2006-05-29 04:59:36 -04:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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2009-02-28 11:16:09 -05:00
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* Authored By: Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@linux.intel.com>
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2006-05-29 04:59:36 -04:00
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*
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2009-02-28 11:16:09 -05:00
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* Copyright (C) 2006, 2007, 2008 OpenedHand
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* Copyright (C) 2009 Intel Corp.
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2006-05-29 04:59:36 -04:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2008-10-30 13:04:34 -04:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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2006-05-29 04:59:36 -04:00
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*/
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2008-10-30 13:04:34 -04:00
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_COLOR_H__
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#define __CLUTTER_COLOR_H__
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2006-05-29 04:59:36 -04:00
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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#include <glib-object.h>
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2007-03-22 14:21:59 -04:00
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#include <clutter/clutter-fixed.h>
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2006-05-29 04:59:36 -04:00
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G_BEGIN_DECLS
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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#define CLUTTER_TYPE_COLOR (clutter_color_get_type ())
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2006-05-29 04:59:36 -04:00
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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typedef struct _ClutterColor ClutterColor;
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2006-05-29 04:59:36 -04:00
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2007-08-07 10:03:58 -04:00
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/**
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* ClutterColor:
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* @red: red component, between 0 and 255
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* @green: green component, between 0 and 255
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* @blue: blue component, between 0 and 255
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* @alpha: alpha component, between 0 and 255
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*
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* Color representation.
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*/
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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struct _ClutterColor
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{
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2009-02-28 11:16:09 -05:00
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/*< public >*/
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 09:38:31 -04:00
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guint8 red;
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guint8 green;
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guint8 blue;
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guint8 alpha;
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};
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2006-05-29 04:59:36 -04:00
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2006-12-14 17:19:08 -05:00
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GType clutter_color_get_type (void) G_GNUC_CONST;
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2006-05-29 04:59:36 -04:00
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2009-02-28 11:16:09 -05:00
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ClutterColor *clutter_color_new (guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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ClutterColor *clutter_color_copy (const ClutterColor *color);
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void clutter_color_free (ClutterColor *color);
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void clutter_color_add (const ClutterColor *a,
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const ClutterColor *b,
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ClutterColor *result);
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void clutter_color_subtract (const ClutterColor *a,
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const ClutterColor *b,
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ClutterColor *result);
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void clutter_color_lighten (const ClutterColor *color,
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ClutterColor *result);
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void clutter_color_darken (const ClutterColor *color,
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ClutterColor *result);
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void clutter_color_shade (const ClutterColor *color,
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gdouble factor,
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ClutterColor *result);
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gchar * clutter_color_to_string (const ClutterColor *color);
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gboolean clutter_color_from_string (ClutterColor *color,
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const gchar *str);
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void clutter_color_to_hls (const ClutterColor *color,
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gfloat *hue,
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gfloat *luminance,
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gfloat *saturation);
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void clutter_color_from_hls (ClutterColor *color,
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gfloat hue,
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gfloat luminance,
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gfloat saturation);
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guint32 clutter_color_to_pixel (const ClutterColor *color);
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void clutter_color_from_pixel (ClutterColor *color,
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guint32 pixel);
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guint clutter_color_hash (gconstpointer v);
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gboolean clutter_color_equal (gconstpointer v1,
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gconstpointer v2);
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2006-05-29 04:59:36 -04:00
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2010-10-11 10:04:54 -04:00
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void clutter_color_interpolate (const ClutterColor *initial,
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const ClutterColor *final,
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gdouble progress,
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ClutterColor *result);
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2008-10-17 12:23:46 -04:00
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#define CLUTTER_TYPE_PARAM_COLOR (clutter_param_color_get_type ())
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#define CLUTTER_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_CAST ((pspec), CLUTTER_TYPE_PARAM_COLOR, ClutterParamSpecColor))
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#define CLUTTER_IS_PARAM_SPEC_COLOR(pspec) (G_TYPE_CHECK_INSTANCE_TYPE ((pspec), CLUTTER_TYPE_PARAM_COLOR))
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/**
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* CLUTTER_VALUE_HOLDS_COLOR:
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* @x: a #GValue
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*
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* Evaluates to %TRUE if @x holds a #ClutterColor<!-- -->.
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*
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* Since: 1.0
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*/
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2008-10-21 14:50:44 -04:00
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#define CLUTTER_VALUE_HOLDS_COLOR(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_COLOR))
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2008-10-17 12:23:46 -04:00
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typedef struct _ClutterParamSpecColor ClutterParamSpecColor;
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/**
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* ClutterParamSpecColor:
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* @default_value: default color value
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2008-10-21 14:50:44 -04:00
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*
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* A #GParamSpec subclass for defining properties holding
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* a #ClutterColor.
