2007-10-12 08:17:00 +00:00
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#ifdef HAVE_CONFIG_H
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2007-07-06 13:56:01 +00:00
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#include "config.h"
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2007-10-12 08:17:00 +00:00
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#endif
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2007-07-06 13:56:01 +00:00
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#include "clutter-stage-egl.h"
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#include "clutter-egl.h"
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2008-04-25 13:37:36 +00:00
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#include "clutter-backend-egl.h"
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2007-07-06 13:56:01 +00:00
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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2008-04-23 17:20:59 +00:00
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#include "../clutter-stage.h"
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#include "../clutter-stage-window.h"
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2007-07-06 13:56:01 +00:00
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2008-04-23 17:20:59 +00:00
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
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clutter_stage_egl,
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CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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2007-07-06 13:56:01 +00:00
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static void
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clutter_stage_egl_show (ClutterActor *actor)
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{
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2008-05-13 16:09:42 +00:00
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
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2009-03-09 18:40:58 +00:00
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CLUTTER_ACTOR_SET_FLAGS (CLUTTER_STAGE_EGL (actor)->wrapper,
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CLUTTER_ACTOR_MAPPED);
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2007-07-06 13:56:01 +00:00
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}
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static void
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clutter_stage_egl_hide (ClutterActor *actor)
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{
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2008-05-13 16:09:42 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
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2009-03-09 18:40:58 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (CLUTTER_STAGE_EGL (actor)->wrapper,
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CLUTTER_ACTOR_MAPPED);
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2007-07-06 13:56:01 +00:00
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}
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static void
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clutter_stage_egl_unrealize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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CLUTTER_MARK();
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Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 13:16:43 +00:00
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if (CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize != NULL)
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
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2007-07-06 13:56:01 +00:00
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if (stage_egl->egl_surface)
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2008-04-23 17:20:59 +00:00
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{
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2008-04-25 13:37:36 +00:00
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eglDestroySurface (clutter_egl_display (), stage_egl->egl_surface);
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2008-04-23 17:20:59 +00:00
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stage_egl->egl_surface = EGL_NO_SURFACE;
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}
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2007-07-06 13:56:01 +00:00
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}
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static void
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clutter_stage_egl_realize (ClutterActor *actor)
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{
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2008-04-23 17:20:59 +00:00
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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ClutterBackendEGL *backend_egl;
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2007-07-06 13:56:01 +00:00
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EGLConfig configs[2];
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EGLint config_count;
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EGLBoolean status;
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2008-04-23 17:20:59 +00:00
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gboolean is_offscreen;
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2007-07-06 13:56:01 +00:00
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CLUTTER_NOTE (BACKEND, "Realizing main stage");
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2008-04-23 17:20:59 +00:00
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g_object_get (stage_egl->wrapper, "offscreen", &is_offscreen, NULL);
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backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
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2007-07-06 13:56:01 +00:00
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if (G_LIKELY (!is_offscreen))
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{
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2008-06-06 14:21:22 +00:00
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EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_ALPHA_SIZE, EGL_DONT_CARE,
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2008-06-24 10:39:12 +00:00
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EGL_STENCIL_SIZE, 2,
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2008-06-06 14:21:22 +00:00
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#ifdef HAVE_COGL_GLES2
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else /* HAVE_COGL_GLES2 */
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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#endif /* HAVE_COGL_GLES2 */
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2007-07-06 13:56:01 +00:00
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EGL_NONE };
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2008-04-23 17:20:59 +00:00
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status = eglGetConfigs (backend_egl->edpy,
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2007-07-06 13:56:01 +00:00
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configs,
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2,
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&config_count);
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2008-04-23 17:20:59 +00:00
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2007-07-06 13:56:01 +00:00
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if (status != EGL_TRUE)
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2008-04-28 09:33:38 +00:00
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{
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g_critical ("eglGetConfigs failed");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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2008-04-23 17:20:59 +00:00
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status = eglChooseConfig (backend_egl->edpy,
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cfg_attribs,
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configs,
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G_N_ELEMENTS (configs),
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2007-07-06 13:56:01 +00:00
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&config_count);
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if (status != EGL_TRUE)
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2008-04-28 09:33:38 +00:00
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{
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g_critical ("eglChooseConfig failed");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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2008-04-23 17:20:59 +00:00
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2008-06-24 10:39:12 +00:00
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CLUTTER_NOTE (BACKEND, "Got %i configs", config_count);
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2008-04-23 17:20:59 +00:00
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if (stage_egl->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
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stage_egl->egl_surface = EGL_NO_SURFACE;
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}
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2007-07-06 13:56:01 +00:00
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2008-04-25 13:37:36 +00:00
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if (backend_egl->egl_context)
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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2008-04-23 17:20:59 +00:00
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stage_egl->egl_surface =
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eglCreateWindowSurface (backend_egl->edpy,
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configs[0],
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NULL,
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NULL);
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2007-07-06 13:56:01 +00:00
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2008-04-23 17:20:59 +00:00
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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{
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g_critical ("Unable to create an EGL surface");
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2007-07-06 13:56:01 +00:00
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2008-04-23 17:20:59 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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2007-07-06 13:56:01 +00:00
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2008-04-23 17:20:59 +00:00
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eglQuerySurface (backend_egl->edpy,
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2007-07-06 13:56:01 +00:00
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stage_egl->egl_surface,
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EGL_WIDTH,
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&stage_egl->surface_width);
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2008-04-23 17:20:59 +00:00
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eglQuerySurface (backend_egl->edpy,
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2007-07-06 13:56:01 +00:00
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stage_egl->egl_surface,
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EGL_HEIGHT,
