth-start");
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}
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if (priv->depth_end != depth_end)
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{
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priv->depth_end = depth_end;
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g_object_notify (G_OBJECT (behaviour), "depth-end");
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}
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g_object_thaw_notify (G_OBJECT (behaviour));
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}
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/**
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* clutter_behaviour_depth_get_bounds:
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* @behaviour: a #ClutterBehaviourDepth
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* @depth_start: (out): return location for the initial depth value, or %NULL
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* @depth_end: (out): return location for the final depth value, or %NULL
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*
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* Gets the boundaries of the @behaviour
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*
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* Since: 0.6
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*
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* Deprecated: 1.6
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*/
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void
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clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,
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gint *depth_start,
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gint *depth_end)
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{
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g_return_if_fail (CLUTTER_IS_BEHAVIOUR_DEPTH (behaviour));
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if (depth_start)
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*depth_start = behaviour->priv->depth_start;
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if (depth_end)
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*depth_end = behaviour->priv->depth_end;
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}
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@ -1,101 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Jorn Baayen <jorn@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_BEHAVIOUR_DEPTH__
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#define __CLUTTER_BEHAVIOUR_DEPTH__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BEHAVIOUR_DEPTH (clutter_behaviour_depth_get_type ())
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#define CLUTTER_BEHAVIOUR_DEPTH(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepth))
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#define CLUTTER_IS_BEHAVIOUR_DEPTH(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH))
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#define CLUTTER_BEHAVIOUR_DEPTH_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthClass))
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#define CLUTTER_IS_BEHAVIOUR_DEPTH_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BEHAVIOUR_DEPTH))
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#define CLUTTER_BEHAVIOUR_DEPTH_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthClass))
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typedef struct _ClutterBehaviourDepth ClutterBehaviourDepth;
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typedef struct _ClutterBehaviourDepthPrivate ClutterBehaviourDepthPrivate;
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typedef struct _ClutterBehaviourDepthClass ClutterBehaviourDepthClass;
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/**
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* ClutterBehaviourDepth:
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*
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* The #ClutterBehaviourDepth structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.2
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*
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* Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:depth
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* instead.
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*/
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struct _ClutterBehaviourDepth
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{
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/*< private >*/
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ClutterBehaviour parent_instance;
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ClutterBehaviourDepthPrivate *priv;
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};
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/**
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* ClutterBehaviourDepthClass:
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*
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* The #ClutterBehaviourDepthClass structure contains only private data
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*
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* Since: 0.2
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*
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* Deprecated: 1.6
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*/
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struct _ClutterBehaviourDepthClass
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{
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/*< private >*/
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ClutterBehaviourClass parent_class;
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};
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CLUTTER_DEPRECATED
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GType clutter_behaviour_depth_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED_FOR(clutter_actor_animate and ClutterActor:depth)
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ClutterBehaviour *clutter_behaviour_depth_new (ClutterAlpha *alpha,
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gint depth_start,
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gint depth_end);
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CLUTTER_DEPRECATED
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void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour,
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gint depth_start,
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gint depth_end);
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CLUTTER_DEPRECATED
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void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour,
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gint *depth_start,
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gint *depth_end);
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G_END_DECLS
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#endif /* __CLUTTER_BEHAVIOUR_DEPTH__ */
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@ -223,7 +223,6 @@ clutter_deprecated_headers = [
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'deprecated/clutter-animatable.h',
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'deprecated/clutter-animation.h',
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'deprecated/clutter-behaviour.h',
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'deprecated/clutter-behaviour-depth.h',
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'deprecated/clutter-behaviour-scale.h',
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'deprecated/clutter-bin-layout.h',
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'deprecated/clutter-box.h',
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@ -244,7 +243,6 @@ clutter_deprecated_sources = [
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'deprecated/clutter-alpha.c',
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'deprecated/clutter-animation.c',
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'deprecated/clutter-behaviour.c',
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'deprecated/clutter-behaviour-depth.c',
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'deprecated/clutter-behaviour-scale.c',
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'deprecated/clutter-box.c',
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'deprecated/clutter-cairo-texture.c',
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