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*
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* Since: 1.0
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2008-10-17 12:23:46 -04:00
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*/
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struct _ClutterParamSpecColor
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{
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/*< private >*/
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GParamSpec parent_instance;
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/*< public >*/
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ClutterColor *default_value;
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};
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2008-10-21 14:50:44 -04:00
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void clutter_value_set_color (GValue *value,
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const ClutterColor *color);
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G_CONST_RETURN ClutterColor *clutter_value_get_color (const GValue *value);
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2008-10-17 12:23:46 -04:00
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2008-10-21 14:50:44 -04:00
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GType clutter_param_color_get_type (void) G_GNUC_CONST;
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GParamSpec *clutter_param_spec_color (const gchar *name,
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const gchar *nick,
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const gchar *blurb,
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const ClutterColor *default_value,
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GParamFlags flags);
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2008-10-17 12:23:46 -04:00
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2010-04-06 05:54:20 -04:00
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/**
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* ClutterStaticColor:
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* @CLUTTER_COLOR_WHITE: White color (#ffffffff)
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* @CLUTTER_COLOR_BLACK: Black color (#000000ff)
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* @CLUTTER_COLOR_RED: Red color (#ff0000ff)
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* @CLUTTER_COLOR_DARK_RED: Dark red color (#800000ff)
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* @CLUTTER_COLOR_GREEN: Green color (#00ff00ff)
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* @CLUTTER_COLOR_DARK_GREEN: Dark green color (#008000ff)
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* @CLUTTER_COLOR_BLUE: Blue color (#0000ffff)
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* @CLUTTER_COLOR_DARK_BLUE: Dark blue color (#000080ff)
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* @CLUTTER_COLOR_CYAN: Cyan color (#00ffffff)
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* @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (#008080ff)
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* @CLUTTER_COLOR_MAGENTA: Magenta color (#ff00ffff)
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* @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (#800080ff)
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* @CLUTTER_COLOR_YELLOW: Yellow color (#ffff00ff)
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* @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (#808000ff)
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* @CLUTTER_COLOR_GRAY: Gray color (#a0a0a4ff)
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* @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (#808080ff)
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* @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (#c0c0c0ff)
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* @CLUTTER_COLOR_BUTTER: Butter color (#edd400)
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* @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (#fce94f)
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* @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (#c4a000)
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* @CLUTTER_COLOR_ORANGE: Orange color (#f57900)
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* @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (#fcaf3f)
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* @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (#ce5c00)
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* @CLUTTER_COLOR_CHOCOLATE: Chocolate color (#c17d11)
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* @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (#e9b96e)
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* @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (#8f5902)
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* @CLUTTER_COLOR_CHAMELEON: Chameleon color (#73d216)
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* @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (#8ae234)
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* @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (#4e9a06)
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* @CLUTTER_COLOR_SKY_BLUE: Sky color (#3465a4)
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* @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (#729fcf)
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* @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (#204a87)
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* @CLUTTER_COLOR_PLUM: Plum color (#75507b)
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* @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (#ad7fa8)
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* @CLUTTER_COLOR_PLUM_DARK: Dark plum color (#5c3566)
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* @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (#cc0000)
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* @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (#ef2929)
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* @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (#a40000)
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* @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (#eeeeec)
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* @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (#d3d7cf)
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* @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (#babdb6)
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* @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (#888a85)
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* @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (#555753)
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* @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (#2e3436)
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* @CLUTTER_COLOR_TRANSPARENT: Transparent color (#00000000)
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*
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* Named colors, for accessing global colors defined by Clutter
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*
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* Since: 1.4
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*/
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typedef enum { /*< prefix=CLUTTER_COLOR >*/
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/* CGA/EGA-like palette */
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CLUTTER_COLOR_WHITE = 0,
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CLUTTER_COLOR_BLACK,
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CLUTTER_COLOR_RED,
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CLUTTER_COLOR_DARK_RED,
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CLUTTER_COLOR_GREEN,
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CLUTTER_COLOR_DARK_GREEN,
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CLUTTER_COLOR_BLUE,
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CLUTTER_COLOR_DARK_BLUE,
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CLUTTER_COLOR_CYAN,
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CLUTTER_COLOR_DARK_CYAN,
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CLUTTER_COLOR_MAGENTA,
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CLUTTER_COLOR_DARK_MAGENTA,
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CLUTTER_COLOR_YELLOW,
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CLUTTER_COLOR_DARK_YELLOW,
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CLUTTER_COLOR_GRAY,
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CLUTTER_COLOR_DARK_GRAY,
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CLUTTER_COLOR_LIGHT_GRAY,
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/* Tango icon palette */
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CLUTTER_COLOR_BUTTER,
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CLUTTER_COLOR_BUTTER_LIGHT,
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CLUTTER_COLOR_BUTTER_DARK,
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CLUTTER_COLOR_ORANGE,
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CLUTTER_COLOR_ORANGE_LIGHT,
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CLUTTER_COLOR_ORANGE_DARK,
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CLUTTER_COLOR_CHOCOLATE,
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CLUTTER_COLOR_CHOCOLATE_LIGHT,
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CLUTTER_COLOR_CHOCOLATE_DARK,
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CLUTTER_COLOR_CHAMELEON,
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CLUTTER_COLOR_CHAMELEON_LIGHT,
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CLUTTER_COLOR_CHAMELEON_DARK,
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CLUTTER_COLOR_SKY_BLUE,
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CLUTTER_COLOR_SKY_BLUE_LIGHT,
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CLUTTER_COLOR_SKY_BLUE_DARK,
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CLUTTER_COLOR_PLUM,
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CLUTTER_COLOR_PLUM_LIGHT,
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CLUTTER_COLOR_PLUM_DARK,
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CLUTTER_COLOR_SCARLET_RED,
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CLUTTER_COLOR_SCARLET_RED_LIGHT,
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CLUTTER_COLOR_SCARLET_RED_DARK,
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CLUTTER_COLOR_ALUMINIUM_1,
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CLUTTER_COLOR_ALUMINIUM_2,
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CLUTTER_COLOR_ALUMINIUM_3,
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CLUTTER_COLOR_ALUMINIUM_4,
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CLUTTER_COLOR_ALUMINIUM_5,
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CLUTTER_COLOR_ALUMINIUM_6,
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/* Fully transparent black */
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CLUTTER_COLOR_TRANSPARENT
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} ClutterStaticColor;
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G_CONST_RETURN ClutterColor *clutter_color_get_static (ClutterStaticColor color);
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2006-05-29 04:59:36 -04:00
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G_END_DECLS
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2009-06-25 09:59:11 -04:00
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#endif /* __CLUTTER_COLOR_H__ */
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