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&stage_egl->surface_height);
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2008-04-23 17:20:59 +00:00
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CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
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stage_egl->surface_width,
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stage_egl->surface_height);
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2008-06-25 14:47:00 +00:00
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2008-04-25 13:37:36 +00:00
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if (G_UNLIKELY (backend_egl->egl_context == NULL))
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2008-04-23 17:20:59 +00:00
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{
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2008-06-06 14:21:22 +00:00
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#ifdef HAVE_COGL_GLES2
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2008-06-25 11:17:43 +00:00
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static const EGLint attribs[3]
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= { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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2008-04-23 17:20:59 +00:00
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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2008-06-06 14:21:22 +00:00
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configs[0],
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2008-04-23 17:20:59 +00:00
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EGL_NO_CONTEXT,
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2008-06-06 14:21:22 +00:00
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attribs);
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2008-06-25 11:17:43 +00:00
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#else
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/* Seems some GLES implementations 1.x do not like attribs... */
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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#endif
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2008-04-23 17:20:59 +00:00
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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g_critical ("Unable to create a suitable EGL context");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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2008-06-25 11:17:43 +00:00
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CLUTTER_NOTE (GL, "Created EGL Context");
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2008-04-23 17:20:59 +00:00
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}
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CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
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CLUTTER_ACTOR_SET_FLAGS (stage_egl, CLUTTER_ACTOR_REALIZED);
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2008-04-25 13:37:36 +00:00
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2008-04-28 09:33:38 +00:00
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/* eglnative can have only one stage */
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2008-04-25 13:37:36 +00:00
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status = eglMakeCurrent (backend_egl->edpy,
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stage_egl->egl_surface,
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stage_egl->egl_surface,
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backend_egl->egl_context);
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if (status != EGL_TRUE)
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2008-04-28 09:33:38 +00:00
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{
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g_critical ("eglMakeCurrent failed");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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2009-01-16 22:13:44 +00:00
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/* since we only have one size and it cannot change, we
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* just need to update the GL viewport now that we have
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* been realized
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*/
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CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
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2007-07-06 13:56:01 +00:00
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}
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else
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{
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2008-04-28 09:33:38 +00:00
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g_warning ("EGL Backend does not yet support offscreen rendering\n");
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2008-02-07 12:55:51 +00:00
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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2007-07-06 13:56:01 +00:00
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}
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}
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static void
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2008-06-11 10:19:02 +00:00
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clutter_stage_egl_get_preferred_width (ClutterActor *self,
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Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 15:44:47 +00:00
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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2007-07-06 13:56:01 +00:00
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
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2008-06-11 10:19:02 +00:00
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if (min_width_p)
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*min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width);
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if (natural_width_p)
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*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width);
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}
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2007-07-06 13:56:01 +00:00
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static void
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2008-06-11 10:19:02 +00:00
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clutter_stage_egl_get_preferred_height (ClutterActor *self,
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Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 15:44:47 +00:00
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gfloat for_width,
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gfloat *min_height_p,
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gfloat *natural_height_p)
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2007-07-06 13:56:01 +00:00
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
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2008-06-11 10:19:02 +00:00
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if (min_height_p)
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*min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
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2007-07-06 13:56:01 +00:00
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2008-06-11 10:19:02 +00:00
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if (natural_height_p)
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*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
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2007-07-06 13:56:01 +00:00
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}
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static void
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clutter_stage_egl_dispose (GObject *gobject)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
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G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
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{
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2008-04-25 13:37:36 +00:00
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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2007-07-06 13:56:01 +00:00
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gobject_class->dispose = clutter_stage_egl_dispose;
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2008-04-23 17:20:59 +00:00
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2008-06-11 10:19:02 +00:00
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actor_class->show = clutter_stage_egl_show;
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actor_class->hide = clutter_stage_egl_hide;
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actor_class->realize = clutter_stage_egl_realize;
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actor_class->unrealize = clutter_stage_egl_unrealize;
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actor_class->get_preferred_width = clutter_stage_egl_get_preferred_width;
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actor_class->get_preferred_height = clutter_stage_egl_get_preferred_height;
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2007-07-06 13:56:01 +00:00
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}
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static void
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2008-04-23 17:20:59 +00:00
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clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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2007-07-06 13:56:01 +00:00
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{
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2009-03-17 14:12:01 +00:00
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g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
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2008-04-23 17:20:59 +00:00
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G_OBJECT_TYPE_NAME (stage_window));
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2007-07-06 13:56:01 +00:00
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}
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2008-04-25 13:37:36 +00:00
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static ClutterActor *
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clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
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{
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return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
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}
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2008-04-23 17:20:59 +00:00
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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|
|
{
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iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
|
2008-04-25 13:37:36 +00:00
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iface->set_title = NULL;
|
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iface->get_wrapper = clutter_stage_egl_get_wrapper;
|
2008-04-23 17:20:59 +00:00
|
|
|
}
|
2007-07-06 13:56:01 +00:00
|
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|
2008-04-23 17:20:59 +00:00
|
|
|
static void
|
|
|
|
clutter_stage_egl_init (ClutterStageEGL *stage)
|
|
|
|
{
|
|
|
|
}
|